Looking at it from the opposite perspective of the Soulless condition, the following are the things having a soul gives you:
• A +2 bonus on rolls to resist possession, body jacking, and the like.
• The ability to use Abjuration, Binding, and Warding.
• The ability to recover Willpower from resting.
• The ability to recover Willpower from giving up and knuckling under.
• It inverts your Vice and Virtue - it makes your higher impulses something important, while dialling your lower impulses down to something more casual and mild.
• Most importantly, it heavily mitigates the corrosive effects of Vice on your identity - your Vice no longer provokes a Breaking Point on its own, and the penalty due to a Breaking Point coinciding with your Vice is reduced from -5 to -1.
In less mechanical terms, a soul does three things. Firstly, it grants you metaphysical weight - it repels possession, and lets you impose your will on the spiritual plane. Secondly, it heavily mitigates the steady corrosive influence of your lower nature. Your soul is what lets you catch a breather, and what prevents your base impulses from consuming you. Thirdly, it biases you towards your higher nature. Under the influence of a soul, you look past cut-throat desires to instead value your generosity, humility, or other, more communal "urge".
So...
1. Metaphysical heft.
2. Mitigates your lower nature.
3. Emphasizes your higher nature.
• A +2 bonus on rolls to resist possession, body jacking, and the like.
• The ability to use Abjuration, Binding, and Warding.
• The ability to recover Willpower from resting.
• The ability to recover Willpower from giving up and knuckling under.
• It inverts your Vice and Virtue - it makes your higher impulses something important, while dialling your lower impulses down to something more casual and mild.
• Most importantly, it heavily mitigates the corrosive effects of Vice on your identity - your Vice no longer provokes a Breaking Point on its own, and the penalty due to a Breaking Point coinciding with your Vice is reduced from -5 to -1.
In less mechanical terms, a soul does three things. Firstly, it grants you metaphysical weight - it repels possession, and lets you impose your will on the spiritual plane. Secondly, it heavily mitigates the steady corrosive influence of your lower nature. Your soul is what lets you catch a breather, and what prevents your base impulses from consuming you. Thirdly, it biases you towards your higher nature. Under the influence of a soul, you look past cut-throat desires to instead value your generosity, humility, or other, more communal "urge".
So...
1. Metaphysical heft.
2. Mitigates your lower nature.
3. Emphasizes your higher nature.
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