In a way, this is the most ambitious project of mine among the Weekly Projects, for it require to analyze the Changing Breeds and rework them, from fluff to mechanics and make sure that everything works ok. My idea is to take the Eco-terrorists which are presented in the book and make them into something.. else. Something which would be more than "we hate civilization" and "our mechanics are built around the ones of other templates". And so, instead of humanity, I present you a new antagonist- the Old Ones.
The Old Ones are presented in the small paragraph in the beginning of the first chapter. They are things which have came from before the First ones, before the very first beasts and man. While they seem to be hinted to be the dinosaurs, it isn't the first time rumors have been proved to be false. For this project's premise, the Old Ones are proto-beasts, things which are natural disasters in physical form. They are chatonic beings, like the Python which sleeps under Delphi or the Nidhog which sits at the bottom of the World's Tree. They are the enemies of all life, gathering cults around them and shape their surroundings.
On the other side, there is humanity, which sometimes mess up with things they shouldn't and harms the world. But in the end, Nature always wins, and if humanity will keep in its destructive way Nature will take care of them by herself. Humanity is not, and never was, a threat for Nature, in the same way that an ant is not a threat to a man. Those Changing Folk who try to stop pollution and fight against the destruction of the landscape do so for humanity's sake. After all, the Changing Breeds exist in order to bridge between humanity and Nature. The Old Ones, however, work against that balance by their very existence, and as such they should be hunted down.
Except of reversing the fluff, mechanics will also be updates. breeds will be turned into a real X splat so all of the changing breeds will feel like they belong to the same template, and accords may be changed a little. Virtue and Vice may be replaced with something which represent their inner beasts, and so does Harmony and Feral Heart. Favors and Aspects will be reworked, especially Beast's Magic and those which allow buying Gifts and/or Numina which will be replaced in a new "sorcery system". Connections to the Shadow and the spirit world, both mechanically and fluff, will be removed, making the changing breeds based purely in the world of flesh. Forms will also be fixed, although that is in the bottom of the list.
Oh- and anyone who wish to join and contribute is welcomed. Really. Anyone. Anyone?..
so... what do you think? (..anyone?..)
The Old Ones are presented in the small paragraph in the beginning of the first chapter. They are things which have came from before the First ones, before the very first beasts and man. While they seem to be hinted to be the dinosaurs, it isn't the first time rumors have been proved to be false. For this project's premise, the Old Ones are proto-beasts, things which are natural disasters in physical form. They are chatonic beings, like the Python which sleeps under Delphi or the Nidhog which sits at the bottom of the World's Tree. They are the enemies of all life, gathering cults around them and shape their surroundings.
On the other side, there is humanity, which sometimes mess up with things they shouldn't and harms the world. But in the end, Nature always wins, and if humanity will keep in its destructive way Nature will take care of them by herself. Humanity is not, and never was, a threat for Nature, in the same way that an ant is not a threat to a man. Those Changing Folk who try to stop pollution and fight against the destruction of the landscape do so for humanity's sake. After all, the Changing Breeds exist in order to bridge between humanity and Nature. The Old Ones, however, work against that balance by their very existence, and as such they should be hunted down.
Except of reversing the fluff, mechanics will also be updates. breeds will be turned into a real X splat so all of the changing breeds will feel like they belong to the same template, and accords may be changed a little. Virtue and Vice may be replaced with something which represent their inner beasts, and so does Harmony and Feral Heart. Favors and Aspects will be reworked, especially Beast's Magic and those which allow buying Gifts and/or Numina which will be replaced in a new "sorcery system". Connections to the Shadow and the spirit world, both mechanically and fluff, will be removed, making the changing breeds based purely in the world of flesh. Forms will also be fixed, although that is in the bottom of the list.
Oh- and anyone who wish to join and contribute is welcomed. Really. Anyone. Anyone?..
so... what do you think? (..anyone?..)
Comment