So we have pointing out how becoming ghost after death is working in game by one of devs working on Geist: Sin - Eaters 2E. Here it is:
Maybe I'm weird, but did not the progression should be in reverse? High Integrity, less disturbed host you become? Rank 2 ghosts are to be run as almost dedicated characters, going for almost Aspirations, from what I know about setting lore on them - and those will be much more low Integrity than 'almost saints ones'.
Originally posted by GimpInBlack
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