Originally posted by Heavy Arms
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Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
Feminine pronouns, please.
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Originally posted by Heavy Arms View PostAs much as that would be awesome, there's a simple issue (and really look at the lack of localization even from companies with much deeper pockets than Onyx Path):
Money.
First, you need to find a good translator that understands the specific nature of TT RPG texts. TT RPGs exist in a strange limbo between creative prose and technical writing. There are many past examples of translators not understanding how TT RPG's are written resulting in translations that don't actually communicate the original intent. You also have to consider that Every major language has regional variations. You can tell the lead creators of the WW properties were Americans, and writing the WW IP books continues to assume American English over UK, Australian, etc. dialects. But then you run into issues where you don't necessarily have a distinct obvious dialect to focus on. If you're working on Spanish, do you pick a Latin American dialect because you're more likely to find an audience in the Spanish speaking parts of the Americas (and even to keep to some of the Americas base tone of the books), or do you focus on continental Spanish to reach to Spain and linguistically associated areas because they're less likely to be as familiar with American English and thus might be a more important market to focus on.
Second, you need to pay for all of this work. Someone needs to answer the questions above, and someone need to do the translation, editing/etc. and all those people are going to want to et paid for it. Some completely made up numbers: Lets say it costs $5K dollars to get a quality translation per language, and you want to publish in ten more languages. Now you have $50K worth of extra money to make. If you net profit $10 per sale. That means you need to sell 500 more copies just to break even on that investment; when a lot of those customers probably have some English proficiency anyway.
But wait, there's also needing to completely redo layouts for each language as translations are going to cause sections to get longer or shorter, meaning you have to completely redo the artwork, tables, charts, and so on. So more costs, and more books you need to sell to recoup those costs. Then you have to find a place to sell things. You might need to find entirely different digital storefronts because people that aren't willing to just deal with the books in English might not be looking at DTRPG for their gaming books. This is even harder if a local market still focuses on book/hobby stores for sales over digital.
So, this isn't a mistake. This is just an economic reality. There's lots of stuff Onyx Path has said it wanted to do, but the finances of going from being people that worked at the oWW to being their own company just made impossible to do .
I understand the economics aspects but how are you going to know that a product is solid without taking risks? V20 stuff has been fully translated in my language and they are going to also translate C20 shortly, if they have been able to find translators for those games then I'm sure they could find someone (maybe even the same guys) and do it for 2nd edition stuff too. Also I don't know how good CoD sold but judging from the DTRPG charts it wasn't peanuts, if that was accomplished with an English only version, I would say that a similar result would be accomplished with translated versions, I for once would be ready to buy everything again (even the physical books) should they translate them.
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Originally posted by Newb95 View Post
I understand the economics aspects but how are you going to know that a product is solid without taking risks? V20 stuff has been fully translated in my language and they are going to also translate C20 shortly, if they have been able to find translators for those games then I'm sure they could find someone (maybe even the same guys) and do it for 2nd edition stuff too. Also I don't know how good CoD sold but judging from the DTRPG charts it wasn't peanuts, if that was accomplished with an English only version, I would say that a similar result would be accomplished with translated versions, I for once would be ready to buy everything again (even the physical books) should they translate them.
Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
Feminine pronouns, please.
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Originally posted by ArcaneArts View PostThat's not going to happen anymore.
I do think it could happen again, but work needs to get done in areas that aren't the TTRPG creation side of the IP. If the WoD was where Cyberpunk 2020/RED are, the numbers would be way higher. Even if the video game was shit when it came out and is only OK now that a bunch of patches are in, it's out and people are playing it. They have a Netflix show. They've shown that the CP2020/R product is a viable transmeida property, which means there's a big opening for that to get leveraged into way bigger numbers for the TT RPG side of things if they continue on a positive trend.
Paradox has dropped the ball on the thing they are supposed to be bringing to this equation: making video games that increase the brand's presence way beyond it's current scale. I do think that's fixable. I think fixing it for the WoD can lead to getting Exalted and the CofD improved market positions too.
But hope and belief are justifiably fragile things.
Originally posted by Newb95 View PostI understand the economics aspects but how are you going to know that a product is solid without taking risks? V20 stuff has been fully translated in my language and they are going to also translate C20 shortly, if they have been able to find translators for those games then I'm sure they could find someone (maybe even the same guys) and do it for 2nd edition stuff too.
You take risks based on where you are, not just on what might happen. I could, realistically speaking, budget playing the lottery every week. I could take the $200ish cost, spread out over a year, on the vain hope of getting some serious prize money, and not ruin my life (probably buy less games though). Taking a $50K risk that fails would bankrupt me. I can't just risk that kind of money.on the hopes of making some on whatever I'm going to put it into.
Onyx Path is doing that math. They, with way better numbers than us, know how much the risk is, and what happens to the company if it tanks completely. They're not taking that gamble.
On top of this, esp. when comparing it to the 20th books getting translations, this is also not Onyx Path's final decision. CCP before, and Paradox now, decide which books do and don't get translations. IIRC under CCP's license Onyx Path didn't even have the rights to do non-English books anyway, and CCP got to just take all of Onyx Path's work and pass it on to translators of their choosing. 20th books are getting translations while CofD books aren't, because Paradox wants it that way. Even if Onyx Path passed on it for their own reasons, Paradox could do it anyway; and Paradox has more than enough money to take a risk (even if some people in the company might not like that the WW IPs have turned into a lot of risk with little visible rewards being a problem).
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Originally posted by Heavy Arms View Post
Perhaps overly optimistic of me? That isn't going to happen right now.
I do think it could happen again, but work needs to get done in areas that aren't the TTRPG creation side of the IP. If the WoD was where Cyberpunk 2020/RED are, the numbers would be way higher. Even if the video game was shit when it came out and is only OK now that a bunch of patches are in, it's out and people are playing it. They have a Netflix show. They've shown that the CP2020/R product is a viable transmeida property, which means there's a big opening for that to get leveraged into way bigger numbers for the TT RPG side of things if they continue on a positive trend.
Paradox has dropped the ball on the thing they are supposed to be bringing to this equation: making video games that increase the brand's presence way beyond it's current scale. I do think that's fixable. I think fixing it for the WoD can lead to getting Exalted and the CofD improved market positions too.
But hope and belief are justifiably fragile things.
But, even before the transition to Chronicles, that sort of prestige was slipping from the World brand in it's latter years. THe nostalgia boom that came with the 20th Editions helped to stir the pot, and it was keen to start building back up, which OP was starting to do within the limits of their capability-but it was something that needed to be built back up. Paradox approached their acquisition of World, by contrast, with all the confidence that this new pair of shoes was gonna turn the whole school year around. Say what you will about everything involved with the rollout of VtM 5E, it was not lacking in confidence.
Arguably, it was because of that confidence some of their more questionable decision making was done in the spirit of. Regardless of that though, it's clear the bottom of that particular boat has fallen out since.
Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
Feminine pronouns, please.
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Originally posted by Heavy Arms View Post
Perhaps overly optimistic of me? That isn't going to happen right now.
I do think it could happen again, but work needs to get done in areas that aren't the TTRPG creation side of the IP. If the WoD was where Cyberpunk 2020/RED are, the numbers would be way higher. Even if the video game was shit when it came out and is only OK now that a bunch of patches are in, it's out and people are playing it. They have a Netflix show. They've shown that the CP2020/R product is a viable transmeida property, which means there's a big opening for that to get leveraged into way bigger numbers for the TT RPG side of things if they continue on a positive trend.
Paradox has dropped the ball on the thing they are supposed to be bringing to this equation: making video games that increase the brand's presence way beyond it's current scale. I do think that's fixable. I think fixing it for the WoD can lead to getting Exalted and the CofD improved market positions too.
But hope and belief are justifiably fragile things.
(Also the potential to fake out long-time Trigger fans by having the pack head to the Aetherial Realm... but it turns out it was just part of the end arc and there's no plotline with aliens after all! Phew...)
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Originally posted by Heavy Arms View Post
Perhaps overly optimistic of me? That isn't going to happen right now.
I do think it could happen again, but work needs to get done in areas that aren't the TTRPG creation side of the IP. If the WoD was where Cyberpunk 2020/RED are, the numbers would be way higher. Even if the video game was shit when it came out and is only OK now that a bunch of patches are in, it's out and people are playing it. They have a Netflix show. They've shown that the CP2020/R product is a viable transmeida property, which means there's a big opening for that to get leveraged into way bigger numbers for the TT RPG side of things if they continue on a positive trend.
Originally posted by ArcaneArts View PostOh yeah, it could be built-but my particular address is that Paradox gambled a little too much on World of Darkness having that, or near that, sort of swing out of the gate.
Saur Ops Specialist I'd so love to see a proper W:tA anime done by Trigger. BNA was gorgeous and made me think of WtA a number of times.Last edited by Asmodai; 09-29-2022, 07:07 PM.
What doesn't kill you, makes you... stranger.
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Originally posted by Asmodai View Post
Considering Cyberpunk's rise to fame, I think that they would have had it, had they done the promotional work and the world building exposed to the masses CDPR did. Paradox is not a small indie studio, they're a huge game publisher, but they decided to make things small and quiet instead of building up hype. And while Cp2077 is a lesson of bad things happening because of overhype, it's still a massive success as a game and as a product. 20 million copies for anything WoD related would do wonders for us.
*and let that be a statement, particularly given some of the bullshit that happened with production.Last edited by ArcaneArts; 09-29-2022, 07:40 PM.
Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
Feminine pronouns, please.
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I think VtM Bloodlines 2 was supposed to be their Cyberpunk 2077 until it plunged down into whatever development hell it currently resides in. Hard to believe that when it was announced that game was originally going to come out all the way back in Q1 of 2020. It would have come out before Cyberpunk 2077 did if things went as they initially planned.Last edited by Mizu; 09-29-2022, 08:57 PM.
Exalted Whose Name is Carved in Leaves of Jade
Senator of the Greater Chamber
Champion of the Silver Pact
Chosen of the Little Gods
Agent of Fate
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Originally posted by Mizu View PostI think VtM Bloodlines 2 was supposed to be their Cyberpunk 2077 until it plunged down into whatever development hell it currently resides in. Hard to believe that when it was announced that game was originally going to come out all the way back in Q1 of 2020. It would have come out before Cyberpunk 2077 did if things went as they initially planned.
They were clearly trying to expand VtM to a bigger audience but getting rid of the original devs for whatever reason as well as from what I could tell reconstructing the entire game from the devs plan has probably killed a lot people's desire for it
It also doesn't help that a lot people speculated that the reason why the devs left was because paradox might be shoving online features into the game, mind that thought is speculated and completely unfounded but that speculation did go around for quite a bit.
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Originally posted by Asmodai View PostConsidering Cyberpunk's rise to fame, I think that they would have had it, had they done the promotional work and the world building exposed to the masses CDPR did. Paradox is not a small indie studio, they're a huge game publisher, but they decided to make things small and quiet instead of building up hype. And while Cp2077 is a lesson of bad things happening because of overhype, it's still a massive success as a game and as a product. 20 million copies for anything WoD related would do wonders for us.
And on the subject of an anime, yeah, I think Trigger would be a great studio to do WtA. They bring an energy and fluidity to scenes that would be really appropriate for the genre. Someone like MAPPA or UFOtable would work well for a VtM series. But even if Paradox wanted to make a World of Darkness anime, I don't think they have the money to hire any of the major anime studios.
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Hm I think you may be underestimating the size of Paradox. They still have quite a bit of income and are maybe at half the yearly income of CDPR. So it's not like it's a small company without means to market or push a property. It's just that they have not leaned into it hard, I mean it's not like you even know Paradox is doing something with White Wolf Ip's unless you're really keeping in the loop - unlike CDPR who went full hog on Cyberpunk as a property.
What doesn't kill you, makes you... stranger.
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I think part of the issue is that Paradox did do a big push.... a few years ago. One of the reason's I'm general confident Paradox hasn't made back any real money on the WW IPs, is all the hype they starting to build up around Bloodlines 2, and then pulled the plug on the game as it existed at the time. How much money do you think it cost to create a realistic but fake dating app that was meant to be a tool for vampires to hunt humans for blood via smartphones? Not write that into the game, but actually make a program people downloaded as part of the hype for BL 2? I sometimes feel like people forget how much nWW/Paradox sunk into marketing for BL 2 before it was actually ready; and the hype-hole they dug themselves by doing that.
We're not hearing much from Paradox about anything, because their PR people are most likely saying, "No hype until you make a mostly-stable playable beta that's better than some games have been at launch of BL 2 we can actually show people to prove the game is going to happen this time."
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Originally posted by Heavy Arms View PostI think part of the issue is that Paradox did do a big push.... a few years ago. One of the reason's I'm general confident Paradox hasn't made back any real money on the WW IPs, is all the hype they starting to build up around Bloodlines 2, and then pulled the plug on the game as it existed at the time. How much money do you think it cost to create a realistic but fake dating app that was meant to be a tool for vampires to hunt humans for blood via smartphones? Not write that into the game, but actually make a program people downloaded as part of the hype for BL 2? I sometimes feel like people forget how much nWW/Paradox sunk into marketing for BL 2 before it was actually ready; and the hype-hole they dug themselves by doing that.
We're not hearing much from Paradox about anything, because their PR people are most likely saying, "No hype until you make a mostly-stable playable beta that's better than some games have been at launch of BL 2 we can actually show people to prove the game is going to happen this time."Last edited by TyrannicalRabbit; 09-30-2022, 05:04 PM.
Not returning to the forums, just stopping in for a moment. CofD not getting books so we can get fed WoD5e is an insult.
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Originally posted by Heavy Arms View PostI think part of the issue is that Paradox did do a big push.... a few years ago. One of the reason's I'm general confident Paradox hasn't made back any real money on the WW IPs, is all the hype they starting to build up around Bloodlines 2, and then pulled the plug on the game as it existed at the time. How much money do you think it cost to create a realistic but fake dating app that was meant to be a tool for vampires to hunt humans for blood via smartphones? Not write that into the game, but actually make a program people downloaded as part of the hype for BL 2? I sometimes feel like people forget how much nWW/Paradox sunk into marketing for BL 2 before it was actually ready; and the hype-hole they dug themselves by doing that.
We're not hearing much from Paradox about anything, because their PR people are most likely saying, "No hype until you make a mostly-stable playable beta that's better than some games have been at launch of BL 2 we can actually show people to prove the game is going to happen this time."
Also, I'm quite doubtful we're going to see this Bloodlines 2. The game they were developing (and note that what was shown was very rough at the time and demo oriented) is long gone, and the effort needed to revamp the game and redesign it would be a bottomless sinkhole for any corporation. I wouldn't be surprised if the whole thing has been scrapped and set away for better daysLast edited by Asmodai; 09-30-2022, 06:18 PM.
What doesn't kill you, makes you... stranger.
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