So just a wild idea that has been buzzing in my head for some time...
Deep in the mythic past of the CofD's, there is Irem, the Nameless Empire. Its existence is a fact- Irem was, Irem is, and Irem will be for all eternity. Perhaps it was a small empire in the ancient middle east. Perhaps it was an all encompassing sorcerous empire. The details aren't clear- but it existed, and its legacy carries up to modern time. Its memory, however, is hazed, devoured by the constant flows of the Ocean of Time and the devious magic of the Shan'iatu. Even if it was confined to North Africa and the surrounding territories, the Arisen would still argue that Irem is still the very pillar of civilization and the source of all cultures- every civilization since Irem owns its existence to the Nameless Empire, and as such, the Arisen are the rightful owners of every relic and every figure created by those civilizations. Is it a cheap propoganda? Sure- but like every good propoganda, there is still a grain of truth for their claims. Irem was indeed a great power in the ancient times, and its impacts (especially because of the Arisen and their service as oracles throughout their broken Descents) can not be denied.
And as such, it is a little wonder that some people may be interested in examining Irem in the time it was still standing. In the time it was not yet Irem.
In the time it was just the Empire.
So one of the things I really liked in 2e was how one could piece out the life in the Empire from the Guilds writeups, both major and minor. Suddenly, the Empire felt alive, and with it came the urge to think about presenting it as an actual setting for the players. Now, considering that Irem, while existing in the context of the CofD, is not an actual "era", I am nto sure if it could be treated as a Dark Era proper- even though that it should be mentioned that most of the Sundered World Era is also not well based in actual facts (as far as we know, there was no Pangaea, after all), but I'm still not sure how such setting should be classified.. Still, how to call such a setting is less of an issue overall- what that important is the content itself, and that brings with it another problem- Irem is, after all, a concept brought from Mummy (well, technically Vampire used it first, but it is not very relevant for the subject)- and as such, it makes sense for the titular characters of this setting to be the protagonists of that game- which means that they should be mummies. The problem is, that the whole point of Irem is that it was the origin of the Arisen- and as such, there should not be mummies in the Empire.
Now, there are all kinds of ways to go around it- for example, you could just throw the words "non linear time!" and use it to justify the eixstence of the Arisen in the Empire- and while there is certainly a way to add actual Arisen into the setting through temporal shenanigans (I won't be suprised if someone were to suggest that the Shan'iatu are in fact mummies of some kind, for example), I prefer to focus on a different aspect of the Empire- that is, the mortal members of the Guilds during the time of Irem. However, even if we were to take this path, there are still many options we could take in order to model those protagonists- we could, perhaps, take the story hook from the Dark Eras Companion and present a "major sorcerer template" for the Empire, to represent the fall of sorcery through the ages. We could perhaps just use sekhem sorcerers, utilyzing the organization rules for Krewes from Geist in order to model the different Guilds of Irem. Maybe we could just use the sorcerer template itself, with perhaps giving some specialization/ affinity based on the Guild to which they belong to...
Wait- mortals who use a form of hedge supernatural powers which depends on the organization to which they belong?
Ah.
That sounds awfully familiar.
So yeah, it may be just because I am a Hunter fan, but something really clicked to me when I thought about it- the idea that we could, perhaps, model the Guilds of the Empire through the lens of Hunter. Again, there are many ways to go around it, from special Sorcery rotes to Mystery Cult Initiations, but I personally find the idea very... fitting. We could treat each of the signature relics of the Guilds as the Endowments that Guild grants to its members as they live and die in the name of its cruel gods. Heck, if you give some thought to it, you may even picture a very appropriate "enemy" which does Guilds may have to deal with during the time of Irem. For example...
[Guild] - [Endowment] - [Enemy]
Maa Kep - Amulets - Demons
Mesen Nebu - Regia - Prometheans
Sesha Hebsu - Texts - Mages
Su Menent - Uter - Bound
Tef Aabhi - Effigies - Spirits
Heck, we can have go with it to the Minor Guilds-
Akhem Urtu - Seba - Eldritch Horrors (void spirits/ idigam/ abyssal entities/ some other kind of starry horrors, maybe even their own unique antagonists)
Kher Minu - ??? (perhaps some primitive form of Advanced Armory) - ??? (not very specilized)
Maar Kherit - Ankhs - Vampires/ Contagious?
Wadget Itja - Vision (an homebrew Endowment I am using for my own Pythian Oracles) - Slashers?
And to this we can add some of my own ideas I had for minor Guilds and cults of the Empire*-
Meten Sekti - Vestments - ??? (a Minor Guild of Weavers which grooms the future rulers, serving as a sister Guild to the Maa Kep to complete the series (I consider the Mesen Nebu as the sister cult of the Tef Aabhi, but if someone has some very cool idea for other sister Guilds for those too we are open for suggestions)
Senu Jadet - ??? - Amkhat/ Fiends (a Minor Guild of Perfumers based around my Temple of Silence as a Canaanite cult which came as a part of the war with the Ki En Gir which serves as temple harlots and masters of cosmetics and temporary beauty)
Nehedjut - Consumption - Relics (barbarian witches that live in the outskrits of Irem and use the powers of the Devourer to consume the works of the Shan'iatu, based around my Maw of the River)
[Traders] - Thaumatech - ??? (I've considered the idea of such a minor Guild which is considered to be lowly due to them not actually creating anything, only giving rise to wealth, and as I have already presented Cheiron's primitive version in my Sundered World expansion there is no reason to not include some version of them also here, especially as being merchants is their schtick)
Cult of Shaddad - Aharanite Sorcery/ Castigations - Vampires/Infernals??? (a shout out to the presentation of Irem back in Vampire's VII supplement, could be used to present the "local Lucifuge")
Credits for the name is for Adrasalieth
And of course, any other ideas for minor Guilds and their like which could be added to explore and expand the culutre of Irem- and we should of course consider some kind of a Slave based compact which is made from the enemies of the Empire, or rogue sorcerer cults/ slasher cabals which deal with forbidden magics, or an expansion of the rest of the Immortal types as Minor Guilds- like how the Kher Minu are "enhanced Eternals" or the Wadget Itja are "enhanced Harvesters". Maybe the Traders could be some "prototype" version of the Patchwork People? Or my version of the Avicii Sutra as "enhanced Reborn"? And what aboud Blood Bathers? Body Thieves? Purified? Visitors? Wardens? Of course, none of them should be immortal RIGHT NOW- but we could use the idea of their theorized immortality in order to design their existence during the Empire's time, as well as connect it to the "missing enemies" which are currently mapped to existing Guilds....
Well, that's what I have in mind- what about you? Any suggestions/ ideas/ advices?
Deep in the mythic past of the CofD's, there is Irem, the Nameless Empire. Its existence is a fact- Irem was, Irem is, and Irem will be for all eternity. Perhaps it was a small empire in the ancient middle east. Perhaps it was an all encompassing sorcerous empire. The details aren't clear- but it existed, and its legacy carries up to modern time. Its memory, however, is hazed, devoured by the constant flows of the Ocean of Time and the devious magic of the Shan'iatu. Even if it was confined to North Africa and the surrounding territories, the Arisen would still argue that Irem is still the very pillar of civilization and the source of all cultures- every civilization since Irem owns its existence to the Nameless Empire, and as such, the Arisen are the rightful owners of every relic and every figure created by those civilizations. Is it a cheap propoganda? Sure- but like every good propoganda, there is still a grain of truth for their claims. Irem was indeed a great power in the ancient times, and its impacts (especially because of the Arisen and their service as oracles throughout their broken Descents) can not be denied.
And as such, it is a little wonder that some people may be interested in examining Irem in the time it was still standing. In the time it was not yet Irem.
In the time it was just the Empire.
So one of the things I really liked in 2e was how one could piece out the life in the Empire from the Guilds writeups, both major and minor. Suddenly, the Empire felt alive, and with it came the urge to think about presenting it as an actual setting for the players. Now, considering that Irem, while existing in the context of the CofD, is not an actual "era", I am nto sure if it could be treated as a Dark Era proper- even though that it should be mentioned that most of the Sundered World Era is also not well based in actual facts (as far as we know, there was no Pangaea, after all), but I'm still not sure how such setting should be classified.. Still, how to call such a setting is less of an issue overall- what that important is the content itself, and that brings with it another problem- Irem is, after all, a concept brought from Mummy (well, technically Vampire used it first, but it is not very relevant for the subject)- and as such, it makes sense for the titular characters of this setting to be the protagonists of that game- which means that they should be mummies. The problem is, that the whole point of Irem is that it was the origin of the Arisen- and as such, there should not be mummies in the Empire.
Now, there are all kinds of ways to go around it- for example, you could just throw the words "non linear time!" and use it to justify the eixstence of the Arisen in the Empire- and while there is certainly a way to add actual Arisen into the setting through temporal shenanigans (I won't be suprised if someone were to suggest that the Shan'iatu are in fact mummies of some kind, for example), I prefer to focus on a different aspect of the Empire- that is, the mortal members of the Guilds during the time of Irem. However, even if we were to take this path, there are still many options we could take in order to model those protagonists- we could, perhaps, take the story hook from the Dark Eras Companion and present a "major sorcerer template" for the Empire, to represent the fall of sorcery through the ages. We could perhaps just use sekhem sorcerers, utilyzing the organization rules for Krewes from Geist in order to model the different Guilds of Irem. Maybe we could just use the sorcerer template itself, with perhaps giving some specialization/ affinity based on the Guild to which they belong to...
Wait- mortals who use a form of hedge supernatural powers which depends on the organization to which they belong?
Ah.
That sounds awfully familiar.
So yeah, it may be just because I am a Hunter fan, but something really clicked to me when I thought about it- the idea that we could, perhaps, model the Guilds of the Empire through the lens of Hunter. Again, there are many ways to go around it, from special Sorcery rotes to Mystery Cult Initiations, but I personally find the idea very... fitting. We could treat each of the signature relics of the Guilds as the Endowments that Guild grants to its members as they live and die in the name of its cruel gods. Heck, if you give some thought to it, you may even picture a very appropriate "enemy" which does Guilds may have to deal with during the time of Irem. For example...
[Guild] - [Endowment] - [Enemy]
Maa Kep - Amulets - Demons
Mesen Nebu - Regia - Prometheans
Sesha Hebsu - Texts - Mages
Su Menent - Uter - Bound
Tef Aabhi - Effigies - Spirits
Heck, we can have go with it to the Minor Guilds-
Akhem Urtu - Seba - Eldritch Horrors (void spirits/ idigam/ abyssal entities/ some other kind of starry horrors, maybe even their own unique antagonists)
Kher Minu - ??? (perhaps some primitive form of Advanced Armory) - ??? (not very specilized)
Maar Kherit - Ankhs - Vampires/ Contagious?
Wadget Itja - Vision (an homebrew Endowment I am using for my own Pythian Oracles) - Slashers?
And to this we can add some of my own ideas I had for minor Guilds and cults of the Empire*-
Meten Sekti - Vestments - ??? (a Minor Guild of Weavers which grooms the future rulers, serving as a sister Guild to the Maa Kep to complete the series (I consider the Mesen Nebu as the sister cult of the Tef Aabhi, but if someone has some very cool idea for other sister Guilds for those too we are open for suggestions)
Senu Jadet - ??? - Amkhat/ Fiends (a Minor Guild of Perfumers based around my Temple of Silence as a Canaanite cult which came as a part of the war with the Ki En Gir which serves as temple harlots and masters of cosmetics and temporary beauty)
Nehedjut - Consumption - Relics (barbarian witches that live in the outskrits of Irem and use the powers of the Devourer to consume the works of the Shan'iatu, based around my Maw of the River)
[Traders] - Thaumatech - ??? (I've considered the idea of such a minor Guild which is considered to be lowly due to them not actually creating anything, only giving rise to wealth, and as I have already presented Cheiron's primitive version in my Sundered World expansion there is no reason to not include some version of them also here, especially as being merchants is their schtick)
Cult of Shaddad - Aharanite Sorcery/ Castigations - Vampires/Infernals??? (a shout out to the presentation of Irem back in Vampire's VII supplement, could be used to present the "local Lucifuge")
Credits for the name is for Adrasalieth
And of course, any other ideas for minor Guilds and their like which could be added to explore and expand the culutre of Irem- and we should of course consider some kind of a Slave based compact which is made from the enemies of the Empire, or rogue sorcerer cults/ slasher cabals which deal with forbidden magics, or an expansion of the rest of the Immortal types as Minor Guilds- like how the Kher Minu are "enhanced Eternals" or the Wadget Itja are "enhanced Harvesters". Maybe the Traders could be some "prototype" version of the Patchwork People? Or my version of the Avicii Sutra as "enhanced Reborn"? And what aboud Blood Bathers? Body Thieves? Purified? Visitors? Wardens? Of course, none of them should be immortal RIGHT NOW- but we could use the idea of their theorized immortality in order to design their existence during the Empire's time, as well as connect it to the "missing enemies" which are currently mapped to existing Guilds....
Well, that's what I have in mind- what about you? Any suggestions/ ideas/ advices?
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