My only gripe so far about the multi-splat groups is that they spend a whole section discussing what they should be called. To me, that is the least important thing to discuss. I would much rather have had a bit less focus on the naming of what other game systems call a party, and instead a little more focused on the special benefits that the existing kind of parties can accomplish (such as a branded throng, or a symbolic cabal) and what if anything a non-standard member of the throng / cabal/whatever could do to become part of the mystically empowered team.
The subsequent sections that go into what to do about the various benefits different kinds of groups provide and how to blend them is considerably more interesting. And it has a fairly extensive section on shared merits, with a particular focus on how to combine different kinds of safe spaces. The sections about how outsiders can become involved in various traditionally single type organizations is interesting, such as non-demons joining agendas, none werewolves joining lodges, and so on.
The subsequent sections that go into what to do about the various benefits different kinds of groups provide and how to blend them is considerably more interesting. And it has a fairly extensive section on shared merits, with a particular focus on how to combine different kinds of safe spaces. The sections about how outsiders can become involved in various traditionally single type organizations is interesting, such as non-demons joining agendas, none werewolves joining lodges, and so on.
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