Originally posted by Elphilm
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I said the origins of the push back against "rulings not rules" for saddling the GM to things that were beyond simply their role as adjudicator. Having to make up for rules Gygax and Arneson just forgot to include for example.
I did not bring up Gygax and Arneson to appeal to their authority,...
...but to simply point out that their design philosophies clearly positioned the referee, not the rules text, as the final arbitrer of what happens at the gaming table.
Gygax and Arneson considering themselves free Kriegsspiel proponents doesn't explain what oD&D was the way it was in terms of rules because the game is full of rules that get extremely detailed in some places that doesn't result in a more freewheeling "rulings not rules" experience, and instead comes off as more "we're shirking are rules as designers by not putting in rules here, or making the intent of the rules over here more clear." Which is also attested to by plenty of people that played with them.
We have not only the original game, but over thirty years' worth of commentary by the designers and many of the players in their original campaigns to back this up. If you want to make claims about the intent behind the original rules, you cannot spin around and say that you don't care what the designers thought when you are challenged on the topic.
I can also make claims about the intent of the original rules when there are plenty of examples of things like rules references that point to rules that don't exist. Or how Gygax insisted on sexist rules because enforcing bioessentialism into D&D was more important to him than "rulings not rules." I can point at the hypocrisy of their stated philosophies vs. the actual game(s) they made that go beyond accidents and unintentional omissions.
Or rather, you can, but at that point it's obvious that you are looking for a pissing contest, not a discussion. You'll have to continue that contest alone.
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