Going back to dayalond's sister though, Is streaked with oily black fur considered a taint sign now? I know green isn't all that common as they no longer bale fire bathe.
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BotW20th, Black Spiral Topic
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Originally posted by Lyrics Of War View PostGoing back to dayalond's sister though, Is streaked with oily black fur considered a taint sign now? I know green isn't all that common as they no longer bale fire bathe.
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Originally posted by Lyrics Of War View PostHuh. So they never HAD to look like mutants all the time?
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oooooh. I'm used to seeing the spirals as they appear in rites of renown. You know, big mutant bastards with spider legs and a penchant for insanity. So the write up for the spirals themselves isn't so different, but rather how they view the world.WoD-Dark Eras!! (Backed for Viking Age Werewolf)
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Originally posted by Lyrics Of War View Postoooooh. I'm used to seeing the spirals as they appear in rites of renown. You know, big mutant bastards with spider legs and a penchant for insanity. So the write up for the spirals themselves isn't so different, but rather how they view the world.
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Originally posted by Lyrics Of War View PostHuh. So they never HAD to look like mutants all the time?
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I noticed in w20 the bat like ears now fold up to look like "normal" crinos ears, and can unfurl into their full batness. So 1st edition spirals were as much of an exaggeration as the tribes themselves eh? Good to know. I still find it amusing that players are shunned away from playing spirals, and yet the Bale Hounds in forsaken are actively considered player character types. They're essentially the same, one just has better trigger control (the hounds).WoD-Dark Eras!! (Backed for Viking Age Werewolf)
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Originally posted by Lyrics Of War View PostI still find it amusing that players are shunned away from playing spirals…
To mind, there are two ‘critters’ in the cWoD that have been continuously discouraged from play: Black Spiral Dancers and Nephandi.
During the first iterations of some of the game lines, there were groups that were originally used as antagonists. The most prominent examples I can think of are the Technocracy and the Sabbat. As editions were written and more depth was added, they became more playable. Not because of additional game mechanics (although some of those were added), but because of revisitations of said groups’ meta-ideaologies. The Technocratic Union evolved from cybernetic control freaks to champions of the masses. The Sabbat evolved from an unholy rabble of nocturnal marauders to a sect of religious zealots fighting for vampiric freedom.
They became less ‘bad guys’ and more ‘the other side.’ More than that, roleplaying opportunities developed that weren’t there before. In the Sabbat, the chance for gamers to try their hands at portraying an alien meta-philosophy complimented the crux of Vampire’s “A beast I am, lest a beast I become.” In Mage, the Technocracy’s idea of Control gave players the opportunity to defend the dominant paradigm from ‘reality deviants.’ In both cases, there are great roleplaying opportunities. [Note] The roleplaying opportunities listed are by no means exhaustive. [/note]
The thing that makes critters like the Nephandi and the Black Spiral Dancers ‘unplayable’ isn’t their mechanics, their practices, or their ideologies (although things of that vein could leave a sour taste with some troupes); it’s their lack of thematic opportunities. With BSDs, old and new, the question of “When Will You Rage?” doesn’t feel like a challenge to the character. Instead, it just feels like the tagline for Lyncanthrope: the Rapture – When Will You Murder?
The Nephandi, in the scheme of the Ascension War, aren’t faced with the challenges of reclaiming lost paradigms or reinforcing/advancing the current ones. For the Nephandi, there is no “Truth Until Paradox.” It’s just “Creation is a lie and should be torn down.” Very little room for heroism there.
As always, just my two oboli.
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See the thing about that is in NWoD, the bale hounds are friggin eeevil. They blatantly worship malevolent forces, and their patron first born is 'Soulless Wolf'. Yet they're an encouraged player group. All about subterfuge and killing from within, also building the influence of the maeljin you prefer to follow. Works similarly to spirals, albeit with more lies. Its less like apples and oranges and more like apples and grapples.WoD-Dark Eras!! (Backed for Viking Age Werewolf)
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I'm unfamiliar with WtF, so I can't comment on thematic elements. However, based on your description, Bale Hounds do sound frickin' sweet.
EDIT: I found a little information on Bale Hounds. I’m not sure if I would use the phrase “encouraged as a player group.” Based on what I’ve seen referenced, I might go with “Less discouraged than BSDs.” Then again, I don’t have Blasphemies nor do I have any real knowledge of WtF’s overall narrative, so it wouldn’t be far fetched for me to misconstrue representations.Last edited by Nazfool; 07-03-2014, 02:06 AM.
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They're recognized as the worst of the worst. But gameplay wise they make for stupid good drama. Your pack has been working hard to clear torture spirits out of a casinos area of influence, and then you find out your pack mate has been making it worse behind your back? And not until the silver dagger is in your back?WoD-Dark Eras!! (Backed for Viking Age Werewolf)
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Originally posted by Lyrics Of War View PostThey're recognized as the worst of the worst. But gameplay wise they make for stupid good drama. Your pack has been working hard to clear torture spirits out of a casinos area of influence, and then you find out your pack mate has been making it worse behind your back? And not until the silver dagger is in your back?
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