So one thing I kind of dislike about RAW, at least when it comes to supernaturals, is that combat can be very very static. I get that for some, it tonally (and realistically) makes sense that big attacks would go through someone rather than actually launching them bodily. And that's cool and good!
However, sometimes you want that Vigor-Punch to deck someone across the room! You want a Claimed to stomp that Werewolf through a floor! And you want that Forces Mage to slap a guy into the next state!
So I was wondering if anyone has ever thought to gussy up combat with more weight and momentum behind blunt-force attacks. There's two ways I can think of that generally make sense to me.
1. Quantify it 100% in the rules with something like an amount of successes or raw damage translating into meters/yards/etc.
or
2. ST-discretion it and generally go abstract. "Oh you're knocked across the room but you can get up and get back in one turn." and stuff like that.
I'd be interested in hearing different players and ST viewpoints on this, as while I probably am an abnormality in "I want big punch man go crunch through wall", I think everyone at some point has dealt with supernatural tackles, force-pushes, or what have you that have sent people flying.
I'd also be interested in hearing how to include more general movement into combat scenarios, including terrain and the environment to make things less static!
However, sometimes you want that Vigor-Punch to deck someone across the room! You want a Claimed to stomp that Werewolf through a floor! And you want that Forces Mage to slap a guy into the next state!
So I was wondering if anyone has ever thought to gussy up combat with more weight and momentum behind blunt-force attacks. There's two ways I can think of that generally make sense to me.
1. Quantify it 100% in the rules with something like an amount of successes or raw damage translating into meters/yards/etc.
or
2. ST-discretion it and generally go abstract. "Oh you're knocked across the room but you can get up and get back in one turn." and stuff like that.
I'd be interested in hearing different players and ST viewpoints on this, as while I probably am an abnormality in "I want big punch man go crunch through wall", I think everyone at some point has dealt with supernatural tackles, force-pushes, or what have you that have sent people flying.
I'd also be interested in hearing how to include more general movement into combat scenarios, including terrain and the environment to make things less static!
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