So, due to a complex series of circumstances I ended up basically writing up mechanics for playing a character from the Weather Factory game Cultist Simulator in Chronicles of Darkness.
Now, I know we have more than enough cultists around these parts, but if nothing else Cultist Simulator has a strong atmosphere and thematics to it. Characters begin as something closest to mortal occultists, but through dedication to the secret Principles of the world, and exploration of the Mansus - sometimes called the House of the Sun - which stands in dreams and perhaps service to the Hours, the secret gods which dwell there, they can become rather more than merely mortal.
The core of the thing is playable, but I need ideas for Merits and rituals to flesh it out more, as well as general second opinions on mechanics. I'm more than happy to discuss it here or in the CultSim Discord, and to field ideas.
If you're at all interested, please take a look at the document linked here, and leave comments or posts on the thread.
Now, I know we have more than enough cultists around these parts, but if nothing else Cultist Simulator has a strong atmosphere and thematics to it. Characters begin as something closest to mortal occultists, but through dedication to the secret Principles of the world, and exploration of the Mansus - sometimes called the House of the Sun - which stands in dreams and perhaps service to the Hours, the secret gods which dwell there, they can become rather more than merely mortal.
The core of the thing is playable, but I need ideas for Merits and rituals to flesh it out more, as well as general second opinions on mechanics. I'm more than happy to discuss it here or in the CultSim Discord, and to field ideas.
If you're at all interested, please take a look at the document linked here, and leave comments or posts on the thread.
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