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The Followers of Set as an enemy faction in Werewolf

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  • #61
    Dipping into what happens under the 'infernalism' umbrella can be a bit of a can of worms, and hugely depends on to what degree you're willing to cross-connect Apophis with things like the Wyrm, Oblivion, Neverborn, the Abyss, the other Abysses, Demons, the other Demons, the deep Umbra and whatnot.
    For example, the Baali are traditionally enemies of the Setites, but may serve Apophis just the same. Or maybe their Children are something else, and they are just going into the same direction. The same is true for Abyss Mystics, Nephandi, Nagaraja, Religious cults, BSDs, or anything else that dips into the Deep Dark.

    Part of why I don't especially like the Hecata as a clan or Oblivion as a discipline is because it conflates the diversity each of the individual components brings to the table as a potential Big Bad, and on the same token effectively removes the option that whatever forces power them could be opposed to (and incompatible with) each other. I like the idea that there are multiple armageddon parties with vastly different goals.

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    • #62
      Originally posted by AnubisXy View Post
      Still, it's important to keep in mind that the Followers of Set are a religious cult and the first and foremost being they venerate is Set, not Apophis (the Wyrm).
      I agree that it is important that the Setites themselves follow the Antedeluvian. He's a high priest of the Wyrm, but anything he's set up, organized, or taught is all to make sure his goals are done and he remains in charge. It's the big reason he never used the corrupted Spell of Life again once he realized the Bane Mummies were not taking orders from him.

      But as part of this greater faction I am calling the "Followers of Apophis", I think there are a variety of smaller blocs that are no controlled by the Setites and do their own thing, even if they are often allied, aligned, or based on some version of Setite dogma. The Setites see these other groups as alternatively useful or dangerous allies, dissidents to be brought back under proper "tutelage", or heretics to be destroyed at some point.

      Originally posted by AnubisXy View Post
      For them, Set defeated Apophis and the Setites can command Apophis' minions. But serving Apophis is a big no-no. So that would explain why most Setites are just vampires.
      I think that is an excellent way to put it how they Setites view their relationship with Apophis. Our god defeated that god, so it must serve us when needed. So there is probably a lot of rules about how to approach and handle such beings so that loyalty to Set is always maintained.

      Of course the Bane Mummies and other groups take the opposite approach. The Setite Antedeluvian is a useful servant to the Master Apophis, but he's gotten a bit too big for his britches. But that's fine, as long as he continues to be useful we'll leave him alone. But after Gehenna once he's lead our forces to victory, we'll put him in his proper place.

      Originally posted by AnubisXy View Post
      So in the current setting, you'd likely see many of these Ministry cults going full on Wyrm servitors, and likewise the 7 Bane Mummies would probably be shifting their alliances over to this new faction of Setites, since they would no longer need to balance loyalty to the Wyrm against loyalty to Set.
      After I eventually complete my thoughts on the Bane Mummies, I intend to get back to the idea of the various blocs within the Followers of Apophis, and then mention the heretic groups of the Followers of Set such as the Serpents of the Light and Ministry, and which groups with the actual Setites are still part of the faction but politically distinct. If I ever use the concept of the Ministry myself, it'll be a fairly small group of neonates and ancillae geographically limited to North America and perhaps some parts of Europe that somehow went their own way - the Serpents of the Light in a larger fashion.

      The Ministry could go any number of ways. Becoming full blown agents of Apophis is probably the least likely. (I think the entire reason V5 went with the Ministry instead of the traditional name was to go farther away from the Howardiana of the clan. I think the developers after 2e just don't like it, but are stuck with maintaining some continuity.) It's more like how certain members of revolutionary groups become so used to committing crimes to get money for the revolution, that they eventually just become an organized crime group and stop caring about the revolution. There's probably some Bane Mummy evaluating the situation to make the determination if this group (or some bloc within it) can become subordinate to them, or if it is just a rebel group to be crushed to keep everyone else in line. They are doing the same thing with the Serpents of the Light. Eventually, I'll start having them get eaten by Amam.
      Last edited by Black Fox; 03-11-2023, 01:13 PM.

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      • #63
        Originally posted by voidshaper View Post
        Dipping into what happens under the 'infernalism' umbrella can be a bit of a can of worms, and hugely depends on to what degree you're willing to cross-connect Apophis with things like the Wyrm, Oblivion, Neverborn, the Abyss, the other Abysses, Demons, the other Demons, the deep Umbra and whatnot.
        For example, the Baali are traditionally enemies of the Setites, but may serve Apophis just the same. Or maybe their Children are something else, and they are just going into the same direction. The same is true for Abyss Mystics, Nephandi, Nagaraja, Religious cults, BSDs, or anything else that dips into the Deep Dark.
        My take is that all these evil groups metaphysically serve the same Master regardless if you call it Satan, the Wyrm, Oblivion, or whatever. What is important is how they see themselves. Do they see themselves as distinct and comprising a different group than the others, people who have deeper insight, secret knowledge, and mastery of lore superior to the others which proves they are right and the others wrong? If so, they are a different group even if you can argue philosophically they are on the same team ultimately.

        All of these groups relax back in the shadows and laugh and cackle about how the stupid morons in the other groups really serve their master, but are too stupid to know it, they get it wrong and will eventually pay the price for it, and pat themselves on the back about how clever they are in manipulating the rubes.

        That also means they view the other groups as rivals and upstarts whenever they do something that begins to put them ahead of the others in terms of numbers, powers, geographic area of control. So that's what they hate and fight each other. I just think that the Setites and the associated groups that follow Apophis have been more successful and longer lasting than these other groups.

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        • #64
          Personally I tend to give Sutekh (and the Settite) a Kuei- Jin twist, so to speak
          The story is basically in most of the Settite Lore, he came back from Duat (then went back there after that little... incident in 33 AD, in a few Gehenna scenario He is chilling there)
          Duat is... not the nicest place, it is literally Hell if you don't cheat your way thrugh it, filled with darkness, silence, sand, snakes, demons and quite nasty things even the Sun God have to fight and Mandjet, the Boat of Millions of Years​ needs quite a fighter crew to help him out... even the domain of Seker, the original God of the Underworld whom Osiris basically dethroned, Imhet was seen as difficult, sandy terrain, not to mention according to the myth, Seker rules the Fifth Kingdom of Night, which is called "Hidden", and is tasked with punishing the souls of evildoers by throwing them into a boiling lake. Only a tiny part is "good", the Field of Reeds and the personal domain of Osiris... and there is the whole Scales and Feather of Ma'at against your heart, the 42 Judges who destroy you if you don't know their name, Ammit... And so on
          In this regard Sutekh came back from Hell, like the souls come back/escape from Yomi. Apophis (and even other gods of Duat) like the Yama Kings
          The Followers of Set calls themselves the Mesu Bedshet, the "Children of Rebellion" for a reason - with a twist, this makes the Children of Anubis, the Silent Striders technically the jailors of Duat/Hell the "bad guys" and enemies of the Followers of Set, just they forgot the reason
          Considering the Followers of Set tries to undo the shackles of Ma'at, Order, Law, so on... Ma'at is basically the Weaver (ro at least a powerfull aspect of it) thus the Flowers even could be allies of the Garou who see Weaver the True enemy...
          ..or just a neat tool to corrupt a Garou and introduce it to the Cult ^^​​

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          • #65
            Ok.... swallowed again by the forum... lets try again -.-

            Personally I tend to give Sutekh (and the Settite) a Kuei- Jin twist, so to speak
            The story is basically in most of the Settite Lore, he came back from Duat (then went back there after that little... incident in 33 AD, in a few Gehenna scenario He is chilling there)
            Duat is... not the nicest place, it is literally Hell if you don't cheat your way thrugh it, filled with darkness, silence, sand, snakes, demons and quite nasty things even the Sun God have to fight and Mandjet, the Boat of Millions of Years​ needs quite a fighter crew to help him out... even the domain of Seker, the original God of the Underworld whom Osiris basically dethroned, Imhet was seen as difficult, sandy terrain, not to mention according to the myth, Seker rules the Fifth Kingdom of Night, which is called "Hidden", and is tasked with punishing the souls of evildoers by throwing them into a boiling lake. Only a tiny part is "good", the Field of Reeds and the personal domain of Osiris... and there is the whole Scales and Feather of Ma'at against your heart, the 42 Judges who destroy you if you don't know their name, Ammit... And so on
            In this regard Sutekh came back from Hell, like the souls come back/escape from Yomi. Apophis (and even other gods of Duat) like the Yama Kings
            The Followers of Set calls themselves the Mesu Bedshet, the "Children of Rebellion" for a reason - with a twist, this makes the Children of Anubis, the Silent Striders technically the jailors of Duat/Hell the "bad guys" and enemies of the Followers of Set, just they forgot the reason
            Considering the Followers of Set tries to undo the shackles of Ma'at, Order, Law, so on... Ma'at is basically the Weaver (ro at least a powerfull aspect of it) thus the Flowers even could be allies of the Garou who see Weaver the True enemy...
            ..or just a neat tool to corrupt a Garou and introduce it to the Cult ^^​​​

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            • #66
              Originally posted by Asmodai View Post
              Also om the topic of visuals in the 2nd Mummy book there is an amazing illustration of what I've always believed to be a Bane Mummy whose bandages are hiding that most of its body are leeches. That's a striking image and could be built into a whole pattern of imagery based on slime, inkyblackness, circular suckers and bloodsucking.
              I think that's the picture that details the Children of Apophis section where the book talks about the different factions of mummies (Cabiri, Ishmaelites, Sehmsu-heru). Something like that could easily be tied into Bluecho post describing a Bane Mummy with soaked bandages, its footprints leaving oily footprints, and causing fresh water to go stagnant. A corrupted water theme.

              Maybe it is a Bane Mummy who dwells in the muck of the swamps of the Nile delta of Lower Egypt. I believe mummies are essentially "alive" and therefore need to breathe air, but we can easily give this Bane Mummy the fomori power of Water Breathing plus anything else that builds upon a waterborne menace. We could stay with the leech motif, or maybe a venomous semi-aquatic snake, or encompass everything. (I don't think Egypt has poisonous aquatic snakes, but hey we're talking about the supernatural so do what you want). Maybe its primary purpose is to oppose the Mokole who frequent such waters. Control over waters, floods, and the like can be done through Celestial Hekau. Maybe we can tie it into fictional aquatic plants like Howard's "black lotus" of Stygia in the Conan stories. Something not of Gaian origin but which can be cultivated if you know the dark secrets of Malfeas.

              Maybe it stays in Egypt to be a lord of the Nile, making the Egyptian people ultimately dependent on his favor. Or maybe he's left the Nile Delta to visit other swampy river deltas to build a worldwide cult - the Louisiana Bayou, Florida Everglades, Congo Delta, Mekong Delta, the Orinoco, the Malabar Coast, Scandinavian bogs, etc. People who are dependent on the bounty of the rivers or the seas, or depend on the fickle weather of such places could be susceptible to his cult's influence. He could either swim there or clamber onto ships to go where he needs. This could lead to a cult very different from the typical Egyptian themed stuff and concentrate on the unique traits of Howard's Great Serpent.

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              • #67
                Originally posted by AnubisXy View Post
                Still, it's important to keep in mind that the Followers of Set are a religious cult and the first and foremost being they venerate is Set, not Apophis (the Wyrm). Setites who start getting too chummy with banes or start getting demonic investments or begin being viewed as more loyal to Apophis than Set are very likely to be declared a heretic, hunted down and killed by the others. For them, Set defeated Apophis and the Setites can command Apophis' minions. But serving Apophis is a big no-no. So that would explain why most Setites are just vampires.
                While all well and good, one must not confuse "officially forbidden" with "impossible", either.

                Yeah, Setites aren't supposed to worship Apothis. Such heresy is supposed to be rooted out and expunged. Doesn't mean it doesn't still happen. Those that do just need to be more circumspect about it.

                Imagine, if you will, a secret conspiracy of Followers of Set who have taken to worshiping Apothis "directly", as they might say (not that they'd admit it openly, of course). From a certain angle, it's not an illogical or internally inconsistent choice. The Followers of Set, as a Clan, are replete with subsidiary cults, that are said to worship Set through a variety of cultural masks. Eventually, when a member of this cult progresses far enough in their initiation, they're revealed "the truth", and begin worshiping Sutekh in the Egyptian way.

                It's not, therefore, a great leap for a given Setite to suppose that "Set" is merely yet another mask for a deeper master. Another layer of necessary(?) deception to obscure a more primordial truth. A truth most of the Elders and even Methuselahs of the Clan are blind to.

                Or at least, that's the kind of line a member of the heretical Apothis cult might spin to a prospective recruit, to make them think they're being let in on a secret even more hidden than Setite Orthodoxy. Dangle a "truth" that all the "sheeple" are unknowingly or willfully blind to, and many folks will lap it up. It's why many people embrace conspiracy theories.

                The existence of "Orthodox" Setite doctrine that states Set defeated Apothis and uses its power is, itself, a useful bit of cover for this Apothis cult. Whether Set controls the power and minions of Apothis, or the other way around, the Clan as a whole doesn't blanche at employing such powers for themselves. As such, even Setites not initiated into the "Apothis Mysteries" can be convinced to work towards Apothic ends, as their interests nominally align. They'll just think they're serving Set's will, all while the Apothic heretics nod and reveal nothing of their real thoughts.
                Last edited by Bluecho; 03-12-2023, 12:59 AM.


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                • #68
                  Originally posted by Bluecho View Post
                  While all well and good, one must not confuse "officially forbidden" with "impossible", either.

                  Yeah, Setites aren't supposed to worship Apothis. Such heresy is supposed to be rooted out and expunged. Doesn't mean it doesn't still happen. Those that do just need to be more circumspect about it.

                  Imagine, if you will, a secret conspiracy of Followers of Set who have taken to worshiping Apothis "directly", as they might say (not that they'd admit it openly, of course). From a certain angle, it's not an illogical or internally inconsistent choice. The Followers of Set, as a Clan, are replete with subsidiary cults, that are said to worship Set through a variety of cultural masks. Eventually, when a member of this cult progresses far enough in their initiation, they're revealed "the truth", and begin worshiping Sutekh in the Egyptian way.

                  It's not, therefore, a great leap for a given Setite to suppose that "Set" is merely yet another mask for a deeper master. Another layer of necessary(?) deception to obscure a more primordial truth. A truth most of the Elders and even Methuselahs of the Clan are blind to.

                  Or at least, that's the kind of line a member of the heretical Apothis cult might spin to a prospective recruit, to make them think they're being let in on a secret even more hidden than Setite Orthodoxy. Dangle a "truth" that all the "sheeple" are unknowingly or willfully blind to, and many folks will lap it up. It's why many people embrace conspiracy theories.

                  The existence of "Orthodox" Setite doctrine that states Set defeated Apothis and uses its power is, itself, a useful bit of cover for this Apothis cult. Whether Set controls the power and minions of Apothis, or the other way around, the Clan as a whole doesn't blanche at employing such powers for themselves. As such, even Setites not initiated into the "Apothis Mysteries" can be convinced to work towards Apothic ends, as their interests nominally align. They'll just think they're serving Set's will, all while the Apothic heretics nod and reveal nothing of their real thoughts.

                  Oh for sure, Heresy is a big problem with the Setites. It's not like the Ministry just appeared overnight (I mean it sort of it did with V5 but there were lead up elements in earlier books) so logically there were denominational splits in the Setites and disagreements over whether people were worshipping Set the right way, or indeed, worshipping Set at all.

                  Still, in general though, I feel that the idea that those Setites who started becoming too monstrous, or picking up too many investments (whether demonic or fomori gifts or what have you) tended to get hunted down and killed by other Setites. That would basically be the in-game justification for why you would only rarely, if ever see Setites packing Wyrm gifts.

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                  • #69
                    Now that we have some solid concepts behind some of the Bane Mummies, we can begin thinking about the kinds of cults that go with them. I use the term “cult”, but these could be any number of servants, retainers, worshippers, allies, masters, lovers, slaves, pets, or other attendants. And these could be mortals, ghouls, vampires, fomori, banes, ushabti, sorcerers, or whatever else. And how they are organized can be very different - actual cults, secret societies, esoteric fraternities, ancient legacies passed down from generation to generation. In fact, we want very different kinds of “cults” around each of the Bane Mummies to help give them a distinctive feel.

                    I’ll use Amam the Devourer as an example. I’m portraying him as a Kharis substitute. We know he is accompanied by Banes and Followers of Set. While it could be itnerpreted that they are there to help him since he is mentally deficient, I prefer the idea that the setites act more like the High Priests of Karnak who utilize Kharis to do their bidding.

                    The Setite vampires don’t so much “control” Amam as they pacify him. Maybe they put him into some kind of dreaming stupor and then awaken him. Maybe Amam even created these two means himself using his Alchemy. The Setites do guide and help him accomplish his mission. They are also their to help retrieve his body (or body parts) should he fail and be destoyed, and do things to help Amam recover his Ka and Ba points.

                    So the Setites involved in this cult of Amamare probably very respected. They have an important task, and they are dangerous because they might send Amam against their rivals. Being the caregiver of Amam is worth a lot of status and provides a lot of power. But the negative is that Amam is unpredictable and has slain and devoured some Setites over the centuries because the Srtites aren’t actually in control of Amam.

                    This arrangement might have been Amam’s idea originally, something he suggested or agreed to do because of pacts that Set was willing to make with Apophis. Although this was when Set was realizing Apophis was demanding way too much of him for these privileges. And sometimes Amam himself makes demands of his Setite attendants - and because those Setites’ “job” is to keep him Amam so he keeps devouring their enemies, they have to do them even though they may not always make sense. Sometimes Amam wants to kill someone for his own reasons. Maybe that dreamless stupor he is often in is his way to communing with Apophis.

                    Mummy 1e gave him Allies 2 and Supernatural 4 (the Supernatural background indicated how many supernatural beings he can call on - vampires, werewolves, mages, ghosts, fairies). Mummy 2e does not have this background and just gives him 5 Retainers. (Mummy 2e makes some other changes like giving him Arcane and increasing his Intelligence.) But I like the Mumm 1e version better because he’s obviously inspired by Kharis, and I think the game needs something like that.

                    So Amam probably has around 4-6 vampires, ghouls, or mortal slaves of the Setites helping him. This group is based out of some secret underground tomb/temple of Set in Upper Egypt either long the Nile or in one of the desert oases that were historically associated with Set. Maybe Naqada, Oxyrhynchus, Kharga, Dakhla, or similar. Amam rests there when he is not on some mission. His Setite attendants are responsible for transporting him to wherever he needs to go when the Setites want him to kill someone. The Setite High Priest here runs the temple, and he receives petitions from all over the world when other Setite priests ask for Amam’s help. Het gets to determine when to use Amam as well as what to charge the others, so it is lucrative.

                    I think Amam should be the Bane Mummy most heavily tied to the Followers of Set. The other Bane Mummies are less heavily involved and some not at all. I’m boosting up Setite involvement here just to emulate the Kharis movies, but also wanted to show that this is not one sided and has its dangers. It usually appears the Setites are in "charge" of this Bane Mummy. But the Setite cult around him and the senior leadership of the clan understand Amam is using them just as much as they are him.

                    I’ll start posting ideas about the other cults later on.

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                    • #70
                      Originally posted by Black Fox View Post
                      So Amam probably has around 4-6 vampires, ghouls, or mortal slaves of the Setites helping him. This group is based out of some secret underground tomb/temple of Set in Upper Egypt either long the Nile or in one of the desert oases that were historically associated with Set. Maybe Naqada, Oxyrhynchus, Kharga, Dakhla, or similar. Amam rests there when he is not on some mission. His Setite attendants are responsible for transporting him to wherever he needs to go when the Setites want him to kill someone.
                      (Emphasis Mine)

                      I like the idea that this branch of the Setites, that directly deals with and uses Amam, probably has its own dedicated resources for transporting the Bane Mummy. That is, transporting him secretly and safely. Private jets, private cars on rail lines, ships with cargo containers, and armored trucks. Things that can sufficiently contain Amam until he reaches his destination. All disguised to look like something innocuous, possibly under a specific holding company.

                      If the PCs do research and connect this holding company to Amam's presence, they could potentially track his movements.

                      These transports might have their own dedicated guard, to watch him while he slumbers, defend him from attackers, or (if necessary) put him down if they lose control of him. This crew is probably a mixture of Setite vampires (perhaps one or two from the Warrior bloodline), and some Ghouls. Although well compensated PMCs might do in a pinch (and if Amam or the PCs have thinned the numbers of their defenders, the Setites might need them). Equipped with weapons strong enough to at least slow Amam down, and/or things like man-catchers and cattle-prods to corral him as needed. How effective these are is up to the Storyteller, though presumably they're more meant to redirect Amam than really kill him (though they should have the means to do so anyway).


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                      • #71
                        The STs definitely need to keep in mind is the actual use of the Bane Mummies (or whatever else exists) in a chronicle as something the PCs can interact with. Not just as some element that only encounters the NPCs. From that perspective, the ST likely wants to keep using any Bane Mummy as an ongoing antagonist in their chronicle, not something to be used once and then discarded. I think that would be a waste. A grand villain like a Bane Mummy needs to be built up in multiple encounters. While a Bane Mummy will always come back after being killed, realistically that would be the end of the Bane Mummy as an antagonist in that chronicle unless the ST plans on time jumps or legacy play that would allow the Bane Mummy to come back after five decades or a century or whatever. So while I wouldn't mind if the PCs did kill Amam and put him out of action for the rest of the chronicle, I would prefer that to happen only after a proper build up and hopefully several encounters. You want the suspense to build in between encounters after the PCs finally learn what it is they are facing and before the final confrontation.

                        So I think it is important that the PCs be able to thwart the Bane Mummy or its plans, goals, actions, etc. rather than necessarily killing it. So things like interrupting logistics, alternate ways to redirect the Bane Mummy's attention, being able to hide its intended target, etc. becomes important. That's when flaws like giving the mummy a limp or slow shuffle might work in favor, as it allows the PCs to escape or allow its target to escape. Give weaknesses that you want the PCs to be able to exploit. Don't just assume a creature like Amam just appears in some location and then does his thing. It's better to figure out how he's brought there. Make the Setites that use him do the work they need to do to make it happen. And maybe not just the cult that handles Amam. That group can only do so much. Maybe the local Setite temple that has requested him is responsible for the necessary bribes or infiltration into the customs agency, or handle the local transportation, or act as interpreters for these Setites and ghouls from Egypt. There will be different challenges depending if the destination is North America, the EU, Haiti, Congo, Australia, Burma, etc.

                        Maybe the action begins with the PCs noticing some group beginning to put agents into the local airport, or building their influence. Then they find out its a group of Setites behind it. Then they get word that "the package" will be arriving soon. The ST can nest clues that indicate something is going on until it is finally revealed there is now a Bane Mummy in town about to annihilate whatever its target is.

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                        • #72
                          Originally posted by Black Fox View Post
                          I think Amam should be the Bane Mummy most heavily tied to the Followers of Set. The other Bane Mummies are less heavily involved and some not at all. I’m boosting up Setite involvement here just to emulate the Kharis movies, but also wanted to show that this is not one sided and has its dangers. It usually appears the Setites are in "charge" of this Bane Mummy. But the Setite cult around him and the senior leadership of the clan understand Amam is using them just as much as they are him.
                          I think the Followers of Set are quite pragmatic when it comes to the Bane Mummies
                          Especially the older ones who have genuine faith and the old relegion
                          When your rooster of gods contains such deities, like Ahti, Goddess of disorder, fear, and chaos who was depicted with the head of a wasp on the body of a hippopotamus (needless to say the ancient Egyptians believed that Ahti was a very spiteful goddess.... gee I wonder why)? You don't expect much from the brood of Apep, even if your boss made them


                          Originally posted by Black Fox View Post
                          I’ll start posting ideas about the other cults later on.
                          Looking forward to it!

                          Comment


                          • #73
                            So, I've been on a trip so I didn't have the access to my notes, but here's the Bane Mummy I made for the needs of my game. She's not one of the 7, however, due to her non-standard origin.

                            --

                            In the olden days before the loss of their cat-kin and the toll the war against Sutekh has caused them, Bubasti would have whole groups of cubs to tutor, and when they would get unruly, the elders would put them in their place by telling the horrible tales of the Eater of Kittens that would come and take them in the night. These days the Bubasti are so rare that they rarely does anyone have to scare cubs into doing what they're told, but that doesn't mean the Eater was just a bogeyman.

                            Once upon a time, a blessed child was born upon the Bubasti, they called her Nebet and the stars gave her a glorious destiny. Gifted by great beauty, insight and an enchanting voice she was the pride and joy of her parents. Sadly she was not blessed with the gift of shapeshifting, but her beauty and inquisitiveness allowed her to learn much from the elders. Enough that when she came of Age she was initiated into the Cult of Isis where she mastered many of the rituals and sorceries with incredible speed and prowess.

                            Sadly, the Cult proved to be a poor fit for the ambitious Nebet - she found them torpid, decadent and inert. Blessed by Bast she found it easy to manipulate her way into leadership of the Cult only to realise that the Cult was a rotten construct led by the most inept magically willing to trade mysteries and secrets for trivial worldly pleasures. Outraged and disappointed, Nebet develed deeper and found other people to serve, some that might award her ambition and thirst for Knowledge - she found Sutekh.

                            Now Sutekh was dangerous and ancient, she knew him as the enemy of her Kin and her Order. But her kin had denied her a place among them, and her Order was riddled with incompetent fools, and so Nebet first looked for all the knowledge of him, before she decided to find a way to approach him. She became infatuated with the ideal of Sutekh and considered a perfect offering to allow her to join him - The original Book of Death as penned by Isis, containing the Spell of Life. Knowing that Sutekh was a cruel and whimsical master she first prepared a series of strange happenstances and favours favouring Sutekh's plans to pique his curiosity - deaths, things being stolen, the movements of the Osirian League. Then she proceeded to contact him and offer herself and the Spell of Life, all for the small Oath that he would make her immortal if she was to betray the greatest secret of Isis to him.

                            Sutekh accepted, finding the gall of this upstart charming and feeling that a great sorcerer would be a great servant and leader for his Followers, and the Spell of Life? Now that was just what he needed to destroy the Shemsu Heru and create a better version of his own! Nebet was thrilled, delivered her gifts and joined Sutekh and helped him in performing the new and improved version of the Spell of Life creating the Seven Bane Mummies. Sutekh was disappointed in the mummies for their commitment to the Devourer superseded their loyalty to him, but at least he had the True Spell to try again and a new servant that knew the secrets of his greatest enemies...

                            ... or well he did, until the Bubasti struck. Enraged by the betrayal of their kin, they undertook the greatest hunt in their history to clean their Tribe of the sin of Nebet and the loss of trust with their allies in the Osirian League. They found and ripped Nebet to shreds for her betrayal. Before they were able to take her soul and devour it using dark magicks, they were interrupted by Sutekh and absconded with the Original Book of Death. Sutekh was enraged and sent his demons and followers after the Bubasti, seeking to recover the book and punish them for their audacity, but the bigger problem was Nebet, her Oath was still binding and his failure to comply was harming his stay in this realm. Thus he took what was left of Nebet and rebound her body back into life as another Bane Mummy.

                            The corrupt Spell of Life changed Nebet. Apophis had devoured her beauty, turning her into a dessicated body that could only be nourished by the life of others. Worse yet for Sutekh, was the fact that Apophis had devoured her loyalty and infatuation for him, leaving her bitter, resentful and more than happy to sabotage his plans. But Sutekh was not the one she hated the most, it was her own kin, and she started a horrifying war against them, murdering them, betraying them to their enemies and ultimately giving the Followers of Set the location of the last Oasis of Bast - the creche where the last Khypur cats were hidden safely away from the world.

                            As centuries passed Nebet, now known as The Betrayer, took a different turn - denied power and recognition in life and death, she would take her own power, recovering the ancient artifacts that allowed the Pharaoh's of Old Egypt to control the Sky and the River and becoming the true ruler of the lands of Khem. Yet again, her ambition was foiled by her kin, who concluding that they cannot kill her for good, crafted an elaborate necklace that would bind her Ba and Ka in her inert body, now allowing her to animate it until the necklace is removed.

                            Now Nebet the Betrayer has been driven mad by the centuries of being trapped in her body and unable to move it or to leave into the Shadowlands and somebody has invaded her tomb stealing her necklace. She seeks vengeance against all who have slighted her and recognition she was denied, first from the mortals as a stepping stone and ultimately from the Gods themselves. Nebet has returned and this time she will not be denied.
                            • Her necklace may have been stolen as loot, or used by a well meaning mage or shifter in an attempt to bind a spirit or demon
                            • She might get unnaturally attracted to her "savior", whether they want the attention or not
                            • She would seek to figure out the world she was brought back into, sate her unnatural hunger and find a place of prominence and influence to overtake
                            • Her greatest ambition is to become a mistress of the lands and magic, and to that purpose she hunts for lore and artifacts, focusing on the ancient implements of the First Pharaohs and the knowledge of the Cult of Isis, Followers of Set and the Order of Thoth
                            • She is willing to ally herself with magicians, vampires or even the morally challenged Shifter to achieve her goals, but she will take special care to avoid the Bubasti until she has invented the perfect vengeance for their affront
                            • Her baseline appearance is 0, but for every Health Level she siphons off people, turning them into dessicated corpses she can increase it by 1 for a week
                            • She uses extraordinary (stolen) appearance and enchanting singing to manipulate people and get them to do what she wants
                            • Her True Name has been eaten by Apophis, meaning that Ren-Hekau cannot be used to permanently destroy her without destroying Apophis first
                            • She has access to Ren-Hekau, Alchemy and Talismans at high level as well as equivalents of Thaumaturgical rituals and Shifter rites, her voice was mapped out to Presence,but could easily be replaced with Fomori gifts


                            What doesn't kill you, makes you... stranger.

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                            • #74
                              Originally posted by Asmodai View Post
                              So, I've been on a trip so I didn't have the access to my notes, but here's the Bane Mummy I made for the needs of my game. She's not one of the 7, however, due to her non-standard origin.
                              • Her baseline appearance is 0, but for every Health Level she siphons off people, turning them into dessicated corpses she can increase it by 1 for a week
                              • She uses extraordinary (stolen) appearance and enchanting singing to manipulate people and get them to do what she wants
                              • Her True Name has been eaten by Apophis, meaning that Ren-Hekau cannot be used to permanently destroy her without destroying Apophis first

                              Inspired by this: maybe each Bane Mummy has one aspect or two of their being consigned to Oblivion via Apophis (represented by 0 in an Attribute), leaving an existential gap that can be temporarily filled through acts of sacrifice and consumption. This could help shape the Bane Mummy's behavior and motives, as well as that of its Cult. Amam, as detailed, likely has Intelligence or Wits at 0, explaining his "monster that cannot be reasoned with" and "unfazed assassin" features, and why its Setite-run Cult acts like zookeepers for a freshly captured man-eating beast. (Perhaps Amam also has a trait/quirk/power where he gains Intelligence/Wits equal to his quarry, but usable only for actions to further the hunt/kill, that lasts until the quarry's death.)


                              MtAw Homebrew:
                              Even more Legacies, updated to 2E
                              New 2E Legacies, expanded

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                              • #75
                                I'm glad to see we're still getting examples of Bane Mummies. The more they are, the more people may be inspired for their own chronicles.

                                Originally posted by 21C Hermit View Post
                                Inspired by this: maybe each Bane Mummy has one aspect or two of their being consigned to Oblivion via Apophis (represented by 0 in an Attribute), leaving an existential gap that can be temporarily filled through acts of sacrifice and consumption.
                                That is definitely in line with various Fomori Taints like Addiction, Severe Allergy, Special Diet, and Mental Devolution/Physical Wasting. It definitely fits the theme, just with more focused flavor text.

                                I may not use it for every Bane Mummy, but it could probably fit for several concepts.

                                Originally posted by 21C Hermit View Post
                                This could help shape the Bane Mummy's behavior and motives, as well as that of its Cult.
                                Completely agree.

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