I would make the 9- or 8-again rule depend wholly on the size of the crowd, instead of altering the game's assumption that the only degrees of success are Success and Exceptional Success. Also, the Paradox modifier will only come into play if the mage does something supernaturally obvious. If a Fate mage is keeping themselves safe by making guns pointed at her jam, then there won't be a Paradox modifier.
I'd also argue that the dice pool should be based on Manipulation rather than Presence, since in most cases a hunter will be lying to the crowd about the mage. Telling the truth would more likely result in the crowd saying "Whoa, this crazy lady keeps calling that guy a witch. We'd better stay out of this."
I'd also argue that the dice pool should be based on Manipulation rather than Presence, since in most cases a hunter will be lying to the crowd about the mage. Telling the truth would more likely result in the crowd saying "Whoa, this crazy lady keeps calling that guy a witch. We'd better stay out of this."
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