So going back to the cults.
One of the ideas that's often seen in the classic (especially Hammer) horror interpretation of the Mummy involves a cult that brings the mummy back to life. This is something that we should play up for the Bane Mummies, they are likely to lead relatively short existences if we are pitting them against Werewolves, trapping them for a long period of time in the Underworld without a easy way of getting back to the game on a chronicle's usual time-frame.
So maybe we could build up on the sacrifice thing that brings the Ka back to the mummies, and that if you have enough faithful performing enough sacrifices of the right kind it's trivial to replenish your Ba, healing the damage and coming back to life. These could be sacrifices directly tied to the weaknesses of the mummies, replenishing what they covet and desire the most and infusing them with fresh spiritual energy and allowing them to heal their bodies faster and return on a more. These sacrifices could be Talismans, Ushabti, recovered pieces of the mummy, organs of the living, or even more ephemeral things such as emotions and vices performed by the cult or their victims (after all we have 7 Bane Mummies and the sample one is obviously Gluttony).
The key question is why would these cultists serve the Bane Mummy, what's in it for them? Ammit is clearly not a kind and thankful master and is as likely to eat his own cult as he is to leave them be. The Cults of Cthulhu book has an excellent set of tables to help us out with this and the later work we may want to do on the Followers of Set Cults.


Clear options here for someone like Ammit would be a Cult whose goals are violence or feeding the addiction (gluttony). Their means may be Service or Destruction, playing up the Wyrm as the devourer and a Apophic cult seeking the day that the sun is devoured in the name of their patron and the God that he serves.
One of the ideas that's often seen in the classic (especially Hammer) horror interpretation of the Mummy involves a cult that brings the mummy back to life. This is something that we should play up for the Bane Mummies, they are likely to lead relatively short existences if we are pitting them against Werewolves, trapping them for a long period of time in the Underworld without a easy way of getting back to the game on a chronicle's usual time-frame.
So maybe we could build up on the sacrifice thing that brings the Ka back to the mummies, and that if you have enough faithful performing enough sacrifices of the right kind it's trivial to replenish your Ba, healing the damage and coming back to life. These could be sacrifices directly tied to the weaknesses of the mummies, replenishing what they covet and desire the most and infusing them with fresh spiritual energy and allowing them to heal their bodies faster and return on a more. These sacrifices could be Talismans, Ushabti, recovered pieces of the mummy, organs of the living, or even more ephemeral things such as emotions and vices performed by the cult or their victims (after all we have 7 Bane Mummies and the sample one is obviously Gluttony).
The key question is why would these cultists serve the Bane Mummy, what's in it for them? Ammit is clearly not a kind and thankful master and is as likely to eat his own cult as he is to leave them be. The Cults of Cthulhu book has an excellent set of tables to help us out with this and the later work we may want to do on the Followers of Set Cults.


Clear options here for someone like Ammit would be a Cult whose goals are violence or feeding the addiction (gluttony). Their means may be Service or Destruction, playing up the Wyrm as the devourer and a Apophic cult seeking the day that the sun is devoured in the name of their patron and the God that he serves.
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