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Homebrew Supernatural Merits

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  • Khanwulf
    replied
    Originally posted by Almarck View Post


    ... I don't follow.

    And then the clock rings and you wake up. Not dead.

    Reference breakdown:
    White room as semi-afterlife waiting area: Bruce Almighty, The Matrix Reloaded
    Morgan Freeman as diety-like figure: Bruce Almighty
    White-suited controller figure: Bruce Almighty, The Matrix Reloaded
    Time: a clock
    Alarm: waking up.

    Um, scary stuff? MF staring at you?


    --Khanwulf

    Leave a comment:


  • Almarck
    replied
    Originally posted by Khanwulf View Post


    "You're standing in a white room. White floor. White ceiling. White walls. The light is sourceless and just shy of blinding. Morgan Freeman walks in, wearing a white suit. He stand in front of you and pointedly winds a small, brushed-steel alarm clock, then purses his lips while adjusting it. His eyes never leave yours."

    "He sets the clock down on a table. You never noticed it before. Steel. Glass surfaced. His finger brushes the alarm switch as he turns and walks out, spinning a short cane."

    "tic"

    "Tic"

    "TIC"

    ... I don't follow.

    Leave a comment:


  • Almarck
    replied
    Originally posted by Khanwulf View Post


    "You're standing in a white room. White floor. White ceiling. White walls. The light is sourceless and just shy of blinding. Morgan Freeman walks in, wearing a white suit. He stand in front of you and pointedly winds a small, brushed-steel alarm clock, then purses his lips while adjusting it. His eyes never leave yours."

    "He sets the clock down on a table. You never noticed it before. Steel. Glass surfaced. His finger brushes the alarm switch as he turns and walks out, spinning a short cane."

    "tic"

    "Tic"

    "TIC"

    ... I don't follow.

    Leave a comment:


  • Khanwulf
    replied
    Originally posted by Almarck View Post


    Open to interpretation. I wrote out in a sort of lengthy lore entry that they just woke up as the default though. But I dunno... what would make the most sense based on the origin... maybe they do hover over the body as a disembodied "camera">

    "You're standing in a white room. White floor. White ceiling. White walls. The light is sourceless and just shy of blinding. Morgan Freeman walks in, wearing a white suit. He stand in front of you and pointedly winds a small, brushed-steel alarm clock, then purses his lips while adjusting it. His eyes never leave yours."

    "He sets the clock down on a table. You never noticed it before. Steel. Glass surfaced. His finger brushes the alarm switch as he turns and walks out, spinning a short cane."

    "tic"

    "Tic"

    "TIC"

    Leave a comment:


  • Almarck
    replied
    Originally posted by Vent0 View Post
    One question, though: where do "you" exist in between Respawns? In the Underworld? Floating, disembodied over your corpse? Surrounded by the void of oblivion? Or do you just "wake up" once you respawn, finding out later that time has passed?

    Open to interpretation. I wrote out in a sort of lengthy lore entry that they just woke up as the default though. But I dunno... what would make the most sense based on the origin... maybe they do hover over the body as a disembodied "camera">

    Leave a comment:


  • Vent0
    replied
    One question, though: where do "you" exist in between Respawns? In the Underworld? Floating, disembodied over your corpse? Surrounded by the void of oblivion? Or do you just "wake up" once you respawn, finding out later that time has passed?

    Leave a comment:


  • Almarck
    replied
    Eh, I decided to leave that to Storyteller interpretation, you know, let the players decide what's best for their Chronicle.
    Personally, I feel the breaking point should be tied towards the circumstances and happenings of what the respawner was doing when he died rather than the death itself.

    Such as say, being the sole survivor of an attack.... or being a failure to do some important duty because you were still on your cooldown.

    Leave a comment:


  • Khanwulf
    replied
    Originally posted by Vent0 View Post

    Probably not. On the one hand, there is a difference between knowing and knowing. The person doing it would still feel themselves killing a person. They might eventually get inured to it, but the first few times would be jarring. That's assuming even being aware of the ability isn't its own Breaking Point.

    You're still murdering a human being--even if they literally ask you for it. That leaves a scar, or wound, depending. What if this one time they don't come back? After all, they shouldn't come back! Could you live with that? And even if you get accustomed to killing that one guy (your friend, natch), isn't it easier to kill others? I mean... what if they respawn someplace else, too? Maybe you're doing them a favor? This way lies madness and inhumanity and is literally the point of the WoD approach to integrity/humanity breakdown systems.

    Also, from the perspective of the Respawner: dying is a terrifying process--imagine a time when you've been desperate to breathe and couldn't? A time when you really wanted--NEEDED--to move some part of your body, and it wasn't answering the call? Remember when you were in the worst physical agony of your life? Now combine those as the Respawner's brain asphyxiates and the body's ability to respond breaks down under trauma. Best case? Your mind goes tilt and you wake up someplace else, inexplicably better. Your brain thought it was dying... dead. And now suddenly has to kick in all the autonomous systems and respond to consciousness again? NOT fun. (Watch Highlander for examples of this.)

    Was it a dream? How far back does the dream go?

    Terrifying.

    And, thus, a breaking point every damn time to kick the bucket. At best the first times are done with a significant penalty, that reduces as you become inured to it. Eventually you can casually walk in front of a bus, kinda like the Cheerleader in the Heroes pilot sticks her hand into the blender, and just watches it heal.

    --Khanwulf

    Leave a comment:


  • Vent0
    replied
    Originally posted by Master Aquatosic View Post
    Would you rule that if you knew that someone had this power, killing them to save them from torture/imprisonment would not be a Breaking Point?
    Probably not. On the one hand, there is a difference between knowing and knowing. The person doing it would still feel themselves killing a person. They might eventually get inured to it, but the first few times would be jarring. That's assuming even being aware of the ability isn't its own Breaking Point.

    Leave a comment:


  • Master Aquatosic
    replied
    Would you rule that if you knew that someone had this power, killing them to save them from torture/imprisonment would not be a Breaking Point?

    Leave a comment:


  • Khanwulf
    replied
    Being the "guy who comes back from the dead" in a world of weird horror just means you have a benefit with some significant side-effects. Also, it worked for Highlander for a long while. Respawning in a new location is just a minor twist that enhances playability.

    I'd totally play such a character, but then again I enjoy both "mortals with shtick" and "stayin' alive."

    --Khanwulf

    Leave a comment:


  • Tessie
    replied
    I don't remember what it's called, but there's one of the Merit Templates from Hurt Locker that has a resurrection Merit. The devs didn't consider that overpowered, but it both had prereqs and limited uses. You could look it up if you want to compare your version with an official.

    Leave a comment:


  • Vent0
    replied
    I don't think it really unbalances anything at first glance. It is definitely one you only include if you have a reason to, or Chronicle based on it.

    Leave a comment:


  • Almarck
    replied
    Originally posted by Vent0 View Post
    Only change I'd make is for One Last Life For Both Of Us to have text stipulating that if your Target is brought back somehow, you come back too.

    Alright, added it in, cleared up some things.

    Is Respawning overpowered or underpowered.

    Leave a comment:


  • Vent0
    replied
    Only change I'd make is for One Last Life For Both Of Us to have text stipulating that if your Target is brought back somehow, you come back too.

    Leave a comment:

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