Halfway through writing my fansplat Irin: The Watchful I realized I was quite dissatisfied with where things were going. Themes were getting muddled, ideas were growing extremely cumbersome, and I had some kind of weird 1e/2e hybridization going on. Suffice to say, it was going nowhere fast and it needed an overhaul. I spent some time thinking on what I really needed to focus on, thematically, and have been rewriting the whole thing. I'm not done yet; as a matter of fact, I'm not even close to where I was in my first version, but I'm catching up fast and I hope the end result will be a whole lot better than it was originally going to be.
There will be references to a few new mechanics in these early pieces, most notably Maxims, Exousia, and Temptation. Without getting too far into the semantics or the fluff, think of Maxims as a combination of the Arisen Pillars, and Uratha Renown. Exousia is the new Integrity-equivalent, measuring the connection of the Announced to the Divine Fire and how much leeway they possess in terms of action. Temptation is a condition similar to Torment, wherein the Announced tends to fall back on their obsessions and baser urges.
Introduction
Chapter 1: Genesis
There will be references to a few new mechanics in these early pieces, most notably Maxims, Exousia, and Temptation. Without getting too far into the semantics or the fluff, think of Maxims as a combination of the Arisen Pillars, and Uratha Renown. Exousia is the new Integrity-equivalent, measuring the connection of the Announced to the Divine Fire and how much leeway they possess in terms of action. Temptation is a condition similar to Torment, wherein the Announced tends to fall back on their obsessions and baser urges.
Introduction
You were meant for something.
That’s what your parents always told you; that you were meant for great things. They never doubted, they always knew, and they treated you like the world rested on your shoulders. The expectations were enormous, but so was the drive. Your obsession mounted into something sublime, and your soul burned.
Humanity has always been drawn to stories of the divine made manifest. Those stories captivate our imagination- the idea of the sublime being close enough to touch, for a divinity to feel as you’ve felt. It is a compelling idea, especially when it takes beings unapproachable and untouchable in their perfection and makes them a little more human. But there’s one thing more compelling than a god slumming it for a while with the mortals- and that’s a god who chooses to stay.
Word made Flesh
In this game, you play one of the Irin- born of a human mother and Announced by an angelic being; you were born for a purpose within the World of Darkness. The Irin, commonly known as Angels, the Luminous, or the Announced, have no idea what they are meant for- only that purpose and destiny are expected of them. Upon becoming aware of their nature, and experiencing it for the first time in Confirmation, it is impressed upon them that in spite of the lofty promises proceeding their birth they have only a single purpose: to bear witness. You don’t know what that means, or what is expected of you, save for that it is not your place to participate, only observe. Will you obey the dictates of heaven? Will you choose to hurry destiny along? Or will you throw yourself headlong into the world? Purpose or no purpose, you’re part of it, and that can’t be helped.
Whatever this means to your character, in Irin: The Announced you are a divinity born into the mortal realm, possessed entirely of free will- but bound in chains forged in the very furnaces of creation. You can feel Divine Fire roaring in your blood, you can hear the universe singing joyfully in your presence, you can wander the limitless light of realms rarely reached by man- and you’re asked to stay quiet, to watch attentively, and above all, obey. The ancient world knew of the Irin- legends are told of them. The Sumerians remember demigod sages, the Apkallu, who taught them of civilization. The Saptarishi are revered in Hindu and Vedic texts as messengers and teachers from Brahma. And then, there are their noble forebears- the Grigori. The Book of Enoch is sacred among the Irin, and forms the basis of much of their culture. Ultimately, its story is one they can all relate to. Fulfill your purpose- observe and obey -or, act. Instead of living adjacent to the world, live within it.
But to be Irin is to be born apart from humanity. For years, you can pretend to be human but everyone, including your parents, knows that there’s more to you. Pyros burns in your blood, the light of Glory shines through your pores whether you want it to or not. Unlike the wandering Prometheans, the Pyros in the Irin doesn’t incite the fear of the outsider, but a reverence of the divine. It isn’t the enraged terror of an obsessed bigot, but the fervor of worship. For beings that are not typically supposed to attract attention, the Fire still calls out to any who are willing to see it. The heat of the Fire runs through their emotions- towering rages, fierce passions, and all-consuming sorrow -these emotions often lead to rash action, and rash action is often rebellion. The Irin would do well to remember the end of the Grigori- not a fall from grace, but unending chastisement. Endless castigation in the depths of the Pleroma.
Theme: The Price of Choice
Everyone makes choices, and everyone has to live with them, but for the Irin these choices can come with a little more weight and a lot more regret than those most people have to deal with. Adam and Eve chose to eat the fruit- and for that they were expelled from Eden. The Grigori chose to abandon duty for love, and then had to watch as all of their work was torn asunder. An Irin can choose to respect the power and authority they have been given, or abuse it. And in abusing it, they can wrap themselves in chains.
Choices have unintended consequences- and the power of the Irin means that for as high as they rise, they have that much further they can fall.
Mood: Frustrated Pride
Make no mistake about it, the Irin are divine. Fallible, and totally capable of being as screwed up as the next person, if not more so, but still divine. And there’s nothing they can really do to acknowledge that. The awe and terror experienced when viewing the true form of the Irin can be lethal; their powers can- pushed to their limits -level towns. Any joy they could feel by making use of the full extent their abilities is curtailed by the fear of what will happen if they unintentionally abuse them. All that power, all that potential, and they are expected to squander it on trivial matters- it’s easy to see how frustration builds. That is, of course, only if they’re unwilling to pay the price that comes from satisfying their need to be recognized for who, or what, they are.
Angels, Angels, Angels
Many, many entities have been called angels in the World of Darkness. It’s really not that hard- bear a message have wings, express divine power and majesty. Some spirits of the Shadow, especially those of Virtues, can be confused with angels.
Someone always knows the Irin is coming, even before they are born. They are the Announced; their birth is heralded in the stars, the vaults and flames of heaven dance joyfully when it occurs. However, that is not to say that things are of such obvious pomp and recognition on earth. It is possible that the Irin was Announced by a qashmal in its full glory using some of the more… dramatic Numina at its disposal. It is possible that they were the result of Pyros triggering a spontaneous pregnancy, or that their parents always knew what they were and with both fear and admiration prepared them for their eventual Confirmation.
The default assumption of the setting, however, calls for something subtler. A lesser qashmal in a mortal mask makes an off-handed comment about the future child that lights a spark in a parent’s eye, instilling a powerful imperative that will drive the child to Confirmation. An overheard conversation on the bus inspires a couple to pour everything into conceiving. There are endless, subtle means for the Principle’s most trustworthy servants to accomplish their mission, and trigger the birth of an Irin. But the qashmallim don’t choose to who they appear, and if they are unequipped- whether by power or by knowledge -they can make mistakes. Perhaps a few too many Irin are simply the result of a bumbling qashmal, and their missions cannot be altered or reattempted. The Principle works with what it has.
Whatever the circumstance, the Annunciation often colors how, and by whom, the child is raised- it affects expectations, demands, and even parenting styles. Some parents, obsessing over a potential ‘perfect child’ will press the Announced into higher and higher standards of excellence. Some, fearful of the child’s possible divinity, will be cold and distant- afraid of what could happen when their Glory begins to shine through. Some, resentful of the eventual importance of their child, will even be abusive. All these things will eventually affect how the child will come to see the world- and may even influence their Confirmation.
The Shedim
The Principle is one- Divine Fire is Divine Fire, but it’s expression is different from manifestation to manifestation. Qashmallim for Azoth- the drive of creation; the desperate obsessive power of imagination, emotion, and the human spirit. To interact, connect, and relate to others. Azoth is life- evolutionary, transformative. It unites, it binds, it makes whole. On the other hand, there’s Flux. Where Azoth leads to union, Flux is ever changing- chaotic, sluggish in its gathering but full of the might of entropy. It is transformation through destruction, through breaking things down. It is the great divider.
And just like Azoth, it has its Announced.
Called the Shedim, their lives and powers are often rather different from Announced born of Azoth and watched over by qashmallim. Instead, the Shedim can hope for the baleful gaze of the lilithim. Normally, these characters would make an easy opposing faction for the protagonists- but I would prefer for playing a Shedim to be as valid an option as playing an Irin. So, for those of you who want to play destroying angels and those who hold the key of the Pit tight in their grasp- sit tight. The Shedim still follow many of the same rules as the Irin, but with a few twists, so we’ll be covering them first.
Confirmation
It is perhaps fitting that changing from simply a human with an unusual prenatal history into one of the Irin is a matter of choice and obsession. Everyone wants excellence- to push themselves past simply good and into greatness. Overachievers, perfectionists, individuals with abiding obsessions- all of these are often states analogous to a budding Irin. Something- be it pride, desperation, need, or a cause -requires an individual to give more than their all, to engage in a truly Herculean effort. Whatever the motivator is, it is deeply personal, unyielding, and full of intense hunger and desperation. This can be invigorating, sublime, or utterly traumatizing and horrific.
The athlete who pushes themselves farther than they believe or know they can endure might suddenly feel the Pyros burning within their chest, Glory coalescing around them. They perform beyond admirably, and exult in their success. For a brief moment, they are a god on the field, and everyone can see it.
The musician is living paycheck to paycheck on small gigs, and then suddenly something clicks and they sing with the voice of an angel. The crowd is so stunned, that they are totally silent until the performance ends- and then they roar. Afterwards, they speak of how the spotlight behind the band seemed to give the musician a halo- but there was no spotlight.
The student whose parents have great expectations stares blankly at an exam, until suddenly in a fit of inspiration he writes two flawless booklets full of an essay so powerful that their teacher feels a need to discuss it in class. The words are beautiful; every so often a teacher will take it from the drawer where exams are stored and read it, just to enjoy the words.
A soldier in combat finds himself and his buddies ambushed. In absolute need to get away and protect his comrades, he can feel Pyros turning his blood to steam- and then nothing. His next memory of being surrounded by scorched earth, the smell of burning flesh and his buddies dead; apparently of sheer terror.
A teenager trying to explain herself to her parents is met with nothing but abuse and intolerance. She needs them to see, and they do. Glory burns through their minds, and they fall to the ground, screaming prayers until they die.
A husband desperate to see his wife and child through a troubling birth insists on staying with her. The fire burns through her and the infant. The child is born with a terrible fever, and later dies. The wife finds herself eternally cold once the Pyros runs its course. She spends most days in bed, loss making her cold inside and out.
Creator and Created
Should one of the Created who has studied the Fire, and knows of the possibility of modern Demiurges, ever run into one of the Announced they will notice some rather disturbing similarities. The process that allows a Demiurge to harness Pyros to create a Promethean, and that which transfigures the Announced is in many ways identical. The only difference is, the kind of obsession that drives a man to try and create life ultimately ends with success, but that which drives the Announced remains. A Demiurge gets a foot in the door to get just enough Pyros to make a life, and then the passion that gave them the metaphysical leverage to force the door open in the first place dissipates, slamming it closed. Announced fling the door wide open, and step through.
Purpose
The Confirmation is the first taste of glory for the Irin, and the only example of it intended to be for themselves to revel and enjoy- Divine Fire hitched (for the first and only time) wholly to their will. After the Confirmation they receive a vision, which if they ever manage to track down one of the qashmallim to ask about, is supposedly directly from the Principle. They are given the basic commands that help guide responsible use of their authority relating to their purpose, and a basic mission- something to which they can bear witness. The Irin, heralds of Azoth, are meant to heal, to build up, to guide, to make whole. But they are also meant to punish those who would misuse the Divine Fire, offer warnings, and scourge the unworthy- even if the Principle’s idea of what is ‘unworthy’ is rather idiosyncratic. The Shedim, masters of Flux, are agents of punishment and entropy, of chaos temptation and torment. They scourge the souls of the righteous to test them, they tear down the unworthy to keep the profane from the divine. And they often hate themselves for it.
Regardless, the Announced are universally given knowledge that something will happen. Details on who, why, when, where, and how can be sketchy- with information too detailed and focused to discern anything, or too broad to be of much use. It is often cryptic, usually symbolic- a riddle of destiny to be untangled. Regardless, the Irin must figure out what it is they are to witness, let it come to pass, and then act as they will in the aftermath of the event. What the Irin witness and observe are often horrifying in their scope, or barely trivial. What matters is what is expected of them. An Irin may be called to murder an adulterer for reasons known only to the Principle, or stand by and watch as a drunk driver tears a hole through a family. The Principle’s motives, agenda, and direction are ineffable, and inscrutable. The temptation to let punishments for crimes the Irin can’t comprehend slide, or prevent a disaster from occurring. Every Irin, almost without exception, will stand against the tide at some point in their long lives.
Maybe, they’ll punish someone ‘sufficiently’ but the Principle calls for increasingly harsh responses- mounting from the unsettling to the outright horrific. Maybe they are expected to stand by and let some disaster occur, and they simply will not allow it to come to pass. The Principle does not like to be disobeyed, but it is also the ultimate executor of free will, and choice. It is self-determination and predestination rolled into one, and it cannot take away freedom that hasn’t been surrendered. So when the Irin defy their master, they begin to see the divine plan fall apart. A mission can only be undertaken once, regardless of result. The Irin abusing their authority to act against the Principle will start to see tragedy in the situation. Little acts of subversion will trigger misfortune for people who could really do without it, greater acts of sabotage could mean the death of innocent bystanders. Outright defiance could lead to true disaster. The Irin must, therefore, weigh every possibility when making a judgment call. Most only defy the Principle in the most dire of circumstances.
Some study the disasters, try to figure out the logic in the Principle’s plans, or determine how to curb their damage. Some build vast social networks, enabling them to enact the will of the Principle without getting their hands dirty. And some will even manipulate the world around their mission, so that it has no choice but to change its parameters to fit their will. In the end, it is about finding a medium- most likely not at all happy -between what you want, and the desires of an unknowable god. Between the freedom to use your power, and the wisdom to not abuse it- so much of modern fiction has to deal with when an authority may have a point, and when it is better to question it. And the Irin have to wonder; can they go beyond their calling? Their power is rarely matched among the other creatures of the World of Darkness- they could be an avenger, a hero. They could right wrongs and uproot corruption. They could be a god or a saint among men, or simply take what they want with all the backing and might of a divine agent. And the most enterprising of all seek to understand the Principle’s alien mind- if it has one. If they can figure out what mission will come next, and why, then they can intervene and enact the Principle’s will without the need for tragedy. The choice, in the end, is ultimately theirs.
Communion
The Irin all have a complicated relationship to the divine. It touched their lives in impossible ways during the Confirmation, and continues to influence them through their sometimes very long lives with missions and the chains of authority inherent to Exousia. The Irin chafe at their manacles- they want to be free, but they never can be, because no mere servant of the divine can actually plead their case to it… or can they? The Irin pursue Confirmation because it is the only way out of being slavishly obedient for the rest of their lives. Very few Irin have reached Communion with the divine, but rumor has it those that have are unbound- limitless. Truly divine, truly immortal, and a free agent in the universe. No one is quite sure how to pursue it, but all of the Irin Sects have some opinion on it, and many actively seek it out.
Inspiration
Literature: Something More Than Night by Ian Tregellis. A dead Archangel leads to a noir mystery novel. Bayliss makes a wonderful qashmal and Molly an excellent Irin, fresh to the supernatural world. One of the key codifiers of ideas in this text, especially when it comes to the Pleroma and the metaphysical sanctuaries called Magisteriums.
The Golem & The Jinni by Helene Wecker. An atmospheric piece in 19th Century New York, a Golem and a Jinni (Who could just as easily be a very confused Irin) end up meeting and striking up an unusual friendship. The Jinni in particular is an excellent portrait of the frustration and passion of the Irin.
Horns by Joe Hill. While slightly more evocative of the Fiends of the Inferno, Ig Perrish could just as easily be an Irin with a slightly more demonic form. There are also the Shedim to consider. Tortured and tormented by the changes that have come over him, Ig’s search for the truth ends up costing him dearly.
Angelology by Danielle Trussoni. Demonstrates evocatively the duality of the Irin; mixed sublime beauty and nightmarish terror. The angels presented in this book, technically closer to the Nephilim than the Grigori, are beautiful, prideful, passionate, and monstrous. An example of the Irin at their worst.
Film: The Prophecy Directed and Written by Gregory Widen. Some of the most terrifying angels ever put to film; Christopher Walken’s Gabriel is a driven, horrifying antagonist who wants to win at all costs. If God still speaks to him, he isn’t listening. An excellent example of how to do an Irin antagonist.
The Hunchback of Notre Dame as envisioned by Disney. While it certainly helps that the Latin mass is ever-present in the film, and religious imagery is used continuously- the biggest qualifier is the characters themselves. All of them have powerful fixations, most notably Frollo and Quasimodo, but other characters also possess them to a lesser degree. Esmeralda’s passion for justice could easily be the fervor of a Malakim, while Frollo presents as a particularly ruthless, entitled, and horrifying Elohim.
Television: Dominion on Syfy. A loose sequel to the movie Legion, the higher angels presented who can take human form under their own power (Not counting Michael, Gabriel, or Uriel) are pretty good examples of the Irin. Most just want to live in peace and are impossible to differentiate from regular humans until they bring out the wings.
Other: The Book of Enoch. Read it, know it. The quintessential story of the Irin, the compelling characters of the Grigori form a huge portion of the inspiration for the Irin, and grace much of their lore and culture.
Barlowe’s Inferno by Wayne Barlowe. A visionary fantasy, science fiction, and horror artist, his visions of hell and its inhabitants are unique, grotesque, and strangely beautiful. While his body of work doesn’t have a specific influence on this game, the aesthetic of the work is incredibly useful for getting ideas for the Celestial Forms of the characters, the wide vistas of Sheol and the Pleroma, or their varied and fascinating antagonists. This is what the penitentes see in their dreams. Remember that.
That’s what your parents always told you; that you were meant for great things. They never doubted, they always knew, and they treated you like the world rested on your shoulders. The expectations were enormous, but so was the drive. Your obsession mounted into something sublime, and your soul burned.
Humanity has always been drawn to stories of the divine made manifest. Those stories captivate our imagination- the idea of the sublime being close enough to touch, for a divinity to feel as you’ve felt. It is a compelling idea, especially when it takes beings unapproachable and untouchable in their perfection and makes them a little more human. But there’s one thing more compelling than a god slumming it for a while with the mortals- and that’s a god who chooses to stay.
Word made Flesh
In this game, you play one of the Irin- born of a human mother and Announced by an angelic being; you were born for a purpose within the World of Darkness. The Irin, commonly known as Angels, the Luminous, or the Announced, have no idea what they are meant for- only that purpose and destiny are expected of them. Upon becoming aware of their nature, and experiencing it for the first time in Confirmation, it is impressed upon them that in spite of the lofty promises proceeding their birth they have only a single purpose: to bear witness. You don’t know what that means, or what is expected of you, save for that it is not your place to participate, only observe. Will you obey the dictates of heaven? Will you choose to hurry destiny along? Or will you throw yourself headlong into the world? Purpose or no purpose, you’re part of it, and that can’t be helped.
Whatever this means to your character, in Irin: The Announced you are a divinity born into the mortal realm, possessed entirely of free will- but bound in chains forged in the very furnaces of creation. You can feel Divine Fire roaring in your blood, you can hear the universe singing joyfully in your presence, you can wander the limitless light of realms rarely reached by man- and you’re asked to stay quiet, to watch attentively, and above all, obey. The ancient world knew of the Irin- legends are told of them. The Sumerians remember demigod sages, the Apkallu, who taught them of civilization. The Saptarishi are revered in Hindu and Vedic texts as messengers and teachers from Brahma. And then, there are their noble forebears- the Grigori. The Book of Enoch is sacred among the Irin, and forms the basis of much of their culture. Ultimately, its story is one they can all relate to. Fulfill your purpose- observe and obey -or, act. Instead of living adjacent to the world, live within it.
But to be Irin is to be born apart from humanity. For years, you can pretend to be human but everyone, including your parents, knows that there’s more to you. Pyros burns in your blood, the light of Glory shines through your pores whether you want it to or not. Unlike the wandering Prometheans, the Pyros in the Irin doesn’t incite the fear of the outsider, but a reverence of the divine. It isn’t the enraged terror of an obsessed bigot, but the fervor of worship. For beings that are not typically supposed to attract attention, the Fire still calls out to any who are willing to see it. The heat of the Fire runs through their emotions- towering rages, fierce passions, and all-consuming sorrow -these emotions often lead to rash action, and rash action is often rebellion. The Irin would do well to remember the end of the Grigori- not a fall from grace, but unending chastisement. Endless castigation in the depths of the Pleroma.
Theme: The Price of Choice
Everyone makes choices, and everyone has to live with them, but for the Irin these choices can come with a little more weight and a lot more regret than those most people have to deal with. Adam and Eve chose to eat the fruit- and for that they were expelled from Eden. The Grigori chose to abandon duty for love, and then had to watch as all of their work was torn asunder. An Irin can choose to respect the power and authority they have been given, or abuse it. And in abusing it, they can wrap themselves in chains.
Choices have unintended consequences- and the power of the Irin means that for as high as they rise, they have that much further they can fall.
Mood: Frustrated Pride
Make no mistake about it, the Irin are divine. Fallible, and totally capable of being as screwed up as the next person, if not more so, but still divine. And there’s nothing they can really do to acknowledge that. The awe and terror experienced when viewing the true form of the Irin can be lethal; their powers can- pushed to their limits -level towns. Any joy they could feel by making use of the full extent their abilities is curtailed by the fear of what will happen if they unintentionally abuse them. All that power, all that potential, and they are expected to squander it on trivial matters- it’s easy to see how frustration builds. That is, of course, only if they’re unwilling to pay the price that comes from satisfying their need to be recognized for who, or what, they are.
Angels, Angels, Angels
Many, many entities have been called angels in the World of Darkness. It’s really not that hard- bear a message have wings, express divine power and majesty. Some spirits of the Shadow, especially those of Virtues, can be confused with angels.
- The biomechanical horrors of the God-Machine often build off of popular ideas and images of angels, and for all intents and purposes fulfill the purpose and often the description of an angel to a tee.
- The Empyrean Angels mentioned briefly in World of Darkness: Inferno are called angels, mostly because they are the exact opposites of the Fiends of the Inferno. Not a whole lot is known about them other than that they exist. An alternative name for them used in this text will be Messengers.
- Some of the Geists who bond with Sin-Eaters believe themselves to be angels.
- Mages who Awaken to the Watchtower of the Golden Key speak of the living symbols of Forces and Prime- the Supernal Seraphim and Cherubim. In the Temenos, it’s possible to find just about any being dreamt of by humanity, and that would include angels.
- Some of the True Fae may take the image of angels or craft Changelings in that shape. Some folklore says that the Fae are actually angels too evil for Heaven and too mad for Hell.
- Finally, there are the qashmallim that Prometheans often encounter. These are the angels we’ll most concern ourselves with, as these are also the same angels that presage, and often cause, the birth of the Irin.
Someone always knows the Irin is coming, even before they are born. They are the Announced; their birth is heralded in the stars, the vaults and flames of heaven dance joyfully when it occurs. However, that is not to say that things are of such obvious pomp and recognition on earth. It is possible that the Irin was Announced by a qashmal in its full glory using some of the more… dramatic Numina at its disposal. It is possible that they were the result of Pyros triggering a spontaneous pregnancy, or that their parents always knew what they were and with both fear and admiration prepared them for their eventual Confirmation.
The default assumption of the setting, however, calls for something subtler. A lesser qashmal in a mortal mask makes an off-handed comment about the future child that lights a spark in a parent’s eye, instilling a powerful imperative that will drive the child to Confirmation. An overheard conversation on the bus inspires a couple to pour everything into conceiving. There are endless, subtle means for the Principle’s most trustworthy servants to accomplish their mission, and trigger the birth of an Irin. But the qashmallim don’t choose to who they appear, and if they are unequipped- whether by power or by knowledge -they can make mistakes. Perhaps a few too many Irin are simply the result of a bumbling qashmal, and their missions cannot be altered or reattempted. The Principle works with what it has.
Whatever the circumstance, the Annunciation often colors how, and by whom, the child is raised- it affects expectations, demands, and even parenting styles. Some parents, obsessing over a potential ‘perfect child’ will press the Announced into higher and higher standards of excellence. Some, fearful of the child’s possible divinity, will be cold and distant- afraid of what could happen when their Glory begins to shine through. Some, resentful of the eventual importance of their child, will even be abusive. All these things will eventually affect how the child will come to see the world- and may even influence their Confirmation.
The Shedim
The Principle is one- Divine Fire is Divine Fire, but it’s expression is different from manifestation to manifestation. Qashmallim for Azoth- the drive of creation; the desperate obsessive power of imagination, emotion, and the human spirit. To interact, connect, and relate to others. Azoth is life- evolutionary, transformative. It unites, it binds, it makes whole. On the other hand, there’s Flux. Where Azoth leads to union, Flux is ever changing- chaotic, sluggish in its gathering but full of the might of entropy. It is transformation through destruction, through breaking things down. It is the great divider.
And just like Azoth, it has its Announced.
Called the Shedim, their lives and powers are often rather different from Announced born of Azoth and watched over by qashmallim. Instead, the Shedim can hope for the baleful gaze of the lilithim. Normally, these characters would make an easy opposing faction for the protagonists- but I would prefer for playing a Shedim to be as valid an option as playing an Irin. So, for those of you who want to play destroying angels and those who hold the key of the Pit tight in their grasp- sit tight. The Shedim still follow many of the same rules as the Irin, but with a few twists, so we’ll be covering them first.
Confirmation
It is perhaps fitting that changing from simply a human with an unusual prenatal history into one of the Irin is a matter of choice and obsession. Everyone wants excellence- to push themselves past simply good and into greatness. Overachievers, perfectionists, individuals with abiding obsessions- all of these are often states analogous to a budding Irin. Something- be it pride, desperation, need, or a cause -requires an individual to give more than their all, to engage in a truly Herculean effort. Whatever the motivator is, it is deeply personal, unyielding, and full of intense hunger and desperation. This can be invigorating, sublime, or utterly traumatizing and horrific.
The athlete who pushes themselves farther than they believe or know they can endure might suddenly feel the Pyros burning within their chest, Glory coalescing around them. They perform beyond admirably, and exult in their success. For a brief moment, they are a god on the field, and everyone can see it.
The musician is living paycheck to paycheck on small gigs, and then suddenly something clicks and they sing with the voice of an angel. The crowd is so stunned, that they are totally silent until the performance ends- and then they roar. Afterwards, they speak of how the spotlight behind the band seemed to give the musician a halo- but there was no spotlight.
The student whose parents have great expectations stares blankly at an exam, until suddenly in a fit of inspiration he writes two flawless booklets full of an essay so powerful that their teacher feels a need to discuss it in class. The words are beautiful; every so often a teacher will take it from the drawer where exams are stored and read it, just to enjoy the words.
A soldier in combat finds himself and his buddies ambushed. In absolute need to get away and protect his comrades, he can feel Pyros turning his blood to steam- and then nothing. His next memory of being surrounded by scorched earth, the smell of burning flesh and his buddies dead; apparently of sheer terror.
A teenager trying to explain herself to her parents is met with nothing but abuse and intolerance. She needs them to see, and they do. Glory burns through their minds, and they fall to the ground, screaming prayers until they die.
A husband desperate to see his wife and child through a troubling birth insists on staying with her. The fire burns through her and the infant. The child is born with a terrible fever, and later dies. The wife finds herself eternally cold once the Pyros runs its course. She spends most days in bed, loss making her cold inside and out.
Creator and Created
Should one of the Created who has studied the Fire, and knows of the possibility of modern Demiurges, ever run into one of the Announced they will notice some rather disturbing similarities. The process that allows a Demiurge to harness Pyros to create a Promethean, and that which transfigures the Announced is in many ways identical. The only difference is, the kind of obsession that drives a man to try and create life ultimately ends with success, but that which drives the Announced remains. A Demiurge gets a foot in the door to get just enough Pyros to make a life, and then the passion that gave them the metaphysical leverage to force the door open in the first place dissipates, slamming it closed. Announced fling the door wide open, and step through.
Purpose
The Confirmation is the first taste of glory for the Irin, and the only example of it intended to be for themselves to revel and enjoy- Divine Fire hitched (for the first and only time) wholly to their will. After the Confirmation they receive a vision, which if they ever manage to track down one of the qashmallim to ask about, is supposedly directly from the Principle. They are given the basic commands that help guide responsible use of their authority relating to their purpose, and a basic mission- something to which they can bear witness. The Irin, heralds of Azoth, are meant to heal, to build up, to guide, to make whole. But they are also meant to punish those who would misuse the Divine Fire, offer warnings, and scourge the unworthy- even if the Principle’s idea of what is ‘unworthy’ is rather idiosyncratic. The Shedim, masters of Flux, are agents of punishment and entropy, of chaos temptation and torment. They scourge the souls of the righteous to test them, they tear down the unworthy to keep the profane from the divine. And they often hate themselves for it.
Regardless, the Announced are universally given knowledge that something will happen. Details on who, why, when, where, and how can be sketchy- with information too detailed and focused to discern anything, or too broad to be of much use. It is often cryptic, usually symbolic- a riddle of destiny to be untangled. Regardless, the Irin must figure out what it is they are to witness, let it come to pass, and then act as they will in the aftermath of the event. What the Irin witness and observe are often horrifying in their scope, or barely trivial. What matters is what is expected of them. An Irin may be called to murder an adulterer for reasons known only to the Principle, or stand by and watch as a drunk driver tears a hole through a family. The Principle’s motives, agenda, and direction are ineffable, and inscrutable. The temptation to let punishments for crimes the Irin can’t comprehend slide, or prevent a disaster from occurring. Every Irin, almost without exception, will stand against the tide at some point in their long lives.
Maybe, they’ll punish someone ‘sufficiently’ but the Principle calls for increasingly harsh responses- mounting from the unsettling to the outright horrific. Maybe they are expected to stand by and let some disaster occur, and they simply will not allow it to come to pass. The Principle does not like to be disobeyed, but it is also the ultimate executor of free will, and choice. It is self-determination and predestination rolled into one, and it cannot take away freedom that hasn’t been surrendered. So when the Irin defy their master, they begin to see the divine plan fall apart. A mission can only be undertaken once, regardless of result. The Irin abusing their authority to act against the Principle will start to see tragedy in the situation. Little acts of subversion will trigger misfortune for people who could really do without it, greater acts of sabotage could mean the death of innocent bystanders. Outright defiance could lead to true disaster. The Irin must, therefore, weigh every possibility when making a judgment call. Most only defy the Principle in the most dire of circumstances.
Some study the disasters, try to figure out the logic in the Principle’s plans, or determine how to curb their damage. Some build vast social networks, enabling them to enact the will of the Principle without getting their hands dirty. And some will even manipulate the world around their mission, so that it has no choice but to change its parameters to fit their will. In the end, it is about finding a medium- most likely not at all happy -between what you want, and the desires of an unknowable god. Between the freedom to use your power, and the wisdom to not abuse it- so much of modern fiction has to deal with when an authority may have a point, and when it is better to question it. And the Irin have to wonder; can they go beyond their calling? Their power is rarely matched among the other creatures of the World of Darkness- they could be an avenger, a hero. They could right wrongs and uproot corruption. They could be a god or a saint among men, or simply take what they want with all the backing and might of a divine agent. And the most enterprising of all seek to understand the Principle’s alien mind- if it has one. If they can figure out what mission will come next, and why, then they can intervene and enact the Principle’s will without the need for tragedy. The choice, in the end, is ultimately theirs.
Communion
The Irin all have a complicated relationship to the divine. It touched their lives in impossible ways during the Confirmation, and continues to influence them through their sometimes very long lives with missions and the chains of authority inherent to Exousia. The Irin chafe at their manacles- they want to be free, but they never can be, because no mere servant of the divine can actually plead their case to it… or can they? The Irin pursue Confirmation because it is the only way out of being slavishly obedient for the rest of their lives. Very few Irin have reached Communion with the divine, but rumor has it those that have are unbound- limitless. Truly divine, truly immortal, and a free agent in the universe. No one is quite sure how to pursue it, but all of the Irin Sects have some opinion on it, and many actively seek it out.
Inspiration
Literature: Something More Than Night by Ian Tregellis. A dead Archangel leads to a noir mystery novel. Bayliss makes a wonderful qashmal and Molly an excellent Irin, fresh to the supernatural world. One of the key codifiers of ideas in this text, especially when it comes to the Pleroma and the metaphysical sanctuaries called Magisteriums.
The Golem & The Jinni by Helene Wecker. An atmospheric piece in 19th Century New York, a Golem and a Jinni (Who could just as easily be a very confused Irin) end up meeting and striking up an unusual friendship. The Jinni in particular is an excellent portrait of the frustration and passion of the Irin.
Horns by Joe Hill. While slightly more evocative of the Fiends of the Inferno, Ig Perrish could just as easily be an Irin with a slightly more demonic form. There are also the Shedim to consider. Tortured and tormented by the changes that have come over him, Ig’s search for the truth ends up costing him dearly.
Angelology by Danielle Trussoni. Demonstrates evocatively the duality of the Irin; mixed sublime beauty and nightmarish terror. The angels presented in this book, technically closer to the Nephilim than the Grigori, are beautiful, prideful, passionate, and monstrous. An example of the Irin at their worst.
Film: The Prophecy Directed and Written by Gregory Widen. Some of the most terrifying angels ever put to film; Christopher Walken’s Gabriel is a driven, horrifying antagonist who wants to win at all costs. If God still speaks to him, he isn’t listening. An excellent example of how to do an Irin antagonist.
The Hunchback of Notre Dame as envisioned by Disney. While it certainly helps that the Latin mass is ever-present in the film, and religious imagery is used continuously- the biggest qualifier is the characters themselves. All of them have powerful fixations, most notably Frollo and Quasimodo, but other characters also possess them to a lesser degree. Esmeralda’s passion for justice could easily be the fervor of a Malakim, while Frollo presents as a particularly ruthless, entitled, and horrifying Elohim.
Television: Dominion on Syfy. A loose sequel to the movie Legion, the higher angels presented who can take human form under their own power (Not counting Michael, Gabriel, or Uriel) are pretty good examples of the Irin. Most just want to live in peace and are impossible to differentiate from regular humans until they bring out the wings.
Other: The Book of Enoch. Read it, know it. The quintessential story of the Irin, the compelling characters of the Grigori form a huge portion of the inspiration for the Irin, and grace much of their lore and culture.
Barlowe’s Inferno by Wayne Barlowe. A visionary fantasy, science fiction, and horror artist, his visions of hell and its inhabitants are unique, grotesque, and strangely beautiful. While his body of work doesn’t have a specific influence on this game, the aesthetic of the work is incredibly useful for getting ideas for the Celestial Forms of the characters, the wide vistas of Sheol and the Pleroma, or their varied and fascinating antagonists. This is what the penitentes see in their dreams. Remember that.
Chapter 1: Genesis
There was a war in Heaven. An eternity ago, when the Divine could touch the mortal realm- though at the time it was little more than a formless void. A squabble between aspects of the Divine (which were really part of a single union) grew into a true war, and in the end a faction lost and a faction won. And, as would become traditional in all conflicts, this fallen aspect was painted as a scapegoat for the entire situation, and bore the weight of that responsibility on its shoulders. The Fallen One was cast out, and this had consequences entirely unforeseen. Now, there was ‘self’ and ‘other’. There was Divine, and there was Profane. Material reality existed. Instead of being part of a great union, the Fallen One was an individual. And it knew what it was to be totally, utterly alone. But the Fallen One was not solitary in its descent, for it had torn a rent into the Divine Fire, and these smaller shards too had identity and thought. They were anguished and furious in the loss of union with the Divine, and they attacked the Fallen One and dealt It a mighty blow. The Fallen One- who would become known as the Prodigal Demiurge -mourned for eons, trying to contemplate the why and how of Its descent, and how it was possible to be so… lonely. Struck such a blow by Its fellow exiles, and cast down in the first place, the Prodigal was not whole, and it sought to return to the Divine at all costs. Its first simple pleas fell on deaf ears. It could touch the Divine Fire, but what had once been like a shroud to the Prodigal was now a wall of limitless fire that It could wield, but never pass through. The physical world didn’t offer much solace either, even though the Prodigal’s influence was greater there, those unprepared for a brush with even a small portion of the divine went away afflicted by madness. Though it mourned the destruction inflicted, the Prodigal had no other option except to be shunned eternally, and so attempted to find a way back to union with the Divine.
This is when humanity enters the story.
Somehow, humanity came to the attention of the Principle. Whether some were born from the first Prometheans created by the Prodigal Demiurge, or came about naturally, they drew the Principle’s attention. Was it because, like the Divine Fire, humans sought connection? A relationship with members of their own kind, other living things, and the world as a whole? Could it be because humans, as artificers, dreamers, and creators, could call the Fire into the world? Whatever the case, the Principle was instantly fascinated with humanity, and the first qashmallim arrived in the mortal realm. The other fragments of the Divine Fire, watching and waiting through all of creation for a sign from the Principle, made every effort to appeal to their fellows, to find a way back home. But without mortal form, the qashmallim could not see them, for they were of the same substance, and the servants of the Principle could not differentiate between one source of Pyros and another, they were incapable of seeing themselves as individuals. These Watchers went to the Prodigal Demiurge, whom they had struck down in their anguish, and begged for the art of making mortal bodies for themselves. The Prodigal, sensing an opportunity, made a deal. The Prodigal could not make them perfect bodies- the damage done had made sure all its creations would be flawed -but if they gave up an infinitesimal piece of themselves, and pleaded its case to the Principle, it could teach them the art. The Watchers agreed. Clad in mortal form, and capable of interacting with the qashmallim they begged and pleaded for a way to return to the Divine. No one is quite sure what was negotiated, or what was sacrificed- but what is known is the end result. The Principle managed to connect with the Watchers, but it was not until much later did they realize the implications of what had been done.
The Watchers would serve the Principle; they would be intercessors between It and the Prodigal Demiurge. They were sent to watch over and protect nascent civilizations, and they discovered that the passion, curiosity, and obsession inherent to the Fire would be a detriment. They grew fond of those they watched over, punished, scourged, and guided. They grew to love humanity, but seemed bewildered that the Principle took no direct action on their behalf. It would be trivial for them to reveal themselves, and with the benefit of the Divine Fire send humanity bounding ahead. The Watchers became obsessed with the mortal world and its pleasures. They abused the authority and power their connection to the Divine gave them to seek out the limits of the human experience. And it was then they realized a terrible truth. Their connection to the Principle gave them mission parameters, things forbidden to them to ensure that the Divine Plan would be obeyed. But after such a long time as individuals free to act as they desired, the will of the Principle was like a chain. So long had they spent alone, separate from the Fire, that the Principle was incomprehensible, its plans and their missions seemed illogical. They were frightened. And like many who find themselves unable to understand the situation they’re in, the Watchers became angry. They railed against the Principle, opposed it however they could. They turned their children, the Nephilim, into nightmarish armies to wield against one another and the Principle itself- and it was then that they realized another grave mistake. In handing fragments of themselves to the Prodigal Demiurge to patch the wound they had inflicted, and then in acting as Its intercessors to the Principle, they had unwittingly handed it the ends of their long leashes. Though the Prodigal had fallen with them, it had not experienced life in the mortal world; it was still a divinity, still alien in mind compared to the Watchers. For untold millennia it had tried to atone for whatever sin had cast it down, and now it saw those who had agreed to help it destroying in mere decades what had taken eons to prepare. The Prodigal saw Its chance to return to the Divine evaporating, saw that the Watchers would never return to the Pleroma now. In desperation, it took hold of the Watchers’ chains and pulled them taut, tried to force them into obedience. The Prodigal, desperate to prove that Its thoughts were not their thoughts, attempted to appease the Principle. And when It felt as though that had failed, it sent a flood of Pyros into the world- the largest Firestorm in history -to scourge the civilizations and cults the Watchers had built from the world.
FORBIDDEN. It said YOUR DAYS SHALL NUMBER 500 YEARS, AND YOU SHALL BE BOUND FOR 70 GENERATIONS.
Ever since, the Announced have felt the bite of their chains should they try to act in a manner contrary to their purpose. Ever since, the Prodigal- terrified of being left alone -has tried to use its control of the Irin as evidence of its dedication to the Principle, in the hope of one day return to the limitless union of the Divine. Ever since, the Luminous have bitterly given the Prodigal Demiurge a new name.
They call it Metatron.
The Grigori
They have gone by many names over the millennia. Many Irin believe them to be the inspiration behind the gods of numerous cultures and religions. The Grigori were the Olympians, the Annunaki, the Igigi, the Asuras, the Daevas, the children of El, the Yazatas, the servants of the Heft Sir- or so the legends of the Announced say. But the name most of the Irin prefer to use is Grigori- the Watchers. The story behind Paradise Lost a couple thousand years before Milton was even born, the legend of the Grigori is probably older than the Book of Enoch in which it is recorded, as Biblical texts that reference it predate the copy that has been widely translated. Of course, in the World of Darkness, there’s a reason the story well predates the text, and that would be because it’s mostly true. The Grigori are out there, and the Announced can find them if they look hard enough. That’s not to say that the Grigori have all the answers, not by a long shot.
If you ever actually managed to find one of them, they’d probably make vague, high and mighty proclamations, but the truth is they have forgotten most of what actually happened and generally accept whatever story they dredge up and manage to mix with whatever is left of their memories. Most prefer to use the Book of Enoch as a foundation because- in the World of Darkness -the Grigori known as Azazel helped write it sometime around 200 BCE when Announced scholars seeking the truth of their origins managed to track him down and find him in a good mood. Like the story above says, they have been bound for 70 generations of their successors, the Irin. Most Grigori tend to agree that the time immediately before the Deluge was sometime around 11,000 BCE once someone has gone to the trouble of dredging their foggy memories for indicators of the times. Which means, for those of you still counting score at home, that the Grigori are still bound and imprisoned for another 22,000 years. What this means for them specifically will be discussed in a later chapter.
The important thing to note here, is while the story of the Grigori is central to much of the culture of the Irin, and their potential as mentors, backers, allies, or enemies shouldn’t be discounted, they also shouldn’t be used by the Storyteller to reveal earth-shattering cosmic truths. If they ever knew them, or were even able to articulate them while separate from the Fire (and it’s unlikely they’d understand the question as an ordinary qashmal) they’ve long since forgotten.
The Nephilim
What, exactly, were the Nephilim? No one is really sure, and most modern Irin wouldn’t want to find out. They were said to be immensely powerful, potentially gigantic in size, and eternally hungry. Stories discussing them directly say the only beings they feared were their parents, or the qashmallim- everything else wasn’t considered a worthy opponent, or even much of a reason to fear. When they were killed in the Deluge, their souls lived on, made immortal by the taste of the Divine in their blood. Perhaps the Nephilim are the source of the first Fiends of the Inferno and Messengers of the Empyrean. Perhaps the Nephilim became the Strix, or served as the progenitors of the Kindred. Maybe the Nephilim were the first mages, or beings akin to the Lucifuge. Perhaps they are the source of the Horrors that fill the souls of the Begotten, with every dead nephil empowering a Beast.
Flames in the Wind
In the centuries that followed the destruction of the Announced civilization, much of their lore was lost. The Grigori scattered to the four corners of the earth, and stayed more or less in isolation- unaware that more Irin were being born into the world with absolutely no idea what they were. Most, quite reasonably, assumed they were gods or demigods. They built up cults and religions, lording over one tribe or another as a local god, competing with other beings who enjoyed the worship of mankind. Missions were obviously their divine insight, the rare qashmallim that showed up were fellow divinities. In such times, it would be exceedingly rare for even a few Irin to know of one another and those that did would often band together in small pantheons.
As civilizations grew, their ideas of gods similarly advanced. No longer was the local demigod a figure who was counted among the upper echelons of divinity. They had gods like Bull, Snake, Raven, and Wolf to think about. There were Spirits, there were the young True Fae, and in the land that would be called Kemet there were strange, masked immortals who would take up the countenance of animals.
The gods of humanity were bigger and badder than they had been. The Announced were relegated to servants and heralds, which suited their purposes- if not their pride -just fine.
Rekindled Flames
After the collapse of the Nameless Empire, other civilizations began to return to some prominence. Uruk became one of the greatest cities of the age, the largest since Irem and the largest in the world for centuries to come. It, naturally, became a hotbed of supernatural activity- filled with Kindred, Scelesti, and Arisen cults, packs of Uratha who would eventually come to rule the city-state of Bau, and others. But among the most prominent of these was the cult of Anu, based from the great White Temple. This was one of the first Irin Sects, a unified group that attempted to seek out and govern other Announced as far as their influence reached. Records would seem to indicate that a similar group was founded in the Indus Valley, while paintings, artifacts, and folklore suggest that the disparate Irin of the Americas were part of a loose community.
When Uruk fell in the twilight of the third millennium BC, the cult of Anu collapsed with it. He became an impotent deity, whose importance would be superseded by Enlil, then Enki, and then Marduk. None of them had any need for divine servants on earth when they called so fervently for human ones.
After that, the Announced scattered, carrying broken bits of oral lore, and some precious few clay tablets that would be destroyed during the upheaval of the First Sothic Turn. Relics of the Nameless Empire were curiosities to many, and a reminder that any empire- no matter how many gods love them or how much supernatural aid they possess -could fall. When the Arisen returned in force, they sought their relics with mindless wrath and unimaginable power. The chaos tore apart much of the Fertile Crescent, and may have ended the Sixth Dynasty of Old Kingdom Egypt, which brought on the fractured Egypt of the First Intermediate Period.
With the rise of the Achaemenid Empire, the Announced once again came together to form a unified society that coalesced around Zoroastrianism and went searching for others. The Announced of the Empire called themselves Yazatas. In the highlands of Persia, they found those who believed themselves to be a kind of semi-divine being called a Peri. In India, they called themselves Daevas and Asuras. In Sumeria, they named themselves Igigi, Lahmashu, and Utukku. In Kemet they were the Hands of Aten. Those the Announced of the Achaemenid Empire found in Israel and Judah used many of the terms used in modern times, for reasons that will become quite apparent soon enough. As the religions they wrapped around themselves as protection began to reach friendly terms and share theology with one another, the Announced did so as well.
Some Announced organizations will even take credit for the prophet Daniel and his fabled rise amongst the ranks of the court of King Darius the Mede, who is theorized by mortal scholars to have been the legendary Cyrus the Great. Some will even claim that the angel who protected Daniel in the lions’ den was a member of their group, and a colleague of Daniel, who served as a priest of Ahura Mazda- one of the Magi. Some will go a step farther- claiming that Cyrus the Great himself was Irin. Regardless of the truth, the Achaemenid Empire was a place of great religious tolerance and cultural diversity, and the relative peace and stability of the region enabled for a great, united Irin society, above, even, the days of the cult of Anu. This was united society of the sort that entered myth and ideology of a supernatural people, like the Camarilla of the Kindred. And then came Alexander.
In less than a decade, Alexander tore apart the Achaemenid Empire like it was made out of tissue paper. The legendary society of the Announced collapsed dramatically beneath Macedonian phalanxes. After numerous battles in the shadows of Persian nights, the Irin found themselves ousted from positions of power, and desperately searching for places where they could conceal their precious knowledge. Small groups of Irin, heavily loaded with crates of clay tablets and papyrus scrolls looked for temples, tombs, even caves where the history and lore of their people could be preserved for the future, and retrieved at a later date. Some scatter to the northwest, heading into Armenia. A grand majority flee towards the desert, where they would later insinuate themselves into the Nabataean culture. Another large portion move to Israel; where the Irin had friends and colleagues, as well as an established society, while an equal number stayed in Persia and tried to fly under the radar. Many more fled east, ahead of Alexander’s armies, and hid themselves in India and the Himalayas.
For a very long time, the Announced found themselves dodging the more numerous supernatural groups. Sumerian vampires insinuated themselves into the new courts of Babylon and Persia. Uratha fought tooth and nail against a flood of spirits of war, death, and violence to try and preserve whatever was left of the spirit ecology. Mages warred back and forth, with the Diadochi precursors to the Seer Ministries dueling with the young and newly congealed Diamond Orders and Scelesti cults from Sumeria. In the midst of all of this, the Announced tried to keep a low profile, and there was always a mission to keep them busy. With all the things they were ordered to bear witness to and clean up after, there was very little time to even try and build a cohesive society for themselves. However, that all changed in the first century BC.
Light of God
There were two massive developments that came out of the exodus of the Announced from the collapsing Persian Empire. One was that a group of Irin who had set up in Nabataea actually managed to find Azazel, who’d established a rather nice estate for himself in the desert. Some brave souls began to interview him, when he was in a good mood, and developed the first genuine lore about their murky origins- things that even the greatest of their scholars didn’t know. This seminal work became known as the Book of the Watchers, and eventually formed the basis for the later Book of Enoch. This knowledge eventually made its way across the Aramaic-speaking world, and then spread farther, as Announced made copies for other Announced, who then spread it to the religions they used to conceal themselves. The Book of Enoch became a point of pride for the Announced, but also a point of great shame. Irin who believed themselves better than humanity used the doctrine of Original Sin to justify their superiority complex, and while the Book of Enoch gave them answers; to accept it they had to give up their ability to wash their hands of the state of the world and blame it on mortals. The Book of Enoch, and by extension Azazel and the Grigori, places the responsibility for the Deluge quite squarely on the shoulders of the Irin.
In time, lore regarding the Announced followed the Book of Enoch through the Aramaic-speaking world. Those who would oppose beings that sought to lure the people of many nations away from their homes and their gods were met first by knowledgeable hunters, and then by those with power. No one is really sure where ordinary mortals found any of this, except that in time they came together and pursued those beings who would call themselves divine. Announced, Arisen, or even stranger beings, they pursued them all. Some rumors would suggest that these hunters were the heirs of an ancient organization called the Strangers that would appear to have collapsed in the Second Sothic Turn, but no one is really sure. What is known is that this group knew more than enough to make it dangerous. They possessed relics and knowledge, names and power. They could press the Announced into service; they could work the Fire in alchemical processes, and they had enough contacts that those foolish enough to reveal their Name and Title would swiftly be bound to the will of these formidable mortals. Many say that they had a hand in developing the Essene sect, and that in caverns near where the Dead Sea Scrolls were unearthed, some of their knowledge remains.
At the very end of the first century BC, the world was beginning to change and only the Irin knew it. For the Irin of ancient days, and even now, it is blatantly obvious in their view that the angels of the New Testament are qashmallim and Irin. For many, there has never been any doubt. Irin legend speaks of three ancient Irin, some of the last who remembered the glory days of the Zoroastrian Announced under the banner of Persia, who followed a qashmal from where they lived to a sleepy town called Bethlehem. Many Announced believed that they gave the popular names of the Magi from the names of these legendary Irin- Balthazar, Caspar, and Melchior.
It is a popular legend that Yeshuah ben Yosef, eventually known to the world as Jesus Christ, was a student of the Essenes, and later a friend to the Irin. Hearsay speaks of ancient Announced who sat and listened to the Sermon on the Mount, or who sat and spoke with him. They would love to claim him as one of their own, but for some reason it never took off, and it never has. Some claim that there were Irin present at the Council of Nicaea, and attempted to guide the burgeoning Catholic Church in ways they thought he would want. In light of what followed, more cynical, young Irin believe these ancients abused their intimate knowledge of Christianity’s origins to manipulate it in a way that benefitted them the best.
The Announced, as a whole, adore organized religion. More than simply giving them purpose, they can surround themselves in it for understanding, for protection, and most importantly for power. The Catholic Church, the Abbasid Dynasty, the Kingdoms of Israel and Judah- and that is solely among the monotheistic religions. The Announced, standing so close to the Divine, are endlessly drawn to it. Even those who do not use, believe in, or practice a single religion have some opinion on the subject. Religion is an inescapable facet of Announced existence, and for all the comfort it can provide it leads to disturbing questions as well. For millennia, the Shedim have been scorned, hunted, and killed by their own people for having the audacity to have exited the Confirmation with a closer tie to Flux than Azoth, and thus being branded demon, druj, and shaytan. While political divisions and shadow wars have shook the world of the Announced from time to time, most of them boil down to “I’m going to take your house, and God says it’s okay.”
Today
In modern nights the Announced still wander, pondering the purpose of their long-lived (but not eternal) existence in the wake of reasonable downtime between the Principle’s calls to serve. The older Announced isolate themselves, fearing a world that is changing more quickly now than ever before. Younger Announced wonder about what it means to be a divinity in an era when more and more people are moving away from needing a religion, and still crave cosmic answers. How many angels can dance on a quark? Where in the universe is the Pleroma and Sheol? And the most frightening question of all- is a god more or less than a man.
Origin of Glory
The Confirmation is a moment of sublime glory. However, it is important to note that neither ‘sublime’ nor ‘glory’ is a strictly positive thing. Moby-Dick, the terrifying white whale, is said to be sublime in his wrath. The God of the Old Testament is, by nature, sublime- even when annihilating entire cities and devastating nations. But then there’s the sublime beauty of the Grand Canyon, or of an exceptional musical performance. Point being, while the sublime is often subjective, there is very little that is generally considered moral or even human about it. The Confirmation is brought on, ultimately, by a desperate need for the sublime in some vital aspect of life. A potential Announced who needs an exceptional exam mark just to make it through the grade doesn’t fit the qualifications- but one who needs it to get into Stanford University will. The quality, relationship, activity, or action that requires an influx of sublime glory can’t just be in the moment- it needs to be a defining portion of the individual’s identity. The artists who define themselves by how their art is perceived, the academics who need to be the smartest person in the room, the romantic for whom this one individual is their entire life.
Threatening the loss of this significant pillar of their identity, or seeking to push it further than ever before, will trigger the Confirmation. The means by which the Confirmation is triggered will affect the Vocation- which affects the kind of Missions they will receive and the Dominions they have power over.
The five Vocations are the Ishim (Souls of Fire), Cherubim (The Mighty), Erelim (The Valiant), Elohim (Divinities), and Malakim (Messenger/The Lordly Ones). However, among their own people they are commonly known as Torches, Wardens, Visionaries, Powers, and Princes.
This is when humanity enters the story.
Somehow, humanity came to the attention of the Principle. Whether some were born from the first Prometheans created by the Prodigal Demiurge, or came about naturally, they drew the Principle’s attention. Was it because, like the Divine Fire, humans sought connection? A relationship with members of their own kind, other living things, and the world as a whole? Could it be because humans, as artificers, dreamers, and creators, could call the Fire into the world? Whatever the case, the Principle was instantly fascinated with humanity, and the first qashmallim arrived in the mortal realm. The other fragments of the Divine Fire, watching and waiting through all of creation for a sign from the Principle, made every effort to appeal to their fellows, to find a way back home. But without mortal form, the qashmallim could not see them, for they were of the same substance, and the servants of the Principle could not differentiate between one source of Pyros and another, they were incapable of seeing themselves as individuals. These Watchers went to the Prodigal Demiurge, whom they had struck down in their anguish, and begged for the art of making mortal bodies for themselves. The Prodigal, sensing an opportunity, made a deal. The Prodigal could not make them perfect bodies- the damage done had made sure all its creations would be flawed -but if they gave up an infinitesimal piece of themselves, and pleaded its case to the Principle, it could teach them the art. The Watchers agreed. Clad in mortal form, and capable of interacting with the qashmallim they begged and pleaded for a way to return to the Divine. No one is quite sure what was negotiated, or what was sacrificed- but what is known is the end result. The Principle managed to connect with the Watchers, but it was not until much later did they realize the implications of what had been done.
The Watchers would serve the Principle; they would be intercessors between It and the Prodigal Demiurge. They were sent to watch over and protect nascent civilizations, and they discovered that the passion, curiosity, and obsession inherent to the Fire would be a detriment. They grew fond of those they watched over, punished, scourged, and guided. They grew to love humanity, but seemed bewildered that the Principle took no direct action on their behalf. It would be trivial for them to reveal themselves, and with the benefit of the Divine Fire send humanity bounding ahead. The Watchers became obsessed with the mortal world and its pleasures. They abused the authority and power their connection to the Divine gave them to seek out the limits of the human experience. And it was then they realized a terrible truth. Their connection to the Principle gave them mission parameters, things forbidden to them to ensure that the Divine Plan would be obeyed. But after such a long time as individuals free to act as they desired, the will of the Principle was like a chain. So long had they spent alone, separate from the Fire, that the Principle was incomprehensible, its plans and their missions seemed illogical. They were frightened. And like many who find themselves unable to understand the situation they’re in, the Watchers became angry. They railed against the Principle, opposed it however they could. They turned their children, the Nephilim, into nightmarish armies to wield against one another and the Principle itself- and it was then that they realized another grave mistake. In handing fragments of themselves to the Prodigal Demiurge to patch the wound they had inflicted, and then in acting as Its intercessors to the Principle, they had unwittingly handed it the ends of their long leashes. Though the Prodigal had fallen with them, it had not experienced life in the mortal world; it was still a divinity, still alien in mind compared to the Watchers. For untold millennia it had tried to atone for whatever sin had cast it down, and now it saw those who had agreed to help it destroying in mere decades what had taken eons to prepare. The Prodigal saw Its chance to return to the Divine evaporating, saw that the Watchers would never return to the Pleroma now. In desperation, it took hold of the Watchers’ chains and pulled them taut, tried to force them into obedience. The Prodigal, desperate to prove that Its thoughts were not their thoughts, attempted to appease the Principle. And when It felt as though that had failed, it sent a flood of Pyros into the world- the largest Firestorm in history -to scourge the civilizations and cults the Watchers had built from the world.
FORBIDDEN. It said YOUR DAYS SHALL NUMBER 500 YEARS, AND YOU SHALL BE BOUND FOR 70 GENERATIONS.
Ever since, the Announced have felt the bite of their chains should they try to act in a manner contrary to their purpose. Ever since, the Prodigal- terrified of being left alone -has tried to use its control of the Irin as evidence of its dedication to the Principle, in the hope of one day return to the limitless union of the Divine. Ever since, the Luminous have bitterly given the Prodigal Demiurge a new name.
They call it Metatron.
The Grigori
They have gone by many names over the millennia. Many Irin believe them to be the inspiration behind the gods of numerous cultures and religions. The Grigori were the Olympians, the Annunaki, the Igigi, the Asuras, the Daevas, the children of El, the Yazatas, the servants of the Heft Sir- or so the legends of the Announced say. But the name most of the Irin prefer to use is Grigori- the Watchers. The story behind Paradise Lost a couple thousand years before Milton was even born, the legend of the Grigori is probably older than the Book of Enoch in which it is recorded, as Biblical texts that reference it predate the copy that has been widely translated. Of course, in the World of Darkness, there’s a reason the story well predates the text, and that would be because it’s mostly true. The Grigori are out there, and the Announced can find them if they look hard enough. That’s not to say that the Grigori have all the answers, not by a long shot.
If you ever actually managed to find one of them, they’d probably make vague, high and mighty proclamations, but the truth is they have forgotten most of what actually happened and generally accept whatever story they dredge up and manage to mix with whatever is left of their memories. Most prefer to use the Book of Enoch as a foundation because- in the World of Darkness -the Grigori known as Azazel helped write it sometime around 200 BCE when Announced scholars seeking the truth of their origins managed to track him down and find him in a good mood. Like the story above says, they have been bound for 70 generations of their successors, the Irin. Most Grigori tend to agree that the time immediately before the Deluge was sometime around 11,000 BCE once someone has gone to the trouble of dredging their foggy memories for indicators of the times. Which means, for those of you still counting score at home, that the Grigori are still bound and imprisoned for another 22,000 years. What this means for them specifically will be discussed in a later chapter.
The important thing to note here, is while the story of the Grigori is central to much of the culture of the Irin, and their potential as mentors, backers, allies, or enemies shouldn’t be discounted, they also shouldn’t be used by the Storyteller to reveal earth-shattering cosmic truths. If they ever knew them, or were even able to articulate them while separate from the Fire (and it’s unlikely they’d understand the question as an ordinary qashmal) they’ve long since forgotten.
The Nephilim
What, exactly, were the Nephilim? No one is really sure, and most modern Irin wouldn’t want to find out. They were said to be immensely powerful, potentially gigantic in size, and eternally hungry. Stories discussing them directly say the only beings they feared were their parents, or the qashmallim- everything else wasn’t considered a worthy opponent, or even much of a reason to fear. When they were killed in the Deluge, their souls lived on, made immortal by the taste of the Divine in their blood. Perhaps the Nephilim are the source of the first Fiends of the Inferno and Messengers of the Empyrean. Perhaps the Nephilim became the Strix, or served as the progenitors of the Kindred. Maybe the Nephilim were the first mages, or beings akin to the Lucifuge. Perhaps they are the source of the Horrors that fill the souls of the Begotten, with every dead nephil empowering a Beast.
Flames in the Wind
In the centuries that followed the destruction of the Announced civilization, much of their lore was lost. The Grigori scattered to the four corners of the earth, and stayed more or less in isolation- unaware that more Irin were being born into the world with absolutely no idea what they were. Most, quite reasonably, assumed they were gods or demigods. They built up cults and religions, lording over one tribe or another as a local god, competing with other beings who enjoyed the worship of mankind. Missions were obviously their divine insight, the rare qashmallim that showed up were fellow divinities. In such times, it would be exceedingly rare for even a few Irin to know of one another and those that did would often band together in small pantheons.
As civilizations grew, their ideas of gods similarly advanced. No longer was the local demigod a figure who was counted among the upper echelons of divinity. They had gods like Bull, Snake, Raven, and Wolf to think about. There were Spirits, there were the young True Fae, and in the land that would be called Kemet there were strange, masked immortals who would take up the countenance of animals.
The gods of humanity were bigger and badder than they had been. The Announced were relegated to servants and heralds, which suited their purposes- if not their pride -just fine.
Rekindled Flames
After the collapse of the Nameless Empire, other civilizations began to return to some prominence. Uruk became one of the greatest cities of the age, the largest since Irem and the largest in the world for centuries to come. It, naturally, became a hotbed of supernatural activity- filled with Kindred, Scelesti, and Arisen cults, packs of Uratha who would eventually come to rule the city-state of Bau, and others. But among the most prominent of these was the cult of Anu, based from the great White Temple. This was one of the first Irin Sects, a unified group that attempted to seek out and govern other Announced as far as their influence reached. Records would seem to indicate that a similar group was founded in the Indus Valley, while paintings, artifacts, and folklore suggest that the disparate Irin of the Americas were part of a loose community.
When Uruk fell in the twilight of the third millennium BC, the cult of Anu collapsed with it. He became an impotent deity, whose importance would be superseded by Enlil, then Enki, and then Marduk. None of them had any need for divine servants on earth when they called so fervently for human ones.
After that, the Announced scattered, carrying broken bits of oral lore, and some precious few clay tablets that would be destroyed during the upheaval of the First Sothic Turn. Relics of the Nameless Empire were curiosities to many, and a reminder that any empire- no matter how many gods love them or how much supernatural aid they possess -could fall. When the Arisen returned in force, they sought their relics with mindless wrath and unimaginable power. The chaos tore apart much of the Fertile Crescent, and may have ended the Sixth Dynasty of Old Kingdom Egypt, which brought on the fractured Egypt of the First Intermediate Period.
With the rise of the Achaemenid Empire, the Announced once again came together to form a unified society that coalesced around Zoroastrianism and went searching for others. The Announced of the Empire called themselves Yazatas. In the highlands of Persia, they found those who believed themselves to be a kind of semi-divine being called a Peri. In India, they called themselves Daevas and Asuras. In Sumeria, they named themselves Igigi, Lahmashu, and Utukku. In Kemet they were the Hands of Aten. Those the Announced of the Achaemenid Empire found in Israel and Judah used many of the terms used in modern times, for reasons that will become quite apparent soon enough. As the religions they wrapped around themselves as protection began to reach friendly terms and share theology with one another, the Announced did so as well.
Some Announced organizations will even take credit for the prophet Daniel and his fabled rise amongst the ranks of the court of King Darius the Mede, who is theorized by mortal scholars to have been the legendary Cyrus the Great. Some will even claim that the angel who protected Daniel in the lions’ den was a member of their group, and a colleague of Daniel, who served as a priest of Ahura Mazda- one of the Magi. Some will go a step farther- claiming that Cyrus the Great himself was Irin. Regardless of the truth, the Achaemenid Empire was a place of great religious tolerance and cultural diversity, and the relative peace and stability of the region enabled for a great, united Irin society, above, even, the days of the cult of Anu. This was united society of the sort that entered myth and ideology of a supernatural people, like the Camarilla of the Kindred. And then came Alexander.
In less than a decade, Alexander tore apart the Achaemenid Empire like it was made out of tissue paper. The legendary society of the Announced collapsed dramatically beneath Macedonian phalanxes. After numerous battles in the shadows of Persian nights, the Irin found themselves ousted from positions of power, and desperately searching for places where they could conceal their precious knowledge. Small groups of Irin, heavily loaded with crates of clay tablets and papyrus scrolls looked for temples, tombs, even caves where the history and lore of their people could be preserved for the future, and retrieved at a later date. Some scatter to the northwest, heading into Armenia. A grand majority flee towards the desert, where they would later insinuate themselves into the Nabataean culture. Another large portion move to Israel; where the Irin had friends and colleagues, as well as an established society, while an equal number stayed in Persia and tried to fly under the radar. Many more fled east, ahead of Alexander’s armies, and hid themselves in India and the Himalayas.
For a very long time, the Announced found themselves dodging the more numerous supernatural groups. Sumerian vampires insinuated themselves into the new courts of Babylon and Persia. Uratha fought tooth and nail against a flood of spirits of war, death, and violence to try and preserve whatever was left of the spirit ecology. Mages warred back and forth, with the Diadochi precursors to the Seer Ministries dueling with the young and newly congealed Diamond Orders and Scelesti cults from Sumeria. In the midst of all of this, the Announced tried to keep a low profile, and there was always a mission to keep them busy. With all the things they were ordered to bear witness to and clean up after, there was very little time to even try and build a cohesive society for themselves. However, that all changed in the first century BC.
Light of God
There were two massive developments that came out of the exodus of the Announced from the collapsing Persian Empire. One was that a group of Irin who had set up in Nabataea actually managed to find Azazel, who’d established a rather nice estate for himself in the desert. Some brave souls began to interview him, when he was in a good mood, and developed the first genuine lore about their murky origins- things that even the greatest of their scholars didn’t know. This seminal work became known as the Book of the Watchers, and eventually formed the basis for the later Book of Enoch. This knowledge eventually made its way across the Aramaic-speaking world, and then spread farther, as Announced made copies for other Announced, who then spread it to the religions they used to conceal themselves. The Book of Enoch became a point of pride for the Announced, but also a point of great shame. Irin who believed themselves better than humanity used the doctrine of Original Sin to justify their superiority complex, and while the Book of Enoch gave them answers; to accept it they had to give up their ability to wash their hands of the state of the world and blame it on mortals. The Book of Enoch, and by extension Azazel and the Grigori, places the responsibility for the Deluge quite squarely on the shoulders of the Irin.
In time, lore regarding the Announced followed the Book of Enoch through the Aramaic-speaking world. Those who would oppose beings that sought to lure the people of many nations away from their homes and their gods were met first by knowledgeable hunters, and then by those with power. No one is really sure where ordinary mortals found any of this, except that in time they came together and pursued those beings who would call themselves divine. Announced, Arisen, or even stranger beings, they pursued them all. Some rumors would suggest that these hunters were the heirs of an ancient organization called the Strangers that would appear to have collapsed in the Second Sothic Turn, but no one is really sure. What is known is that this group knew more than enough to make it dangerous. They possessed relics and knowledge, names and power. They could press the Announced into service; they could work the Fire in alchemical processes, and they had enough contacts that those foolish enough to reveal their Name and Title would swiftly be bound to the will of these formidable mortals. Many say that they had a hand in developing the Essene sect, and that in caverns near where the Dead Sea Scrolls were unearthed, some of their knowledge remains.
At the very end of the first century BC, the world was beginning to change and only the Irin knew it. For the Irin of ancient days, and even now, it is blatantly obvious in their view that the angels of the New Testament are qashmallim and Irin. For many, there has never been any doubt. Irin legend speaks of three ancient Irin, some of the last who remembered the glory days of the Zoroastrian Announced under the banner of Persia, who followed a qashmal from where they lived to a sleepy town called Bethlehem. Many Announced believed that they gave the popular names of the Magi from the names of these legendary Irin- Balthazar, Caspar, and Melchior.
It is a popular legend that Yeshuah ben Yosef, eventually known to the world as Jesus Christ, was a student of the Essenes, and later a friend to the Irin. Hearsay speaks of ancient Announced who sat and listened to the Sermon on the Mount, or who sat and spoke with him. They would love to claim him as one of their own, but for some reason it never took off, and it never has. Some claim that there were Irin present at the Council of Nicaea, and attempted to guide the burgeoning Catholic Church in ways they thought he would want. In light of what followed, more cynical, young Irin believe these ancients abused their intimate knowledge of Christianity’s origins to manipulate it in a way that benefitted them the best.
The Announced, as a whole, adore organized religion. More than simply giving them purpose, they can surround themselves in it for understanding, for protection, and most importantly for power. The Catholic Church, the Abbasid Dynasty, the Kingdoms of Israel and Judah- and that is solely among the monotheistic religions. The Announced, standing so close to the Divine, are endlessly drawn to it. Even those who do not use, believe in, or practice a single religion have some opinion on the subject. Religion is an inescapable facet of Announced existence, and for all the comfort it can provide it leads to disturbing questions as well. For millennia, the Shedim have been scorned, hunted, and killed by their own people for having the audacity to have exited the Confirmation with a closer tie to Flux than Azoth, and thus being branded demon, druj, and shaytan. While political divisions and shadow wars have shook the world of the Announced from time to time, most of them boil down to “I’m going to take your house, and God says it’s okay.”
Today
In modern nights the Announced still wander, pondering the purpose of their long-lived (but not eternal) existence in the wake of reasonable downtime between the Principle’s calls to serve. The older Announced isolate themselves, fearing a world that is changing more quickly now than ever before. Younger Announced wonder about what it means to be a divinity in an era when more and more people are moving away from needing a religion, and still crave cosmic answers. How many angels can dance on a quark? Where in the universe is the Pleroma and Sheol? And the most frightening question of all- is a god more or less than a man.
Origin of Glory
The Confirmation is a moment of sublime glory. However, it is important to note that neither ‘sublime’ nor ‘glory’ is a strictly positive thing. Moby-Dick, the terrifying white whale, is said to be sublime in his wrath. The God of the Old Testament is, by nature, sublime- even when annihilating entire cities and devastating nations. But then there’s the sublime beauty of the Grand Canyon, or of an exceptional musical performance. Point being, while the sublime is often subjective, there is very little that is generally considered moral or even human about it. The Confirmation is brought on, ultimately, by a desperate need for the sublime in some vital aspect of life. A potential Announced who needs an exceptional exam mark just to make it through the grade doesn’t fit the qualifications- but one who needs it to get into Stanford University will. The quality, relationship, activity, or action that requires an influx of sublime glory can’t just be in the moment- it needs to be a defining portion of the individual’s identity. The artists who define themselves by how their art is perceived, the academics who need to be the smartest person in the room, the romantic for whom this one individual is their entire life.
Threatening the loss of this significant pillar of their identity, or seeking to push it further than ever before, will trigger the Confirmation. The means by which the Confirmation is triggered will affect the Vocation- which affects the kind of Missions they will receive and the Dominions they have power over.
The five Vocations are the Ishim (Souls of Fire), Cherubim (The Mighty), Erelim (The Valiant), Elohim (Divinities), and Malakim (Messenger/The Lordly Ones). However, among their own people they are commonly known as Torches, Wardens, Visionaries, Powers, and Princes.
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