The thing with V5's street focus is that it goes directly against the kind of characters I've seen people want to create. The first question is almost always something along the lines of 'can I play a 300 year old French princess'. Sure you can use that concept in a street level story, but not the one V5 pushes. You'll probably end up with something like 'assisstant to Manchester's Sheriff, looking to claw her way into a position with any actual authority' rather than a starving Anarch out to eat all the Elders.
But if I want to mian about V5 there's a different subforum for that.
But even ignoring stuff like 'no, you can't play a shareholder of Solar Cell Ltd', a lot of W5 feels like it's been cutting off popular character concepts. I like Metis, as flawed as they are, and most people I know love the idea of playing a wolf who turns into a human*. The Get are no longer an option, you're not allowed to be a character who's primary ties are to other Garou. It's limiting due to a very narrow view of street level.
It reminds me of Unknown Armies 3e, which did yank the game away from the cosmic level. But it did so while at the same time empowering PCs and bringing official support to more options. Plus it really drove into themes that were already there, some NPCs had got what they wanted, others were showcasing just how much they were willing to sacrifice, and the PCs are directly asked if their goal is more important than being a functional member of society via the new character building mechanics. UA3 dialed up elements people liked, switched from a pessimistic focus to an optimistic one, and was an amazing follow up to the beloved UA2. Sure there was some major cleaning up (even if The Freak became a far less interesting character), but not in a way that changed the core themes.
* Yeah yeah, lupus be squicky. It doesn't stop the view of 'wolves are cool, I'll be a wolf'.
But if I want to mian about V5 there's a different subforum for that.
But even ignoring stuff like 'no, you can't play a shareholder of Solar Cell Ltd', a lot of W5 feels like it's been cutting off popular character concepts. I like Metis, as flawed as they are, and most people I know love the idea of playing a wolf who turns into a human*. The Get are no longer an option, you're not allowed to be a character who's primary ties are to other Garou. It's limiting due to a very narrow view of street level.
It reminds me of Unknown Armies 3e, which did yank the game away from the cosmic level. But it did so while at the same time empowering PCs and bringing official support to more options. Plus it really drove into themes that were already there, some NPCs had got what they wanted, others were showcasing just how much they were willing to sacrifice, and the PCs are directly asked if their goal is more important than being a functional member of society via the new character building mechanics. UA3 dialed up elements people liked, switched from a pessimistic focus to an optimistic one, and was an amazing follow up to the beloved UA2. Sure there was some major cleaning up (even if The Freak became a far less interesting character), but not in a way that changed the core themes.
* Yeah yeah, lupus be squicky. It doesn't stop the view of 'wolves are cool, I'll be a wolf'.
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