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Oracle the Endbringers (Fan-Splat)

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  • milo v3
    replied
    Not currently. I did a playtest of it and improved it by reworking the magic systems of the game, but Mummy 2e does a lot of this better with more stories it can tell IMO.

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  • Anyoneatall
    replied
    Are there any plans to continue this project?

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  • milo v3
    replied
    The aforementioned update is up. Orisons now are less clunky, and Apocalyptic Successes have been added in as a mechanic.

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  • milo v3
    replied
    First playtest for Oracles went well. We have Oda Nobuyuki, an executive assistant for a tech company, and apprentice from a timeline where the Exarches didn't exist transported into 2019 San Francisco to try and prevent some sort of explosion in 15 days which will engulf the entire world in it's flame. Oda is able to imbue arrows with his Time of Death, allowing any location hit by the arrow to suddenly transform into a place covered in fire with arrows raining down. The executive assistant is able to intercede her daimon as a top-of-the-line laptop which allows her to rewrite the future plans and schedules of people around her. The apprentice's daimon manifests as a revolver covered in runes of High Speech, and when it is raised to attack time is stopped allowing her to spend as much time as she desires aiming her shots.

    First session was mainly focused around being time-displaced people not knowing what's going on or where they are and leaving chaos in their wake. The players ended up accumulating 30-ish beats cause of using pre-errata geist style beats, so I'll need to keep an eye on that. It's a short campaign so fast xp is the point, but still something to take notice of. As for the supernatural mechanics, they seem to be working so far, we've had some use for most of the supernatural systems though only a touch of each. Still haven't used Crusade, Pilgrimages, and Ichor yet though.

    During session 0 we noticed some things that I'll need to edit because of me updating one part of the mechanics but not noticing I didn't update the other parts so hopefully a fixed update + plus some orisons pitched by the players should be out pretty soon.
    Last edited by milo v3; 03-29-2020, 09:02 AM.

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  • milo v3
    replied
    Now up to 2.04. Has rules for abstracting the antagonists, changed how the group beats work to match up with pre-errata geist, did some tweaks here and there, and added skulls.

    Current Oracles Skull

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  • milo v3
    replied
    I didn't like how the dicepools worked out for Miracles, so I've changed them over to a resistance-based system. Also more example antagonists.

    Version: 0.22

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  • milo v3
    replied
    Yackronin sent me an image that I can use as a cover for Oracle, so I decided to post 0.2 earlier than I was originally planning.

    0.2, now with a fancy cover and typo fixes.

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  • milo v3
    replied
    Version 0.13 is out, this time it was altering the y splat and adding in stuff like starting the setting chapter and giving more info on how tartaroi work.

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  • milo v3
    replied
    New update. Adding more lore, giving advice on things like starting/max Apocalypse, info on how tartaroi work, revised genius mechanics, tweaks throughout.

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  • TerrorCooper
    replied
    Originally posted by milo v3 View Post
    I could though, I don't know I have enough options for that to work very well at present.
    Why not have specified categories like Size (how large the Temple is) and Integrated (how (un)noticeable the Temple is to those who (don't) know what to look for)?

    Originally posted by milocv3 View Post
    I'm unsure how to handle this, since there aren't societies of Oracles it's hard to make generalizations.
    Yeah, I guess that's to be expected. Kinda hard to form a concrete set of traditions when your 'civilisation' is scattered across multiple different timelines.
    Last edited by TerrorCooper; 01-17-2020, 11:18 AM.

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  • milo v3
    replied
    Originally posted by TerrorCooper View Post
    Maybe the Temple Merit could be changed to (*-*****+), like equivalent Merits from other game-lines?
    I could though, I don't know I have enough options for that to work very well at present.

    Also, how do Oracles view other Splats (be they Major or Minor, Official or Fan-Made)?
    I'm unsure how to handle this, since there aren't societies of Oracles it's hard to make generalizations.

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  • TerrorCooper
    replied
    Maybe the Temple Merit could be changed to (*-*****+), like equivalent Merits from other game-lines? Also, how do Oracles view other Splats (be they Major or Minor, Official or Fan-Made)?

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  • milo v3
    replied
    Originally posted by Raistlin View Post
    Can anyone explain me what are the daemons? do they originate from the oracle or from the deity?
    Daimons are the deities. I might tweak some wordings here and there to make that clearer.

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  • Raistlin
    replied
    Can anyone explain me what are the daemons? do they originate from the oracle or from the deity?

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  • milo v3
    replied
    Okay, time for the first update since it's been three weeks. The link in the first post should now take people to a google drive folder which has the latest version of the pdf, a changelog, and a doc where I'll be chucking any mechanical widgets like miracles/merits/orisons that I develop between the versions.

    One of the big additions is full text on the Theme and Mood of the game rather than just three abbreviated lines, a full flavour write-up for Exemplars rather than just the mechanical information on them, and some example Antagonists. In addition to some mechanical tweaks and adding content like more merits and miracles.

    Please inform me if there are any issues with the folder or documents, or if you have any criticisms of the game.
    Last edited by milo v3; 10-11-2019, 12:06 AM.

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