Howdy there,
I'm coming to Chronicles of Darkness from a background in Dark Heresy, GURPS High Tech 4th Edition and Phoenix Command Mechanised Combat System. I've been recently working on modernising and adding my own detailed rules to both GURPS and Phoenix Command Mechanised Combat System for military vehicles, since PCMCS has been out of print since the 1990's. Work such as data and research is readily transferrable from one system to another, so I've been working on porting some of the rules and content that I make in those systems over to the Chronicles of Darkness Storyteller System.
I originally started this for my own needs and as a creative exercise, but I'm curious to know if anyone would be interested in using any of this since if there's any demand, I could try to polish it up and put it on Storyteller's Vault as a pay-what-you want sort of affair if anyone feels like they'd get any use out of it, or if anyone has a burning need for armoured vehicles and vehicle mounted weapons right now I could simply show you my rough draft. Or if there are any treadheads here that would like to work on something like it together, I'm open to it.
I derived algorithms based off the damage figures in the books based on the examples included for the weapons and their real-life characteristics, and used those to infer a damage model. The damage model I scaled relative to the book, by extrapolating some figures based off the Core Rulebook and from Armoury 1st Edition. Using a very strictly "by-the-numbers" approach helps to reduce the risk that I might start unintentionally playing favourites and help to keep the tables objective and I can explain more about how I did it.
The rough draft I have is in varying stages of completeness, but I have a few choice excerpts that I'm happy to post if anyone's curious. I have a couple of tanks from different eras already finished, including one from the First World War, then a few choice examples from the Second World War, the early to late Cold War, and the present, and I've also started on other content such as 17th Century Naval Artillery and have detailed mechanics on blackpowder guns, since my players play Changeling: The Lost and plan to do something pirate-themed in the far future.
I'll follow up in a bit with some choice excerpts and explain some of my design decisions and my design process. I'm calling my creation "Gods of Iron" although I developed it under the working title of "Warzone." At this point in time:
Part 4, Ancient Weapons, is on Page 67.
Part 5, Modern Small Arms, is on Page 87.
Part 6, Tactical and Heavy Weaponry, is on Page 117. Breechloading cannons for tanks and other AFVs, are on Page 142.
Part 7, WMDs and nuclear weapons are on Page 169.
Part 8, Vehicles, are on Page 173. Currently, only tanks are filled out.
Permalink To The Content
Click here for the Google Drive link
It's too long to post here, since it's more than 230 pages.
Please note that it's very work in progress at this point and some stuff was cross referenced from 1st Edition, before I got Hurt Locker. I'm slowly overhauling those portions to align with Hurt Locker: specifically, explosions in Gods of Iron work slightly differently, but require a bit more math to work out. These rules can be substituted with Hurt Locker's, with the exception of nuclear weapons, which use their own mechanics.
Please understand this is a rough draft. Some sections are missing or placeholders for future content, the formatting is temporary and there is no fancy decoration nor illustrations, and there may be mistakes or typographical issues. Some weapon stats, namely for the 30mm cannons are temporary, or some balance issues or some temporary values in here that are left over, or some values that may make no sense. I will be working on these as I go to continuously improve the draft, but this represents a snapshot of my current progress.
Any interest or feedback that may help me make a better document is greatly appreciated.
I'm going to include some of my thoughts below in follow-up posts, which should explain some of my design process, which isn't yet in the draft.
Update Log
Due to spam detection I will no longer be editing this post, but I will instead be putting it in follow-ups.
I'm coming to Chronicles of Darkness from a background in Dark Heresy, GURPS High Tech 4th Edition and Phoenix Command Mechanised Combat System. I've been recently working on modernising and adding my own detailed rules to both GURPS and Phoenix Command Mechanised Combat System for military vehicles, since PCMCS has been out of print since the 1990's. Work such as data and research is readily transferrable from one system to another, so I've been working on porting some of the rules and content that I make in those systems over to the Chronicles of Darkness Storyteller System.
I originally started this for my own needs and as a creative exercise, but I'm curious to know if anyone would be interested in using any of this since if there's any demand, I could try to polish it up and put it on Storyteller's Vault as a pay-what-you want sort of affair if anyone feels like they'd get any use out of it, or if anyone has a burning need for armoured vehicles and vehicle mounted weapons right now I could simply show you my rough draft. Or if there are any treadheads here that would like to work on something like it together, I'm open to it.
I derived algorithms based off the damage figures in the books based on the examples included for the weapons and their real-life characteristics, and used those to infer a damage model. The damage model I scaled relative to the book, by extrapolating some figures based off the Core Rulebook and from Armoury 1st Edition. Using a very strictly "by-the-numbers" approach helps to reduce the risk that I might start unintentionally playing favourites and help to keep the tables objective and I can explain more about how I did it.
The rough draft I have is in varying stages of completeness, but I have a few choice excerpts that I'm happy to post if anyone's curious. I have a couple of tanks from different eras already finished, including one from the First World War, then a few choice examples from the Second World War, the early to late Cold War, and the present, and I've also started on other content such as 17th Century Naval Artillery and have detailed mechanics on blackpowder guns, since my players play Changeling: The Lost and plan to do something pirate-themed in the far future.
I'll follow up in a bit with some choice excerpts and explain some of my design decisions and my design process. I'm calling my creation "Gods of Iron" although I developed it under the working title of "Warzone." At this point in time:
Part 4, Ancient Weapons, is on Page 67.
Part 5, Modern Small Arms, is on Page 87.
Part 6, Tactical and Heavy Weaponry, is on Page 117. Breechloading cannons for tanks and other AFVs, are on Page 142.
Part 7, WMDs and nuclear weapons are on Page 169.
Part 8, Vehicles, are on Page 173. Currently, only tanks are filled out.
Permalink To The Content
Click here for the Google Drive link
It's too long to post here, since it's more than 230 pages.
Please note that it's very work in progress at this point and some stuff was cross referenced from 1st Edition, before I got Hurt Locker. I'm slowly overhauling those portions to align with Hurt Locker: specifically, explosions in Gods of Iron work slightly differently, but require a bit more math to work out. These rules can be substituted with Hurt Locker's, with the exception of nuclear weapons, which use their own mechanics.
Please understand this is a rough draft. Some sections are missing or placeholders for future content, the formatting is temporary and there is no fancy decoration nor illustrations, and there may be mistakes or typographical issues. Some weapon stats, namely for the 30mm cannons are temporary, or some balance issues or some temporary values in here that are left over, or some values that may make no sense. I will be working on these as I go to continuously improve the draft, but this represents a snapshot of my current progress.
Any interest or feedback that may help me make a better document is greatly appreciated.
I'm going to include some of my thoughts below in follow-up posts, which should explain some of my design process, which isn't yet in the draft.
Update Log
Due to spam detection I will no longer be editing this post, but I will instead be putting it in follow-ups.
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