Just an innocuous thread concerning what yall believe to be common, but important misconceptions you find the gamelines to have with trying to get new players. This may also be of help if yall are having trouble trying to sell a game to your players
I'll go first with one I had. When I first started reading mage (2nd edition, never tried first), I ended up thinking the supernal and conflict with seers was the main point of the game. And this confused me considering the supernal was this beyond the Abyss and a "higher" plane that is always a rare thing to be in the Fallen world.
On that last note, it was on the forums when Arcane told me outside context enemy of mage the awakening wasn't the abyss, but the fallen world. That, and re-reading the settings chapter, caused me to finally figure out the obvious truth that the Msyteries were ALL things supernatural n the Fallen world, all for the Wise to discover and research and record. This has made the game a ton more diverse to me, and one I hope to play one day.
I'll go first with one I had. When I first started reading mage (2nd edition, never tried first), I ended up thinking the supernal and conflict with seers was the main point of the game. And this confused me considering the supernal was this beyond the Abyss and a "higher" plane that is always a rare thing to be in the Fallen world.
On that last note, it was on the forums when Arcane told me outside context enemy of mage the awakening wasn't the abyss, but the fallen world. That, and re-reading the settings chapter, caused me to finally figure out the obvious truth that the Msyteries were ALL things supernatural n the Fallen world, all for the Wise to discover and research and record. This has made the game a ton more diverse to me, and one I hope to play one day.
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