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House Rule: Balanced Starting Advantages
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Well, like I said, it wasn't something I did based just on Gift numbers. If I was at a loss for a where to put a dot, I skimmed things like that. I went for thematics over Gift optimization.
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Originally posted by Heavy Arms View Post
48% is the Rage 3 rating as is. Essentially half of the people you interact with is pretty problematic. On top of that, I gave 9/13 of the core Tribes a Rage boost, as well as one of the Breeds. This puts the vast majority of Ahroun combinations back in the 4-6 range (31/38 of them). The majority of Ahrouns are still going to have huge issues dealing with most humans. And that's before any of them raise their Rage with freebies or in-game because your starting Rage isn't set in stone.
Not in any real detail. In an abstract sense there was a bit of this; though not just Gifts. Theurges have a lot of Gnosis based Gifts, but are also the ones expected to have the most spirit dealings and mastery of Fetishes. Philodox, as judges, need to be able to keep their composure; even if few of their Gifts require WP points. Etc.
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Originally posted by Saur Ops Specialist View PostStatistically yes, but enough people will be unaffected that it won't be the problem that it was with the prior setup.
New Topic: Out of curiosity, did the in-category Gifts play any part? Say, what they require to use in the way of points or how effective they are in a given area (combat, stealth, interaction, cockblocking other peoples' powers, etc.)?
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Originally posted by Heavy Arms View Post
But my system doesn't change this. Yes, the numbers are a bit different. The lower base-line Rage means the Curse and Frenzies don't automatically kick every Galliard and Ahroun in the face, but Rage 2-3 is still plenty for the Curse to set in
and you can Frenzy if your temporary Rage goes up (since temp. Rage can go over perm. Rage).
New Topic: Out of curiosity, did the in-category Gifts play any part? Say, what they require to use in the way of points or how effective they are in a given area (combat, stealth, interaction, cockblocking other peoples' powers, etc.)?
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Originally posted by Exalted Viovode View PostI generally prefer the fact that homids are supposed to be spiritually cut off and therefor have all the intellect and basic motivations to building and using the spirit world in interesting ways, but have to work alot harder to get the power to do so, while Lupus garou have the power but are far less inclined to force their will on the spirit world.
The big difference is that the Glasswalker and the Uktena would spend the same amount of Freebies to get equal stats (4 freebies to get them both to 1/7/5).
I guess what I'm trying to get at is you seem to be saying my system fundamentally changes how the splats "think" or "behave" but I don't see how that happens by making the spreads even out.
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To the starbucks comment- My experience in the real world is shopping centers and areas that have starbucks usually contract for security over the entire center (its the guy that generally spends most of his time at the grocery store next door) but the moment he sees you, his gun is readied in the holster and he follows you till your character leaves.
As far as giving a homid theurge a better stat line- thats up to you, I generally prefer the fact that homids are supposed to be spiritually cut off and therefor have all the intellect and basic motivations to building and using the spirit world in interesting ways, but have to work alot harder to get the power to do so, while Lupus garou have the power but are far less inclined to force their will on the spirit world.
All said, you have a good alternate system if you don't like the canon systems.
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Originally posted by Exalted Viovode View PostLooking at your system, it's a good method to stat balance characters, particularly if your games suffer the problems of min maxers who only crunch trait numbers rather then looking further.
Also, as I said in my opening post, I'm not really interested in the "balancing" factor argument of Rage and Gnosis compared to the drawbacks of the splats they're linked to. I've had it before. I've found similar arguments to yours fully unconvincing.
add to that that he can't even order a coffee at the local starbucks without getting security eying him...
Even though a Lupus Ahroun would have 5 Rage and Gnosis, he would be crippled in any city or human world interactions since humans would be unwilling to deal with him voluntarily, and he would lack essential understandings of human society. By contrast, a homid ragabash could walk freely amongst the human populations barely causing a ripple, be proficient with a gun, navigate the scab (city), talk their way out of human authority difficulties, etc.
Metis, while having no restrictions on traits, still have difficulties with human society, since they were raised in Garou, not human society, and suffer some debilitating weakness or deformity that makes them socially or physically debilitated.
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I've personally never had a problem as either a player or a storyteller with the humor traits being unbalanced. Looking at your system, it's a good method to stat balance characters, particularly if your games suffer the problems of min maxers who only crunch trait numbers rather then looking further.
Rage balances itself with the Curse and higher potentials to frenzy. Yes an Ahroun has more raw combat ability due to his base rage, but any insult or failed die roll at a critical moment has the potential to throw him into frenzy, add to that that he can't even order a coffee at the local starbucks without getting security eying him and the manager preparing to call the cops since 76% of the human population doesn't have more willpower then his starting rage, leaving characters that invest too much in their rage to be completely ostracized in human and even wolf society.
As far as the Gnosis, since gnosis rating govern nearly all spirit related rolls, either by abilities to overcome the gauntlet, point etc, this trait is highly useful, and since it doesn't come with the same innate drawback as Rage does, the Metis deformity and Lupus ability restrictions compensate for Lupus characters starting with more then a homid. Gnosis also is the limit of how many dedicated items you can possess on your person (and fetishes and talens used to count towards this total as well). Since gnosis is also spiritual currancy, in addition to its ability to step sideways, auto activate fetishes or fuel certain gifts, it can also be used to barter with and gain the aid of spirits as a simple form of chiminage, decreasing the amount of work a Garou must go through to gain the favor of a spirit to render aid, answer rites, agree to become bound in talens or fetishes, or learn gifts. Since it's also harder to regain then rage, having a greater pool is also far more valuable.
Willpower is the only trait that should be relatively balanced amongst the tribes and since it only has a range of 1 higher or lower compared to the other tribes its relatively balanced.
Even though a Lupus Ahroun would have 5 Rage and Gnosis, he would be crippled in any city or human world interactions since humans would be unwilling to deal with him voluntarily, and he would lack essential understandings of human society. By contrast, a homid ragabash could walk freely amongst the human populations barely causing a ripple, be proficient with a gun, navigate the scab (city), talk their way out of human authority difficulties, etc.
Metis, while having no restrictions on traits, still have difficulties with human society, since they were raised in Garou, not human society, and suffer some debilitating weakness or deformity that makes them socially or physically debilitated.
The limitations of playing characters that start out with high ratings in Rage or Gnosis are more role playing limitations then they are statistical as well. If as a storyteller I don't believe that a player is adequately playing the restrictions his breed or auspice should be inflicting on him, and does not have a sufficient excuse why, I believe firmly in docking them experience in favor of those players who aren't supposed to be so burdened. Also keep in mind that in the case of lupus garou, they suffer renown penalties if they use too many weaver/human tools and suffer that penalty per use. So a Lupus gun bunny would quickly end up in negative renown, and Metis suffer similar penalties if they attempt to hide or cover up their deformities. That penalty may not apply every time the Metis covers their horns or hooves when they have to go into town but if they avoid the sept in favor of living in town simply to use that excuse to hide and try and live a 'normal' un0scorned existence, reapply the penalties.
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Originally posted by Saur Ops Specialist View PostI'd make the Croatan a full Willpower Tribe, as they had some difficulty keeping track of their mound-builder Kin, which led to infiltration by forces of corruption. The Uktena seem like they might be better portrayed as getting Rage and Gnosis instead of Willpower and Gnosis, while the Bunyip were heavily in-tune with the Dreamtime and often knocked the Gauntlet down to nothing.
On the Uktena: Again, all the Tribes get at least 1 WP. Sure this is something of a sacred cow to the initial splat linked traits, but it also makes sure you don't have anyone starting with a zero. So between 1/1/1 or 0/2/1 for the Ukenta, I went 0/2/1. It stresses the Uktena ritual and occult focus.
For the Bunyip: I went 0/1/2 instead of 0/2/1 mostly because they're a RAW willpower 4 Tribe. Like the Croatan I'm not fussed about going the other way. It just fit the guidelines I set for myself. I also think the Bunyip's relation to the Dreamtime comes more from Rites and Gifts than high Gnosis (not the high Gnosis doesn't hurt, and that's why I put the extra point there), but having lots of low Gauntlet spots means high Gnosis is less necessary because it's easier to do things like cross over or peek.
Originally posted by Blue Fox View PostWell purely mathematically the easiest stat to skimp in the spread would be WP. It cost only one point of freebie per dot at the start and most players put plenty points to it anyway.
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Funny enough, I usually boost my Gnosis first, then WP, then Rage when I build my characters... and I don't play Theurges.
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Well purely mathematically the easiest stat to skimp in the spread would be WP. It cost only one point of freebie per dot at the start and most players put plenty points to it anyway.
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I'd make the Croatan a full Willpower Tribe, as they had some difficulty keeping track of their mound-builder Kin, which led to infiltration by forces of corruption. The Uktena seem like they might be better portrayed as getting Rage and Gnosis instead of Willpower and Gnosis, while the Bunyip were heavily in-tune with the Dreamtime and often knocked the Gauntlet down to nothing.
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I picked three on two grounds. First off, I as said earlier, it is approximately average. Also making it four puts everyone on a much higher level (12 dots compared to the current default max of 14).
I also don't think the existence of a few dumps/all 1s is that troublesome considering you get to mix and match for a lot of variety and there aren't a lot of them (7 of out 25). The Tribes are where you see the most of them though (5 of the 7). I could see upping it to 10 total dots and putting the extra into the Tribe spread. It would certainly allow a greater mix of Tribal options. I'm not sure where I'd put the extra dot in for the Glasswalkers; but the 1/1/1 entries shouldn't be too hard. I fear it makes things even more repetitive though since a 1/1/2 (or either of the other orderings) get really common.
Is there any particular combination you had in mind, or was that a more general design concept issue?
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I also quite like this. It always bugged me that WtA splats were so obviously out of balance with each other.
EDIT: I might suggest giving 4 points instead of 3. That way you can have +3 as the maximum bonus, but still give +1 to something else. Lupus, for example, should have +3 Gnosis, but also at least some extra Rage, I think. It just makes things a bit more interesting when 1/1/1 and a pure-dump aren't possible.
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All the Tribes have to grant at least +1 WP. Otherwise you'd have Red Talon builds that start without any (Theurge, Galliard, Ahroun would all end up with WP 0). Also, since all Red Talons are Metis and Lupus, they're going to have a higher Gnosis anyway.
Red Talons could have a +1/+1/+1 instead, but I like them better a bit less balanced as they're a bit angry as a Tribe.
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