To understand 'Grand Masquerade' trope I mentioned in topic title.
In recent weeks I run a big discussion on 'logic' of Scion 2E setting and portrayal the Gods involvement with mortals. I point that I wanted to run Scion the way of CoD, without any real changes to history. And again, and again I got responses there that CoD setting should take other ways of history. Like this one:
I got simple ideas how CoD - as setting - was in-build in the games it's logical. Few examples, on top of my head:
In recent weeks I run a big discussion on 'logic' of Scion 2E setting and portrayal the Gods involvement with mortals. I point that I wanted to run Scion the way of CoD, without any real changes to history. And again, and again I got responses there that CoD setting should take other ways of history. Like this one:
Originally posted by Thrythlind
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- Vampires are not captured on digital media and can use Blood to act physically as humans.
- Werewolves ( Uratha ) create Lunacy that makes you forget them.
- Mages ( Awakened ) magic makes you forget it ( or even erase it in the first place ).
- Beasts powers are only 'dream-like' to target.
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