Originally posted by Vintervalpen
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Should Chronicles of Darkness broke 'Grand Masquerade' trope in it's history?
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Originally posted by Primordial newcomer
And who's to say those things don't exist in our world, yet we don't believe them anyway?
I work on a company with over 70.000 employees, when one of our mid level guys screwed up, the world at large noticed, and while we are the largest in our sector we are NOT in the top 20 companies in size, revenues or brand recognition.
Have you seen a viral video of well, anything? What would happen if you had a HD film of a Werewolf transforming and rampaging? It would be published, copied, tweeted and retweeted in minutes, even if you believe is the trailer of a new movie or a fake, people would be amazed at the quality of the digital animation.
There was an adventure for Vampire the Requiem first edition, if memory servers on Chicago, where Belial's brood planned to do just that: be overtly violent in public while using disciplines, it would have broke the Masquerade right then and there. My question is, what is stopping some dumb/idealistic/resented neonate from doing the same but from the privacy of their own home?Last edited by lbeaumanior; 04-09-2022, 03:35 PM.
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Originally posted by lbeaumanior View Post
They might as well exist BUT the world as described in the Chronicles of Darkness does not make sense. The sheer number of expected spirits claiming, ghost hauntings, the fact that most supernatural creatures not only have international organizations with enough numbers to have large internal structures, histories, culture, lore and violent rival factions who do the same, those things make the setting inconsistent when video cameras and YouTube exist.
I work on a company with over 70.000 employees, when one of our mid level guys screwed up, the world at large noticed, and while we are the largest in our sector we are NOT in the top 20 companies in size, revenues or brand recognition.
Have you seen a viral video of well, anything? What would happen if you had a HD film of a Werewolf transforming and rampaging? It would be published, copied, tweeted and retweeted in minutes, even if you believe is the trailer of a new movie or a fake, people would be amazed at the quality of the digital animation.
There was an adventure for Vampire the Requiem first edition, if memory servers on Chicago, where Belial's brood planned to do just that: be overtly violent in public while using disciplines, it would have broke the Masquerade right then and there. My question is, what is stopping some dumb/idealistic/resented neonate from doing the same but from the privacy of their own home?
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Originally posted by lbeaumanior View Post
They might as well exist BUT the world as described in the Chronicles of Darkness does not make sense. The sheer number of expected spirits claiming, ghost hauntings, the fact that most supernatural creatures not only have international organizations with enough numbers to have large internal structures, histories, culture, lore and violent rival factions who do the same, those things make the setting inconsistent when video cameras and YouTube exist.
I work on a company with over 70.000 employees, when one of our mid level guys screwed up, the world at large noticed, and while we are the largest in our sector we are NOT in the top 20 companies in size, revenues or brand recognition.
Have you seen a viral video of well, anything? What would happen if you had a HD film of a Werewolf transforming and rampaging? It would be published, copied, tweeted and retweeted in minutes, even if you believe is the trailer of a new movie or a fake, people would be amazed at the quality of the digital animation.
There was an adventure for Vampire the Requiem first edition, if memory servers on Chicago, where Belial's brood planned to do just that: be overtly violent in public while using disciplines, it would have broke the Masquerade right then and there. My question is, what is stopping some dumb/idealistic/resented neonate from doing the same but from the privacy of their own home?
And a neonate is literally the same way. You're assuming people would see this as face value and just go "well guess they're everywhere"
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Originally posted by Primordial newcomer View Post
To counter your points. Werewolves show up weird on camera. Extremely blurry. What's to stop people from assuming special effects? And who would EVER take you seriously for believing it? And how does that suddenly reveal werewolf society and spirits everywhere?
And a neonate is literally the same way. You're assuming people would see this as face value and just go "well guess they're everywhere"
IF our world has supernatural events, then those are so few that the VOLUME of them has not reached critical publishing mass, because we viralise content for the pettiest reasons, just 1 proven supernatural event would change science as we know it, military conflict potential, religious attendance, etc.
BUT if the World of Darkness is to be consistent (number of each splat members, factions aims, historical participation, etc) that universe can not look like "ours but darker"; simply putL the number of supernatural creatures and their intervention in human history would have made history take a different path, I posted a potential alternative (rules based) to history being the same in general lines, but even my proposal fails vs the current level of evidence recording/publish alternatives: large numbers of people in the world have a high quality recording device with internet connection in their pockets. So IF THE WORLD OF DARKNESS IS LIKE OUR PLUS SUPERNATURAL CREATURES, those average citizens and the many fringe occultist / supernatural hunters would have found something and published in short instant.
There could be reasons and explanations that fit, but one of my points is that as given the Chronicles of Darkness universe is not self consistent, either we modify the world for our games (lowering the number of creatures and their capabilities, making the masquerade an inbuild characteristic of the universe, etc). I will not call a game "realistic" this is after all includes magic capabilities, but rather that it lacks "verisimilitude".Last edited by lbeaumanior; 04-09-2022, 04:40 PM.
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Originally posted by Vintervalpen View PostFor me, thinking about this beyond the most surface level always makes me arrive at the same conclusion: no way in hell that humankind would not know about the supernatural stuff that is going on in the world in the 21st century. There's ghouls, wolf-blooded, fae-touched, all sorts of normal supernatural human, there's spirits and ghosts and a whole crapton of things that would get noticed, that would get photographed or filmed on smartphones. The odds of all this going unnoticed in a globalized world? I'd put it at zero.
The Masquerade of All Things Supernatural is just a suspension of disbelief for me. Secrecy and intrigue is something I enjoy, and thus humans don't know.
Though I can’t seem to search up anything where anyone definitely said that… so take that with a grain of salt.
But hey, it does explain a lot of things from the Doylist perspective. (The Watsonian answer would be; the Lie, the God-Machine, Lunacy, the Wyrd, Disquiet, Sybaris, institutional corruption cranked up to eleven by addictive vampiric blood and hunter conspiracies and the big names on the Web of Pain……)
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Also, with the concept of multiple timelines in games like Mummy, Mage and Demon (and maybe Changeling and Arcadia's time shenanigans), which includes the God Machine putting all those timelines it doesn't like into a box because apocalypse and Ascension messing up reality every Tuesday, the "main"/"sacred" timeline of the CofD is simply the most stable one and/or the one the games which to focus on. The main history of the setting is simply the thing which the Powers That Be have agreed upon, which have alternatives and which could retroactively be changed without anyone notching it- so basically the gameline presents the line of events which is the closest to ours for the reader to feel familiar with, but from within setting, it could even not be the only one. Just, like, the least bad one.
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Originally posted by lbeaumanior View PostThe sheer number of expected spirits claiming,
ghost hauntings,
the fact that most supernatural creatures not only have international organizations with enough numbers to have large internal structures, histories, culture, lore and violent rival factions who do the same
Having history and culture doesn't mean squat. Every group has history and culture, and the one with the largest internal structure is the global organization of wizards (when wizards love coming up with names for shit) who literally make up that structure to misdirect their social inferiors and politically disadvantage their peers. Lore is barely more rarefied than history and culture and its capacity to serve as a source of power means the people who know it aren't likely to share it if they don't have to.
I work on a company with over 70.000 employees, when one of our mid level guys screwed up, the world at large noticed, and while we are the largest in our sector we are NOT in the top 20 companies in size, revenues or brand recognition.
Have you seen a viral video of well, anything? What would happen if you had a HD film of a Werewolf transforming and rampaging?
It would be published, copied, tweeted and retweeted in minutes, even if you believe is the trailer of a new movie or a fake, people would be amazed at the quality of the digital animation.
Network Zero literally exists because a public access host with years of SFX experience went over material he had received with a fine-toothed comb and couldn't come up with any mundane explanation for the shots in the early 1990s. This already happens. People at large don't take it as proof because the kind of people who are prepared to believe in for-real monsters are some combination of misinformed, disinformed, compromised, and/or painfully aware of what happens when they try to sell the uninitiated on their findings even without monsters, government agencies, and corporate stooges trying to gaslight them to serve their own interests.
Resident Lore-Hound
Currently Consuming: Demon: the Descent 1e
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1) If it was known that this was thread necromancy, why was a new thread re-addressing the issue not made?
2) This argument must be made with the understanding that there is an inherent absurdity in assuming anything about fictional species interacting with real peoples and societies, and therefore level of disbelief and it's contrasting level of buy-in must be regarded.
3) Also, it helps if the argument is being made with full and coherent comprehension of the setting as actually written, which admittedly is a feat, but everyone here is old, so it's shocking how much of a problem this can be for certain individuals.
My only real contribution is that for me personally, having accepted that everything from vampires to mythological monsters residing the in questionable essence people call a soul is absurd if I apply any amount of thought to it in the first place, don't particularly find it too much of an ask to accept the terms Chronicles says people turn their eyes from it. It has, within itself, a verisimilitude I find consistent enough with itself that it does not disrupt my enjoyment of material reading or gameplay.
Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
Feminine pronouns, please.
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Originally posted by lbeaumanior View Post
I don't know if I am not expressing myself clearly enough or you are arguing in bad faith. I will assume the former.
IF our world has supernatural events, then those are so few that the VOLUME of them has not reached critical publishing mass, because we viralise content for the pettiest reasons, just 1 proven supernatural event would change science as we know it, military conflict potential, religious attendance, etc.
BUT if the World of Darkness is to be consistent (number of each splat members, factions aims, historical participation, etc) that universe can not look like "ours but darker"; simply putL the number of supernatural creatures and their intervention in human history would have made history take a different path, I posted a potential alternative (rules based) to history being the same in general lines, but even my proposal fails vs the current level of evidence recording/publish alternatives: large numbers of people in the world have a high quality recording device with internet connection in their pockets. So IF THE WORLD OF DARKNESS IS LIKE OUR PLUS SUPERNATURAL CREATURES, those average citizens and the many fringe occultist / supernatural hunters would have found something and published in short instant.
There could be reasons and explanations that fit, but one of my points is that as given the Chronicles of Darkness universe is not self consistent, either we modify the world for our games (lowering the number of creatures and their capabilities, making the masquerade an inbuild characteristic of the universe, etc). I will not call a game "realistic" this is after all includes magic capabilities, but rather that it lacks "verisimilitude".
You also ignore all the supernatural powers of obfuscation and LITERAL GODS that manipulate reality. It is willful ignorance on your part to act as if the supernatural is an obvious thing in the world of darkness that holds no sway over memory and even reality
Vintervalpen it was rhetorical. And even then just proves my point. There are people today who think the holocaust is fake despite mountains of evidence. It makes it not a surprise at all one wouldn't believe in powers that have no evidence to them
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I'll add a point I make sometimes: non-belief is a vast minority in humans in our real world.
Even if you try to tease apart religion and "folk" beliefs, most people believe in some sort of paranormal creature outside of their religion's teachings (ghosts are, by far, the most commonly believed in Christian dominated societies despite Christianity not actually having any dogma around ghosts). While such anthropological studies are fraught with difficulties in how to ensure proper questioning and separation of different sorts of beliefs, there's still a pretty consistent finding that somewhere between 60% to 75% of humans in any given population believe in at least one paranormal phenomenon. Again, discounting organized religious beliefs such as a creator deity or angels.
The vast majority of humans are also members of an organized religion of some stripe, and thus belong to organizations where active belief in unproven phenomena is the norm.
We would not have the world we have no without belief in a lot of things that are no longer publicly acceptable things to say you believe in. Folk beliefs to full religious zealotry has been shaping real world human history for longer than we recognize "history" as being a thing (yay the concept of "prehistory" humans!).
People in the real world, by a vast majority, are already believers in the existence of the supernatural/paranormal/whatever you want to call the specific belief. It's a natural part of how we function as a species, because even when you try to take supernatural things out, you still have conspiracy theories, UFOs, and other such thinking to take its place in our heads. Our brains are pattern recognition machines, and once we see a pattern, regardless of if we come to believe it's real or not, or if we can prove its validity or not, our brains have extreme trouble letting those patterns go completely. This as influenced politics and war, architecture and art, philosophy and social norms, and on and on.
What the CofD asks as a shift in setting to a world very close to our own is that instead of the vast majority of humans believing in the folk stories that we've been telling in one form or another for thousands of years, the vast majority of humans have seen the "reality" behind those stories and retreated to the stories for comfort against the existential dread of the truth.
In our world, humans want to believe and hope their believes are the ones to be affirmed by discovering the truth. In the Darkness, humans believe because that's safer than knowing the truth.
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For comparison, I’d look at Fire Force. That author makes coherent worlds that strain my disbelief. (salaryman exploded on the morning train? just a normal day at the office) but it works-ish.
CofD has insular groups, secrets are power, and a spread of powerful old things that don’t like changes to the status quo? It can work.
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One other thing to consider is that Chronicles, unlike WoD, is built as a toolbox - even moreso in 2e. If we assume that ever scrap of lore in the books regarding the "major powers" in the mainstream world and history is true (versus speculative spinoffs and rule variants that don't play nice with the main setting) then yes, it seems daunting to believe. If we instead assume that the variety of options were created to be options - that the various setting fragments in each core book aren't canonical statements of the world at large but rather things you can use as jumping off points, background flavor, or inspiration - then we realize that the game is a toolbox that gives a wealth of options to us to use as we see fit.
This goes very much to the Doylist/meta side of the question, but I think is at the root of it. We've even seen this being considered in more recent books - VtR 2e made it so that many nations lacked some of the covenants in favor of a different power structure, and more of the new lines have involved "smaller" areas of focus, with Beast being designed around play in a local area.
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