Rules Light Werewolf 20?
I just can't wrap my head around the rules' needless complexity and, in some places, contradictions. Combat, most of all.
I've looked at ways to cut corners and improve the flow.
I've looked at more narrative systems like Powered by the Apocalypse and Forged in the Dark.
Yet, my picky self still doesn't like the look of things.
Paring down the existing system feels like just replacing one complexity for another in that I have to do mental gymnastics to remember the adjustments and conversions.
Using another system satisfies the immediate desire for simplification, yet leaves me with an ongoing need to convert and adapt ever gift, rite, enemy, etc.
So, like the Bernie Sanders meme, I am once again asking...for your ideas and suggestions.
How can I lift the setting and aspects I love (triat, rage, umbra, 5 forms, gnosis, gifts, tribes, breeds, auspices, aggravated damage, etc) and drop it down into a system that actually flows and doesn't rip our mindsets out of the RP?
I just can't wrap my head around the rules' needless complexity and, in some places, contradictions. Combat, most of all.
I've looked at ways to cut corners and improve the flow.
I've looked at more narrative systems like Powered by the Apocalypse and Forged in the Dark.
Yet, my picky self still doesn't like the look of things.
Paring down the existing system feels like just replacing one complexity for another in that I have to do mental gymnastics to remember the adjustments and conversions.
Using another system satisfies the immediate desire for simplification, yet leaves me with an ongoing need to convert and adapt ever gift, rite, enemy, etc.
So, like the Bernie Sanders meme, I am once again asking...for your ideas and suggestions.
How can I lift the setting and aspects I love (triat, rage, umbra, 5 forms, gnosis, gifts, tribes, breeds, auspices, aggravated damage, etc) and drop it down into a system that actually flows and doesn't rip our mindsets out of the RP?
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