While I'm currently in the midst of running a Promethean game, it only features one player from my regular gaming group. The others have been haranguing me for something else to play, so I agreed to knock out a fairly small game to tide them over until I could get something going on a more regular basis. The Dark Eras Companion book came out with the rules for Sorcerers in it, and as an eternal lover of all things Mummy-related I decided it would be a good time to run my first ever Mortals game making heavy use of the new Ritual rules.
I opted not to pay very close attention to the power limitations stipulated in the Dark Eras book, partly because I could balance it out by making stronger rituals harder to perform and partly because the book itself doesn't pay very close attention to the own limitations it laid out. Each of the player characters began the game with the Ritual Sorcerer merit for free, waiving the normal trait limitations that made it impossible to take at character creation (this, for the record, will not be a normal part of the setting, but an exception made in rare cases for those who have had some spectacular exposure to the supernatural). The game will also be making use of the optional rule of allowing the players to sacrifice Integrity for additional Ritual slots, which is my partway justification for giving them Ritual Sorcerer for free in the first place. Each character begins the game with knowledge of a single ritual, unique to them, that the player and I designed together.
The game takes place in La Paz, Bolivia in 2012. A group of sorcerers have gathered in the city hoping that a new discovery by one of their number may lead them to the secret of immortality. They come from around the world, having only communicated online through the darker corners of the web before this, willing to risk a bit of trust in each other for the potential rewards on offer.
The sorcerers are:
Komina - Ko, as she likes to be known, is the youngest sorcerer, and the one who came into her knowledge the most recently. She is an Aymara girl, a local living in one of the slums on the outskirts of La Paz. Her brother supports her financially, working for their uncle's gang, while she is on the verge of escaping the slum through studying pharmaceuticals. She has been distracted from her studies, however, by the discovery of a strange book at the library. It detailed a ritual which could be used to bring something dead back to life. She ended up focussing on this book to the exclusion of all else for several months, sacrificing her studies and her current relationship with the assistant librarian, ultimately stealing the book for herself. Her grandmother, a stall owner at El Mercado de la Bruja, managed to procure for her the ingredients she needed. When the ritual worked, she began to look for others like her online to share her discovery with, in the hopes that she could learn more about this new magic she had entered.
Ritual: Ko's ritual allows her to raise a small animal as an undead familiar. Its dice pools are largely based on her own Willpower, as she puppets it with her mind more than enabling it to return to life. She can sacrifice this familiar to get the bonus effect from a subsequent ritual as if a Pillar point had been spent, though she must still perform all three Elements. The Elements of her ritual are:
-She must provide at least 3L in her own blood to the creature.
-She must mummify and carefully prepare the familiar.
-The ritual must be performed on sacred ground.
If a pillar point is spent on the ritual then the familiar does not need to be sacrificed to lend its strength to future rituals, only its presence is required.
Johannes - Johannes is another Bolivian, but he has spent little time in the country over the last few years. He was born to wealth and spent much of his life simply travelling, living the indulgent lifestyle of a playboy and occasionally taking long sojourns on his yacht. He began to delve into the occult secrets of the world more out of boredom than any other impulse, discovering strange relics and artefacts and spending vast chunks of the family fortune on their procurement. These activities led his family to cut him off and disown him, though they never did manage to reclaim his yacht. One of the artefacts he had bought turned out to be an item of genuine power, however. It was a book, containing both rituals and power of its own. It taught Johannes that dry land was an illusion conjured by desperate human minds, that the world was truly naught but Primordial Ocean, that in time the illusion would fade and the Great Drowning would begin. These terrible secrets frightened Johannes as much as they intrigued him. Aging now, approaching his sixties, he is hoping that Ko's discovery will offer some way to preserve his remaining vitality.
Ritual: Johannes can peel away the illusion of dry land, driving men mad with their exposure to the cold ocean and never-ending night. It inflicts the Madness Condition and forces an immediate Integrity Check on all humans in the area, after the following Elements are met:
-The ritual can only be performed at night.
-Johannes must read from the book (note: The book itself is a low dot relic, allowing Johannes to make a scene night even in the middle of the day).
-He must pour water on a map of the effected area.
If a Pillar point is spent the Integrity Check is failed automatically.
Abrah - The South African Sorcerer is a tall, lanky man, with several scars on his chest and arms a legacy of a time in his life when he thought a barroom brawl was the greatest entertainment to be found. He grew up with his father in a tribal village outside of Johannesburg, before moving to his city with his mother where he studied medicine. He returned home when his father fell ill, dying of a disease Abrah could neither diagnose nor treat. Several nights later he witnessed a nightmare near his father's grave, an impossible creature of coiled plasm and hungry maws. He tried to explain what he had seen to some of the villagers, and they gave him some garbled legends and half-remembered sayings that sent him on an Odyssey of his own, travelling up the east coast of Africa piecing together scraps of local knowledge until he had a ritual that allowed him to enter the shadowy half-world of Neter-Khetet.
Ritual: Abrah can use his ritual to physically enter Twilight. He must first:
-Perform the ritual at dawn or dusk. He remains in Twilight until the next dawn or dusk.
-Drink scorpion venom.
-Perform a lengthy chant in an unknown language, the syllables and fragments of which he mostly discovered in North Africa.
If a Pillar point is used he may leave Twilight before the Ritual completes at any time of his own choosing.
Bride - The enigmatic Russian is belongs to a secret cult, inducted at a young age after spending most of his adolescence living on the streets. His order considers themselves to be knights and scions of a long-lost nation, and they are quietly undergoing a digital revolution. The use of block chain technology and other secrets will allow each member of the cult to vote and participate in the governance of their cult no matter where in the world they live, but getting this technology to each member is proving difficult. Bride has come to La Paz partly to investigate immortality, of great interest to his secret society, but also to meet with his mentor Alejandro and share the new technology with him.
Ritual: Bride's ritual was taught to him by the cult during a sojourn in India, and allows him to become like one with an object of his choosing. The Elements are:
-He must make a Meditation roll. He adds his successes to the dice pool of any roll to use the item until his concentration is broken. To see if his concentration is broken he will need to make a roll to maintain concentration at least once a scene, usually when the target of a combat action, in the presence of a loud or sudden noise, witnessing a distressing event, or being in a contested or extended action.
-Bride's blood must be splashed on the item.
-Both Bride and the item must sit within a sequence of chalk symbols for the duration of the meditation.
If a Pillar point is spent then the benefit with that item becomes permanent.
There may be a fifth player joining us next week. Their character's plane was probably delayed flying into El Alto airport or something.
I opted not to pay very close attention to the power limitations stipulated in the Dark Eras book, partly because I could balance it out by making stronger rituals harder to perform and partly because the book itself doesn't pay very close attention to the own limitations it laid out. Each of the player characters began the game with the Ritual Sorcerer merit for free, waiving the normal trait limitations that made it impossible to take at character creation (this, for the record, will not be a normal part of the setting, but an exception made in rare cases for those who have had some spectacular exposure to the supernatural). The game will also be making use of the optional rule of allowing the players to sacrifice Integrity for additional Ritual slots, which is my partway justification for giving them Ritual Sorcerer for free in the first place. Each character begins the game with knowledge of a single ritual, unique to them, that the player and I designed together.
The game takes place in La Paz, Bolivia in 2012. A group of sorcerers have gathered in the city hoping that a new discovery by one of their number may lead them to the secret of immortality. They come from around the world, having only communicated online through the darker corners of the web before this, willing to risk a bit of trust in each other for the potential rewards on offer.
The sorcerers are:
Komina - Ko, as she likes to be known, is the youngest sorcerer, and the one who came into her knowledge the most recently. She is an Aymara girl, a local living in one of the slums on the outskirts of La Paz. Her brother supports her financially, working for their uncle's gang, while she is on the verge of escaping the slum through studying pharmaceuticals. She has been distracted from her studies, however, by the discovery of a strange book at the library. It detailed a ritual which could be used to bring something dead back to life. She ended up focussing on this book to the exclusion of all else for several months, sacrificing her studies and her current relationship with the assistant librarian, ultimately stealing the book for herself. Her grandmother, a stall owner at El Mercado de la Bruja, managed to procure for her the ingredients she needed. When the ritual worked, she began to look for others like her online to share her discovery with, in the hopes that she could learn more about this new magic she had entered.
Ritual: Ko's ritual allows her to raise a small animal as an undead familiar. Its dice pools are largely based on her own Willpower, as she puppets it with her mind more than enabling it to return to life. She can sacrifice this familiar to get the bonus effect from a subsequent ritual as if a Pillar point had been spent, though she must still perform all three Elements. The Elements of her ritual are:
-She must provide at least 3L in her own blood to the creature.
-She must mummify and carefully prepare the familiar.
-The ritual must be performed on sacred ground.
If a pillar point is spent on the ritual then the familiar does not need to be sacrificed to lend its strength to future rituals, only its presence is required.
Johannes - Johannes is another Bolivian, but he has spent little time in the country over the last few years. He was born to wealth and spent much of his life simply travelling, living the indulgent lifestyle of a playboy and occasionally taking long sojourns on his yacht. He began to delve into the occult secrets of the world more out of boredom than any other impulse, discovering strange relics and artefacts and spending vast chunks of the family fortune on their procurement. These activities led his family to cut him off and disown him, though they never did manage to reclaim his yacht. One of the artefacts he had bought turned out to be an item of genuine power, however. It was a book, containing both rituals and power of its own. It taught Johannes that dry land was an illusion conjured by desperate human minds, that the world was truly naught but Primordial Ocean, that in time the illusion would fade and the Great Drowning would begin. These terrible secrets frightened Johannes as much as they intrigued him. Aging now, approaching his sixties, he is hoping that Ko's discovery will offer some way to preserve his remaining vitality.
Ritual: Johannes can peel away the illusion of dry land, driving men mad with their exposure to the cold ocean and never-ending night. It inflicts the Madness Condition and forces an immediate Integrity Check on all humans in the area, after the following Elements are met:
-The ritual can only be performed at night.
-Johannes must read from the book (note: The book itself is a low dot relic, allowing Johannes to make a scene night even in the middle of the day).
-He must pour water on a map of the effected area.
If a Pillar point is spent the Integrity Check is failed automatically.
Abrah - The South African Sorcerer is a tall, lanky man, with several scars on his chest and arms a legacy of a time in his life when he thought a barroom brawl was the greatest entertainment to be found. He grew up with his father in a tribal village outside of Johannesburg, before moving to his city with his mother where he studied medicine. He returned home when his father fell ill, dying of a disease Abrah could neither diagnose nor treat. Several nights later he witnessed a nightmare near his father's grave, an impossible creature of coiled plasm and hungry maws. He tried to explain what he had seen to some of the villagers, and they gave him some garbled legends and half-remembered sayings that sent him on an Odyssey of his own, travelling up the east coast of Africa piecing together scraps of local knowledge until he had a ritual that allowed him to enter the shadowy half-world of Neter-Khetet.
Ritual: Abrah can use his ritual to physically enter Twilight. He must first:
-Perform the ritual at dawn or dusk. He remains in Twilight until the next dawn or dusk.
-Drink scorpion venom.
-Perform a lengthy chant in an unknown language, the syllables and fragments of which he mostly discovered in North Africa.
If a Pillar point is used he may leave Twilight before the Ritual completes at any time of his own choosing.
Bride - The enigmatic Russian is belongs to a secret cult, inducted at a young age after spending most of his adolescence living on the streets. His order considers themselves to be knights and scions of a long-lost nation, and they are quietly undergoing a digital revolution. The use of block chain technology and other secrets will allow each member of the cult to vote and participate in the governance of their cult no matter where in the world they live, but getting this technology to each member is proving difficult. Bride has come to La Paz partly to investigate immortality, of great interest to his secret society, but also to meet with his mentor Alejandro and share the new technology with him.
Ritual: Bride's ritual was taught to him by the cult during a sojourn in India, and allows him to become like one with an object of his choosing. The Elements are:
-He must make a Meditation roll. He adds his successes to the dice pool of any roll to use the item until his concentration is broken. To see if his concentration is broken he will need to make a roll to maintain concentration at least once a scene, usually when the target of a combat action, in the presence of a loud or sudden noise, witnessing a distressing event, or being in a contested or extended action.
-Bride's blood must be splashed on the item.
-Both Bride and the item must sit within a sequence of chalk symbols for the duration of the meditation.
If a Pillar point is spent then the benefit with that item becomes permanent.
There may be a fifth player joining us next week. Their character's plane was probably delayed flying into El Alto airport or something.
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