I'm currently running a Changeling chronicle in which my players rescued the inhabitants of a fae-owned tenement building from a fire, causing everyone they rescued to owe the players a life-debt. In total, there are about 15 NPCs, mostly changelings and a few ensorcelled mortals, who for most intents and purposes act as a single character: the players have to make Social rolls in order to convince the NPCs to do anything that's dangerous or not in their own immediate interests.
The most recent session ended on a cliffhanger, in which the main baddie and his cronies are trying to burn down the temporary shelter which the players found to house the NPCs, Obviously, the NPCs are going to defend themselves from the bad guys and try to put out the fire, but I really don't want to have to deal with 15 NPCs (not including the bad guys they're fighting against) in a single battle.
What I'd really like to do instead is find a way to represent a small crowd of NPCs as a single "character" with a shared pool of Health and Willpower and a single initiative score. The crowd would act and attack together, and mostly avoid combat but could defend itself if cornered or seriously threatened (these NPCs are not combat specialists, just regular folks who happen to be changelings, or are mortals in relationships with changelings). Any suggestions on how to handle this hypothetical "NPC blob" in combat? As the crowd takes more and more damage, how do I decide when individual NPCs become incapacitated, thereby reducing the blob's dice pools?
The most recent session ended on a cliffhanger, in which the main baddie and his cronies are trying to burn down the temporary shelter which the players found to house the NPCs, Obviously, the NPCs are going to defend themselves from the bad guys and try to put out the fire, but I really don't want to have to deal with 15 NPCs (not including the bad guys they're fighting against) in a single battle.
What I'd really like to do instead is find a way to represent a small crowd of NPCs as a single "character" with a shared pool of Health and Willpower and a single initiative score. The crowd would act and attack together, and mostly avoid combat but could defend itself if cornered or seriously threatened (these NPCs are not combat specialists, just regular folks who happen to be changelings, or are mortals in relationships with changelings). Any suggestions on how to handle this hypothetical "NPC blob" in combat? As the crowd takes more and more damage, how do I decide when individual NPCs become incapacitated, thereby reducing the blob's dice pools?
Comment