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  • Originally posted by Dataweaver View Post
    This is literally everything we know about the “Death” supplement so far:
    At $55,000 in funding - CONTAGION CHRONICLE: PLAYER'S COMPANION - "Death" - A Player’s Companion PDF supplement will be created for the Contagion Chronicle, containing a crunchy rules section on supernatural interactions with examples and guidance (ie, "What happens when a Vampire does "X" to a Mage?&quot. Will be added to the rewards list of all backers receiving the Contagion Chronicle PDF.
    It seems pretty clear to me that at least part of the Player's Companion is supposed to address the mechanical interactions between the splats.
    Should have specified I meant core contagion Chronicle book doesn't say it'll contain specific mechanical advice.

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    • Originally posted by Dataweaver View Post
      how do other splats cope with a Promethean's Disquiet?
      I expect this will be covered in the Contagion core or in the AP.

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      • Originally posted by The Gentleman Gamer View Post
        Yeah, it's all my fault

        In seriousness, it's impossible to write a book that covers a dozen game lines and pleases every kind of fan and roleplayer. I went with my best estimation for my outline of The Contagion Chronicle, and I stick by it. I still feel like an encyclopaedic book of how mage power x effects Promethean a like this and Promethean b like that would be dry and not appealing at all to the wider audience. After all, not everyone plays every single game. The Contagion Chronicle provides setting, playable factions, powers, new Conditions and Tilts, and chronicle hooks aplenty.

        I'm happy with the result.
        What would you think of previewing the particular Conditions or Tilts that get mentioned in the different Setting Chapters? It would be nice to have the context as to what these things particularly do, since it seems like they're being used to express what the different iterations of the Contagion is capable of.

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        • What I don't get is why there are so many reactions along the lines of “well, of course Contagion Chronicle doesn't have crossover crunch; you'd have to be ignorant to think otherwise,” when the fact of the matter is that Contagion Chronicle will have crossover crunch, as many of us expected. That it's not in the main book but rather the companion isn't really a big deal, and in fact is probably better in the long term (as those of us who want crossover crunch but not Contagion can get the Companion without bothering with the main book that it's a companion to). But the point is that this project will be addressing crossover mechanics; and those of us who were expecting that weren't wrong. So please, no more of the “it would be stupid to expect it” remarks, OK?


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          • So did the God-Machine want Knud to die in the Cathedral or not? The text says both, at least twice each I think.

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            • Originally posted by The Gentleman Gamer View Post
              The Contagion Chronicle provides setting, playable factions, powers, new Conditions and Tilts, and chronicle hooks aplenty.
              In all seriousness just adding in new powers that, presumably, every splat can access (on some level, etc.) makes a whole lot more sense than half a book of Clash of Wills redundancy.

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              • And nobody was expecting half a book of Clash of Wills redundancy. That would be like the Spanish Inquisition.
                Last edited by Dataweaver; 03-31-2019, 06:41 PM.


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                • Originally posted by Dataweaver View Post
                  What I don't get is why there are so many reactions along the lines of “well, of course Contagion Chronicle doesn't have crossover crunch
                  Because it was never advertised to contain such, and there are other ongoing conversations (read: not here) where people are losing their shit because the game doesn't have what they expected it to simply because they assumed it would be a given - screeching over 'holding material hostage' as a stretch goal included.

                  It's not personal and honestly, your responses have been far more sane and reasonable than the average for those that had other expectations.

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                  • For what it's worth, this is the only place that I'm following. So I was unaware of the vitriol elsewhere.


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                    • Originally posted by Dataweaver View Post
                      For what it's worth, this is the only place that I'm following. So I was unaware of the vitriol elsewhere.
                      Likewise. Sometimes, ignorance is bliss.


                      Chris H | Patreon| He/His | Currently Writing: Daughters of Hera (Scion, Nexus) | God Companion (Scion, OPP)

                      CofD booklists: Beast I Changeling | Demon | Deviant (WIP) | Geist l Hunter l Mage | Mummy | Promethean | Vampire | Werewolf

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                      • Originally posted by Evil Midnight Lurker View Post
                        So did the God-Machine want Knud to die in the Cathedral or not? The text says both, at least twice each I think.
                        'The God-Machine wanted this king to die in the cathedral and pass on the title, the land’s faith changing, its will being done. Instead, he lived, died, and lived again.'

                        What actually happened was he went into the cathedral, was killed, and his title was taken from him and he came back. The God Machine wanted him to die, it just didn't want him to die the way he did.

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                        • Originally posted by Dataweaver View Post
                          What I don't get is why there are so many reactions along the lines of “well, of course Contagion Chronicle doesn't have crossover crunch; you'd have to be ignorant to think otherwise,” when the fact of the matter is that Contagion Chronicle will have crossover crunch, as many of us expected. That it's not in the main book but rather the companion isn't really a big deal, and in fact is probably better in the long term (as those of us who want crossover crunch but not Contagion can get the Companion without bothering with the main book that it's a companion to). But the point is that this project will be addressing crossover mechanics; and those of us who were expecting that weren't wrong. So please, no more of the “it would be stupid to expect it” remarks, OK?
                          Mostly because it wasn't about crossover mechanics, it was about crossover. And, honestly, the bigger thread to a lot of making all of that is making the disparate threads of themes, moods, and languages work together than the mechanics.

                          I've said it before, I'll say it again, "fluff" is harder than "crunch" (and I say that after, like, four months of panicking over crunch for Memento Mori, though other factors matter to the conversation). Making a satisfying crossover experience involves a lot of work in making the character choice of the player feel valid while blending them all into the same product, and that's a shit ton of work, one that needs tools.

                          I'm surprised to see that it took Death to really get there, but as a craftsman, I'm not that surprised. The mechanics are much....lower on the list of things to get in order after getting the ideas and more fundamental elements of their execution onto the table, and books only have so much space-and really, the idea of the Contagion Chronicle is brilliant as a way of driving that home.


                          Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
                          The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
                          Feminine pronouns, please.

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                          • Originally posted by ArcaneArts View Post
                            Mostly because it wasn't about crossover mechanics, it was about crossover. And, honestly, the bigger thread to a lot of making all of that is making the disparate threads of themes, moods, and languages work together than the mechanics.

                            I've said it before, I'll say it again, "fluff" is harder than "crunch" (and I say that after, like, four months of panicking over crunch for Memento Mori, though other factors matter to the conversation). Making a satisfying crossover experience involves a lot of work in making the character choice of the player feel valid while blending them all into the same product, and that's a shit ton of work, one that needs tools.

                            I'm surprised to see that it took Death to really get there, but as a craftsman, I'm not that surprised. The mechanics are much....lower on the list of things to get in order after getting the ideas and more fundamental elements of their execution onto the table, and books only have so much space-and really, the idea of the Contagion Chronicle is brilliant as a way of driving that home.
                            I'm actually experiencing this difficulty a bit for the Beast game I'm running. It's easy to just say "Oh, there are werewolves over here, mages over here, vampires spread about doing their own thing..." But working these different groups with differing themes into something that touches on the specific themes of Beast is... It's a bit more difficult!

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                            • Originally posted by Paradim View Post

                              I'm actually experiencing this difficulty a bit for the Beast game I'm running. It's easy to just say "Oh, there are werewolves over here, mages over here, vampires spread about doing their own thing..." But working these different groups with differing themes into something that touches on the specific themes of Beast is... It's a bit more difficult!
                              One of the nice things is that Beast tends to be broad and simple all at once.

                              But yeah, balancing the spiritualities and subsequent horrors, the body horrors on two and a half scales, the systemic horrors, human horrors, and political intrigue of two of them, the visceral on-the-field horror and excitement of two and how that differs from the third one, the dread seperation of two and the distant alienation of the third, so on and so forth-that's a lot to look at and manage, and none of that factors in how, despite it's breadth and simplicity, Beast does bring it's own things to a Vampire, Werewolf, and Mage discussion.

                              One thing that's gonna get a thread here soon is Paris as a Crossover City and if people want that and how, because I'll be honest?

                              I kind of feel like Paris as a Crossover City is a thing that should be done, but it's also really hard to work out.


                              Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
                              The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
                              Feminine pronouns, please.

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                              • Although I do have to say seeing some mummy stats was a interesting surprise. And I can't wait to see the conditions and tilts to see how the splats can or will be messed with.

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