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How much rage can you spend per turn W 20?

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  • How much rage can you spend per turn W 20?

    Surely it must say so in the book somewhere but I guess I overlooked it. Is it one point?

  • #2
    Revised had it at no more than half your permanent rating per turn. You're also soft-capped in how many actions you can get, as more than the lower of Dex or Wits (only Dex in a frenzy) increases the difficulty of each action by 3.

    Edit: It's the same limit in W20. See page 266, "Spending Rage".
    Last edited by Saur Ops Specialist; 03-11-2023, 05:23 PM.

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    • #3
      Originally posted by Saur Ops Specialist View Post
      Revised had it at no more than half your permanent rating per turn. You're also soft-capped in how many actions you can get, as more than the lower of Dex or Wits (only Dex in a frenzy) increases the difficulty of each action by 3.
      As an aside, this cap was one of the reasons one two many of my characters prefered Hispo over Crinos in a fight.

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      • #4
        Generally, the math is on Hispo's side. Crinos only becomes preferable after factoring in the "hands, less likely to get dosed with something via bite, has a fetish weapon" factors.

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        • #5
          I've had a simple houserule to help with that - as long as you're doing rip and tear stuff you're fine with using Strength as your attack roll base. If you want finesse (i.e. not hitting the flesh armor or the toxic oozing wounds) you use dex.


          What doesn't kill you, makes you... stranger.

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          • #6
            Originally posted by Asmodai View Post
            I've had a simple houserule to help with that - as long as you're doing rip and tear stuff you're fine with using Strength as your attack roll base. If you want finesse (i.e. not hitting the flesh armor or the toxic oozing wounds) you use dex.
            Also one of my rule, V5 also tell to use strength for brawl attack. You still make the damage roll by using strength Asmodai?

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            • #7
              Originally posted by Cain Loup-Noir View Post

              Also one of my rule, V5 also tell to use strength for brawl attack. You still make the damage roll by using strength Asmodai?
              Yup. It makes combat faster and scarier.


              What doesn't kill you, makes you... stranger.

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              • #8
                I would caution about some of the knockout effects it can have. A lot of powers in the books are very generous to Strength in fashions that can make it very powerful to do that house rule if you're not thinking about adjusting other things as they come up. Pre-V20 VtM had the Potence Grapple issue for example.

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                • #9
                  Originally posted by Heavy Arms View Post
                  I would caution about some of the knockout effects it can have. A lot of powers in the books are very generous to Strength in fashions that can make it very powerful to do that house rule if you're not thinking about adjusting other things as they come up. Pre-V20 VtM had the Potence Grapple issue for example.
                  Well, yes. You're bound to end up fine tuning things as you go along. For me it's been working for almost 2 decades now., though. As for Potence I've always treated in a way that it only added to damage and leaping distance, the rest it wouldn't be applicable on.


                  What doesn't kill you, makes you... stranger.

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                  • #10
                    I'm not saying don't do it. The CofD has been doing it just fine for about that amount of time now.

                    Esp. with WtA's rather disorganized powers (the giant Gift lists, the way different Fera have different form bonuses and Rage boosts, etc) means it's something to keep in mind.

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                    • #11
                      Personnaly i play it like in v5: one roll and a damage bonus added to your result (werewolf claws +2 damage, bite +1 and use the v5 rules for weaponery bonus). Soak is always full and when a pc or npc has a lot of stamina, armor, or both they must use dex instead of strength to target a weak point or use specials moves to weaken their opponent (tear their armor appart, attack from behind. We got rid of damage and soak roll, wich make combat deadlier and faster.

                      We've got rid of damage and soaking roll since almost 2 years, now. After few adjustments and a houserule for rolling importants amount of dice (more than 10) and our game work now pretty well.

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                      • #12
                        I play with Dex having a slight nerf - your additional sux are halved for the purposes of figuring out damage dice.

                        For instance RAW if you roll 9 successes on an attack, you roll +8 damage dice; which is HUGE. This means Dex is far more important than Strength. A good roll, backed up by good Dex, difficulty modifications, boosts to your attacking stat, seriously outweighs your raw strength.

                        Meanwhile the houserule I play with halves the overflow. So 9 successes, that's 8/2 = 4. +4 dice - significant, perhaps doubling the pool even, but not drowning out Strength entirely.

                        With this houserule I've seen Strength matter a LOT more.

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