Hi my question is as the title says.
I am preparing for a changeling one shot in a few weeks but i feel that this question can touch on multiple gamelines.
Initially i was thinking of simply ignoring beats and xp but a lot of mechanics (mainly but not limited to conditions) use beats as ways to incentivise players advancing the story.
So im wondering if there is a way to use beats/xp.
Im thinking allowing it to be spent at any tine instead of between arcs.
Or maybe picking specific places in the one shot when the players can spend them.
Or are there ideas for allowing xp to be spent for temporary advantages?
What have people done in such an instance?
Thank you for your help
I am preparing for a changeling one shot in a few weeks but i feel that this question can touch on multiple gamelines.
Initially i was thinking of simply ignoring beats and xp but a lot of mechanics (mainly but not limited to conditions) use beats as ways to incentivise players advancing the story.
So im wondering if there is a way to use beats/xp.
Im thinking allowing it to be spent at any tine instead of between arcs.
Or maybe picking specific places in the one shot when the players can spend them.
Or are there ideas for allowing xp to be spent for temporary advantages?
What have people done in such an instance?
Thank you for your help
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