Originally posted by Dataweaver
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Contagion Chronicle Kickstarter
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Originally posted by The Gentleman Gamer View PostYeah, it's all my fault
In seriousness, it's impossible to write a book that covers a dozen game lines and pleases every kind of fan and roleplayer. I went with my best estimation for my outline of The Contagion Chronicle, and I stick by it. I still feel like an encyclopaedic book of how mage power x effects Promethean a like this and Promethean b like that would be dry and not appealing at all to the wider audience. After all, not everyone plays every single game. The Contagion Chronicle provides setting, playable factions, powers, new Conditions and Tilts, and chronicle hooks aplenty.
I'm happy with the result.
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What I don't get is why there are so many reactions along the lines of “well, of course Contagion Chronicle doesn't have crossover crunch; you'd have to be ignorant to think otherwise,” when the fact of the matter is that Contagion Chronicle will have crossover crunch, as many of us expected. That it's not in the main book but rather the companion isn't really a big deal, and in fact is probably better in the long term (as those of us who want crossover crunch but not Contagion can get the Companion without bothering with the main book that it's a companion to). But the point is that this project will be addressing crossover mechanics; and those of us who were expecting that weren't wrong. So please, no more of the “it would be stupid to expect it” remarks, OK?
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Originally posted by The Gentleman Gamer View PostThe Contagion Chronicle provides setting, playable factions, powers, new Conditions and Tilts, and chronicle hooks aplenty.
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And nobody was expecting half a book of Clash of Wills redundancy. That would be like the Spanish Inquisition.Last edited by Dataweaver; 03-31-2019, 06:41 PM.
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Originally posted by Dataweaver View PostWhat I don't get is why there are so many reactions along the lines of “well, of course Contagion Chronicle doesn't have crossover crunch
It's not personal and honestly, your responses have been far more sane and reasonable than the average for those that had other expectations.
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Originally posted by Dataweaver View PostFor what it's worth, this is the only place that I'm following. So I was unaware of the vitriol elsewhere.
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Originally posted by Evil Midnight Lurker View PostSo did the God-Machine want Knud to die in the Cathedral or not? The text says both, at least twice each I think.
What actually happened was he went into the cathedral, was killed, and his title was taken from him and he came back. The God Machine wanted him to die, it just didn't want him to die the way he did.
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Originally posted by Dataweaver View PostWhat I don't get is why there are so many reactions along the lines of “well, of course Contagion Chronicle doesn't have crossover crunch; you'd have to be ignorant to think otherwise,” when the fact of the matter is that Contagion Chronicle will have crossover crunch, as many of us expected. That it's not in the main book but rather the companion isn't really a big deal, and in fact is probably better in the long term (as those of us who want crossover crunch but not Contagion can get the Companion without bothering with the main book that it's a companion to). But the point is that this project will be addressing crossover mechanics; and those of us who were expecting that weren't wrong. So please, no more of the “it would be stupid to expect it” remarks, OK?
I've said it before, I'll say it again, "fluff" is harder than "crunch" (and I say that after, like, four months of panicking over crunch for Memento Mori, though other factors matter to the conversation). Making a satisfying crossover experience involves a lot of work in making the character choice of the player feel valid while blending them all into the same product, and that's a shit ton of work, one that needs tools.
I'm surprised to see that it took Death to really get there, but as a craftsman, I'm not that surprised. The mechanics are much....lower on the list of things to get in order after getting the ideas and more fundamental elements of their execution onto the table, and books only have so much space-and really, the idea of the Contagion Chronicle is brilliant as a way of driving that home.
Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
Feminine pronouns, please.
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Originally posted by ArcaneArts View PostMostly because it wasn't about crossover mechanics, it was about crossover. And, honestly, the bigger thread to a lot of making all of that is making the disparate threads of themes, moods, and languages work together than the mechanics.
I've said it before, I'll say it again, "fluff" is harder than "crunch" (and I say that after, like, four months of panicking over crunch for Memento Mori, though other factors matter to the conversation). Making a satisfying crossover experience involves a lot of work in making the character choice of the player feel valid while blending them all into the same product, and that's a shit ton of work, one that needs tools.
I'm surprised to see that it took Death to really get there, but as a craftsman, I'm not that surprised. The mechanics are much....lower on the list of things to get in order after getting the ideas and more fundamental elements of their execution onto the table, and books only have so much space-and really, the idea of the Contagion Chronicle is brilliant as a way of driving that home.
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Originally posted by Paradim View Post
I'm actually experiencing this difficulty a bit for the Beast game I'm running. It's easy to just say "Oh, there are werewolves over here, mages over here, vampires spread about doing their own thing..." But working these different groups with differing themes into something that touches on the specific themes of Beast is... It's a bit more difficult!
But yeah, balancing the spiritualities and subsequent horrors, the body horrors on two and a half scales, the systemic horrors, human horrors, and political intrigue of two of them, the visceral on-the-field horror and excitement of two and how that differs from the third one, the dread seperation of two and the distant alienation of the third, so on and so forth-that's a lot to look at and manage, and none of that factors in how, despite it's breadth and simplicity, Beast does bring it's own things to a Vampire, Werewolf, and Mage discussion.
One thing that's gonna get a thread here soon is Paris as a Crossover City and if people want that and how, because I'll be honest?
I kind of feel like Paris as a Crossover City is a thing that should be done, but it's also really hard to work out.
Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
Feminine pronouns, please.
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