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  • #16
    Re: Valuable Enigmas

    I gave this some thought, and come up with a creature that leans into the idea of a creature that generates conflict/plot hooks because of the value it represents to interested parties.

    Chryssa
    Chryssa is a creature known as a Cerynitis (also known as “The Ceryneian Hind”); a creature that resembles a large deer with antlers made of gold and hooves of bronze, and reputed to be being fast enough to outrun arrows. True to the legends, Cyryssa’s natural form is that of a large Roe Deer. Her horns and hooves are metallic, but hard and sharp, only turning into gold or bronze when separated from her body. She is remarkably swift, capable of outrunning even the fastest land animals.
    Chryssa is one of the dozen Cerynitis alive today. They always female and all are born from deer, demonstrating their intelligence and supernatural powers early on. They are not immortal, but their power grants them great longevity, typically 150 to200 years, with signs of age only appearing in the last decade or so of life. All are capable of assuming a human form, typically attractive women of Mediterranean decent with chestnut hair and golden eyes.
    Chryssa has spent several years on the run, avoiding pursuers that seek to harvest her body and blood for its mystic properties.




    Virtue: Independent; Vice: Evasive
    Aspiration: To find a safe haven
    Mental Attributes: Intelligence 3, Wits 6, Resolve 4
    Physical Attributes: Strength 4, Dexterity 8, Stamina 4
    Social Attributes: Presence 3, Manipulation 3, Composure 4
    Skills: Athletics (Running) 6, Brawl 2 (Antlers), Empathy 3, Persuasion 3, Occult 2, Stealth 5, Survival 4
    Merits: Greyhound, Relentless, Seizing the Edge, Striking Looks 2(Radiant), Style: Parkour 3
    Potency: 4
    Willpower: 12
    Size: 5
    Initiative: 12
    Defense: 12
    Speed: 28 (Species 16)
    Health: 9
    Weapons/Attacks
    Antlers [+1L melee; 7 dice]
    Bane: Snake Venom
    Dread Powers: Blood of the Hind*, Mortal Mask, Regeneration, Swift

    Blood of the Hind: The blood of a Cerynitis has remarkable healing capabilities. Each point of blood taken from the Cerynitis causes her 1 point of Lethal damage, and can be healed naturally (Regeneration and other supernatural abilities are ineffective).Each point of fresh blood ingested can do one of the following effects;
    Heals all of the drinkers current bashing damage
    Heals 2 point of lethal damage
    Downgrades 1 point of aggravated damage to lethal
    Immediately ends any tilts related to disease or poison.
    In addition, drinking larger amounts grant additional benefits. Drinking three pints takes 10 years off of the subject’s age, while drinking all of a Hinds blood cures any illness, no matter how grave or persistent. The Cerynitis must die from the loss of blood, as the drinker is consuming her life force during this act.
    Lastly, the power within the blood burns creatures of darkness (such as ghosts, vampires, and similar creature); such beings treat Hind’s blood as a Bane.


    Last edited by Reighnhell; 03-16-2017, 08:41 PM.


    The Artificer's Workshop - A collection of Exalted Artifacts
    Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
    The Horror Lab - A collection of Beasts, Monsters and less definable things.
    Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
    Twilight Menagerie - A collection of Ephemeral Entities

    Comment


    • #17
      These are all fantastic. I'm really glad you have links to these threads in your signature, as you're providing years worth of excellent content for use in games.


      I am no longer participating in the community. Please do not contact me about my previous work.

      Comment


      • #18
        A few new ones

        Ideal Inc.
        Ideal Inc. is a new dating service that guarantees results. All applicants are extensively screened and only a select few make it through. Once accepted, the client pays Ideal Inc. a substantial fee and signs the contract. Ideal Inc. promises that they will match the client to their ideal mate within a year and a day or they receive a full refund with a 15% bonus. So far they have made good on their promise in each case.
        Their secret is each mate is a tailored clone, called an Ideal Mate ™ with traits and personae added to match the client’s specifications. All are given expertly counterfeited documents detailing their public record and a backstory explaining the lack of family. While there have been field reports of “incidents” involving emotional instability, violent outbursts, physical capabilities well outside recommended thresholds, and cannibalism; the company currently boasts a 98% customer satisfaction rate. Any troubling incidents are addressed by Ideal Inc. directly.
        This particular Ideal Mate was given the name “Sarah Jennings”. She was paired with a successful software programmer who wanted an athletic brunette that was kind and good with animals. Three months into the relationship Sarah blacked out for several hours. When she came to her senses she was in the back yard, her clothing filthy and halfway through eating a human heart. She disposed of the organ but now lives in dread of being discovered, and of the blackouts which are becoming more frequent.



        Virtue: Adaptable; Vice: Submissive
        Aspiration: To Be Loved, Cure her “Condition”
        Mental Attributes: Intelligence 3, Wits 3, Resolve 3
        Physical Attributes: Strength 6, Dexterity 4, Stamina 4
        Social Attributes: Presence 3, Manipulation 3, Composure 2
        Skills: Academics 1, Animal Ken 2, Athletics 2, Brawl 2, Drive 1, Empathy 2, Medicine 1, Socialize 2, Subterfuge 2
        Merits: Fast Reflexes 2, Iron Stamina 1, Striking Looks 2
        Potency: 2
        Willpower: 7
        Size: 5
        Initiative: 8
        Defense: 5
        Speed: 15
        Health: 9
        Weapons/Attacks
        Unarmed [+0L melee; 8 dice]
        Dread Powers: Regenerate, Prodigious Leap, Swift



        The Ringmaster, Mr. Leveque
        Le Carnaval de l'étrange” is a relic, something that appears in the night, entertains for no more than a few days, then vanishes. Its attractions include the usual acrobats, carnival games (only some of them rigged), clowns, fortune tellers, rides (at your own risk), sideshow (the performers are all paid professionals, we swear), and even a museum of strange and exotic oddities. And at the center of it all is Mr. Étienne Leveque.
        He bills himself as a magician and mesmerist, and holds himself with the charm and grace of a lifelong performer. But above all else he is a storyteller, and is willing to regale listeners with tales of the strange, the macabre, and the bizarre. The rules of the carnival are simple; pay for your ticket (with exceptions made for special guests), respect the performers, and always applaud. Those who violate these rules often suffer remarkable grisly fates.
        Mr. Leveque is a tall, handsome, dark-skinned man, with a noticeable creole accent and his head shaven clean. He is immaculately well dressed at all times, and with a preference for vintage styles.



        Virtue: Gracious; Vice: Mysterious
        Aspiration: Provide an Unforgettable show, Collect Stories of the Strange
        Mental Attributes: Intelligence 5, Wits 6, Resolve 4
        Physical Attributes: Strength 4, Dexterity 6, Stamina 4
        Social Attributes: Presence 6, Manipulation 6, Composure 5
        Skills: Athletics 2, Empathy 4(Guilt), Expression 4(Oration), Intimidation 2, Larceny 5(Sleight of Hand), Persuasion 4, Occult 4, Socialize 4, Subterfuge 3 (Misdirection), Weaponry 3 (Clubs)
        Merits: Anonymity 2, Encyclopedic Knowledge (Academics), Eye for the Strange, Inspiring, Sleight of Hand, Striking Looks 1, Trained Observer 1
        Potency: 6
        Willpower: 15
        Size: 5
        Initiative: 10
        Defense: 8
        Speed: 15
        Health: 9
        Weapons/Attacks
        Unarmed [+0B melee; 4 dice]
        Cane [+1L melee; Initiative -1; 8 dice]
        Dread Powers: Hypnotic Gaze, Immortal, Madness and Terror, Pierce Mind



        The Six
        The road officially called "Rural Route 6" stretches a winding 3 mile path heading roughly northeast. The Six cuts through a rural section of town and is primarily use by farmers, ranchers, joy riders, and swimmers looking for the quickest path to a nearby lake. The road seems to have forgotten by the state and county and hasn’t seen any proper maintenance in years if not decades. Despite this the road remains in good condition, with only a few potholes and suspiciously damaged guardrails. Superstitious locals warn travelers to find a different path after dark, and speak of bizarre accidents and strange encounters befalling those who travel down The Six after dark. Some even speak of people who drive onto the road and simply vanish.



        Best At: 10 (Tormenting Trespassers)
        Worst At: 2 (Affecting anything that leaves the road)
        Aspiration: Punish Trespassers
        Willpower/Scene: 6
        Initiative: 5
        Defense: N/A
        Speed: 0
        Ban: The Six is dormant during the day
        Dread Powers: Gremlin, Home Ground, Hallucination, Maze, Influence 3(Accidents)

        Last edited by Reighnhell; 03-18-2018, 12:35 AM. Reason: added link


        The Artificer's Workshop - A collection of Exalted Artifacts
        Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
        The Horror Lab - A collection of Beasts, Monsters and less definable things.
        Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
        Twilight Menagerie - A collection of Ephemeral Entities

        Comment


        • #19
          I had a idea I though would be interesting and that is creating horrors and they're creators.

          The first is the Realtor a Lord of Death, aka high rank Ghost, that uses influence to create Horror Houses.

          My next idea is an Angel called the Blood Pimp that has influence: Horror Succubi at 5 dots that creates Succubi with drain numena, soul theft, hypnotic gaze, numena rapture, and immortal.

          Comment


          • #20
            Re: Horror House Realty & The Blood Pimp

            I like these ideas! I have been trying to stick to just Horrors but may break my own rule and put in an ephemeral entity or two. Develop further and post your results.

            In the mean time, more Horrors

            El Doctor
            The mysterious being known only as “El Doctor” is an urban legend spoken of by the citizens of Mexico City. The creature is described as being tall, slim, hairless, and androgynous. It dresses sharply in a dark suit and long coat and always carries a leather doctor’s bag filled with medical tools, both identifiable and otherwise, and can vanish or appear at will. El Doctor speaks only in Spanish, but understands whatever language the subject speaks, and asks questions about the subject’s health and habits. The tales of El Doctor are varied and seemingly contradictory. Some speak of El Doctor as a creature of mercy, giving medicine and performing lifesaving surgeries for the poor and desperate. Other tales whisper of harvested organs and bizarre experiments. Those that have encountered El Doctor (the living ones at least) show no external signs of medical procedure, even if further examination reveals extensive internal surgery. In some cases the subjects display alterations that shouldn’t work or are anatomically impossible.



            Virtue: Charitable; Vice: Inquisitive
            Aspiration: Explore the limits of Human Biology
            Mental Attributes: Intelligence 7, Wits 4, Resolve 5
            Physical Attributes: Strength 6, Dexterity 7, Stamina 4
            Social Attributes: Presence 4, Manipulation 4, Composure 6
            Skills: Academics 3, Brawl 2, Empathy 4, Investigation 4, Medicine 8(Anatomy), Science 5(Chemistry), Stealth 4, Streetwise 3(Back Alley Doctors), Weaponry 2 (Surgical Tools)
            Merits: Area of Expertise (Anatomy, Chemistry), Defensive Combat (Brawl), Fighting Finesse (Surgical Tools), Patient, Striking Looks 1 (eerie), Style: Unarmed Defense 3, Trained Observer 3
            Potency: 6
            Willpower: 17
            Size: 5
            Initiative: 8
            Defense: 6
            Speed: 18
            Health: 9
            Weapons/Attacks
            Unarmed [+0L melee; 8 dice]
            Scalpel [+0L melee; -1 Initiative; 10 dice]
            Dread Powers: Heal*, Immortal, Sleep*, Twilight Entity*

            Heal: The creature can heal others’ wounds, typically for a hefty price. This ability costs 1 Willpower each time it is used. Each success heals a level of bashing damage, while two successes can heal a point of lethal damage. The lethal damage healed can be used to mend aggravated damage, but each point of aggravated damage cured costs one additional point of Willpower. This power may also be used to fight off disease or the effects of poison — each success adding to the subjects’ resistance rolls on a one-to-one basis.

            Sleep: With a caress or gesture, the creature can cause its victim to slip into a deep slumber. By expending 1 Willpower and making a roll of an appropriate dice pool contested by the victim’s Resolve, the victim falls asleep. This is a natural sleep from which a target can be roused by physical contact or simply a loud noise. For 3 Willpower this is an unnatural sleep from which the affected target cannot be roused until the end of the scene. Supernatural creatures can lulled to natural sleep but are immune to unnatural sleep.

            Twilight Entity: The creature exists in a Twilight state, at least in part. It can interact freely with entities in both the physical world and the twilight. For most creatures this interaction goes both ways, making it possible for ephemeral beings to attack them from Twilight. An intelligent creature might gain some control over how when it interacts with each world; the creature may spend a single point of Willpower to shift between its physical and immaterial states.




            The Quartz Man
            The Quartz Man was once a surveyor named Jean Francis working in a remote forest in Nova Scotia. During a routine survey of a stretch of woodland in late 2010, he encountered what has become known as “The Octahedron”. The Octahedron is a 3 meter tall octahedron appears to be carved from a single piece of a quartz-like stone and hovers 1 meter from the ground. After touching the object, Jean Francis vanished in a flash of light. He re-appeared 20 hours later with his limbs and many organs (including his brain) suffused with the same mineral as what the Octahedron is constructed from. The transformation has also removed his mouth and genitals. He is currently in the custody of the Canadian Government. Once every 20 hours he vanishes from his cell, returning 3 hours later. Where he goes during these times is unknown, and thus far no method has been devised to prevent these disappearances. The Quartz Man is intelligent and can communicate via writing, but refuses to answer any questions about the Octahedron or his disappearances.
            The Octahedron itself has been moved to a government facility. Any living creature that touches the Octahedron vanishes, but so far only The Quartz Man has returned.




            Virtue: Cooperative; Vice: Inscrutable
            Aspiration: Obey the will of the Octahedron
            Mental Attributes: Intelligence 3, Wits 4, Resolve 4
            Physical Attributes: Strength 6, Dexterity 4, Stamina 8
            Social Attributes: Presence 3, Manipulation 3, Composure 4
            Skills: Academics 2(Geography), Athletics 3, Brawl 3, Computers 2, Crafts 2, Intimidate 2, Science 2(Botany), Stealth 3, Subterfuge 3, Survival 3(Forests)
            Merits: Closed Book 2, Danger Sense, Indomitable, Iron Stamina 3, Unseen Sense (God Machine)
            Potency: 4
            Willpower: 12
            Size: 5
            Initiative: 8
            Armor: 1
            Defense: 7
            Speed: 15
            Health: 13
            Weapons/Attacks
            Unarmed [+0L melee; 9 dice]
            Dread Powers: Armored Hide, Reality Stutter, Surprise Entrance, Unbreakable




            The Scarecrow
            The Johnston Farm has been abandoned for over twenty years, yet it hasn’t been foreclosed by the bank or seized by the county. Somewhere on that property, past the fence covered with “no trespassing signs”, the dilapidated farmhouse and barn, the fields grown wild with pumpkins and corn, or even the pack of pigs gone feral, there is a Scarecrow. It sits in the middle of a maze-like cornfield and is in good condition, wearing rugged denim and flannel with a burlap sack for a head and silver buttons for eyes. Closer inspection reveals that the Scarecrow is built upon an oddly charred human skeleton and stuffed with fresh straw. If the legends are to be believed, on the last night of a full moon, a person with vengeance in their hearts can awaken the Scarecrow; all that is needed is the name of the of the target and an token belonging to them. Whispering the name and slipping the token into the scarecrows body (where its heart would be), the Scarecrow will seek out and slay the person so marked …or anyone that gets in its way. It uses farm implements as its weapons; baling hooks, pitchforks, and scythes. The Scarecrow is relentless; even if destroyed it returns the following evening and will not stop until the target is dead, the token removed, or until the next full moon.



            Best At: 10 (Pursuing the Marked, Killing)
            Worst At: 2 (Any task not related to stalking and slaying a marked target)
            Aspiration: Killing the marked target
            Willpower/Scene: 6
            Initiative: 10
            Defense: 5
            Speed: 10
            Size: 5
            Health: 12
            Bane: Fire
            Weapons/Attacks
            Unarmed [+0B melee; 10 dice]
            Baling Hook [+0L melee; Initiative -0; 10 dice]
            Pitchfork [+1L melee; Initiative -2; 10 dice, reach]
            Scythe [+3L melee; Initiative -3; 10 dice, reach]
            Dread Powers: Beastmaster (Corvids), Camera Shy*, Hunter’s Senses (Marked Target), Immortal, Jump Scare, Surprise Entrance, Unbreakable

            Camera Shy: Creatures with this dread power only ever appear on camera as a blurred silhouette of their actual shape. Humanoid monsters can easily be mistaken for humans or upright bears, while unusually large creatures blend into the scenery. Humans have a hard time remembering exact detail about creatures they encounter. Rolls to accurately describe or recall such events are made at a –3 modifier.


            Last edited by Reighnhell; 03-16-2017, 08:46 PM.


            The Artificer's Workshop - A collection of Exalted Artifacts
            Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
            The Horror Lab - A collection of Beasts, Monsters and less definable things.
            Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
            Twilight Menagerie - A collection of Ephemeral Entities

            Comment


            • #21
              Originally posted by Reighnhell View Post
              The Quartz Man
              Ooh, mysterious-crystal themed. Reminds me of a Mythos story, An Early Frost, about a serene, horrible crystalline space god who absorbs a bunch of desperate/overwealthy New Age health vacationers by petrifying them from its homeworld.

              Comment


              • #22
                Here a few that have been in my head the last couple days

                Cherub
                Sometimes love is like fire; intense and consuming until it gutters out. Cherub is an entity that fans those flames until they exhaust. Why he does this is unknown, perhaps he thinks he is helping, but mistakes love for infatuation and passion for obsession. Whatever the reason, Cherub has been the cause of many romantic tragedies for as long as anyone can remember.
                Cherub always appears as a boy, no older than 10. He is always the same race and ethnicity of the observer but with startling blue eyes. His clothing is always formal, but of a style to mature for his apparent age. He currently appears wearing a stylish white suit with a red tie.



                Virtue: Romantic; Vice: Temperamental
                Aspiration: Inspire Passion
                Mental Attributes: Intelligence 3, Wits 6, Resolve 4
                Physical Attributes: Strength 3, Dexterity 6, Stamina 4
                Social Attributes: Presence 5, Manipulation 5, Composure 3
                Skills: Athletics 2(Flight), Empathy 5(Match-Making), Firearms 2(Archery), Investigation 2, Occult 2 (Love Spells), Persuasion 3, Socialize3, Stealth 4, Subterfuge 2
                Merits: Area of Expertise (Archery), Indomitable, Inspiring, Striking Looks (Cute) 2, Trained Observer 1
                Potency: 4
                Willpower: 11
                Size: 4
                Initiative: 9
                Defense: 8
                Speed: 13, Flight 23
                Health: 8
                Weapons/Attacks
                Unarmed [+0B melee; 3 dice]
                Short Bow [+2L ranged;-3 Initiative; 10 dice]
                Dread Powers: Immortal, Influence (Love) 2, Twilight Entity*

                Twilight Entity: The creature exists in a Twilight state, at least in part. It can interact freely with entities in both the physical world and the twilight. For most creatures this interaction goes both ways, making it possible for ephemeral beings to attack them from Twilight. An intelligent creature might gain some control over how when it interacts with each world; the creature may spend a single point of Willpower to shift between its physical and immaterial states.



                Pig
                The creature known as “Pig” does not remember much of his life. He remembers The White Room. He remembers The Cage. He remembers the stench of Man and harsh chemicals. He remembers pain. He remembers so much pain. And he remembers the night The Cage was opened. Beyond that, everything was a blur of activity as he struggled to find a place that felt safe. He now lives in The Forest. There is food, there is water, and there is shelter. He is content, but watchful for Man. If he sees Man, Man will remember pain too.
                “Pig” is a wretched amalgam of human and wild boar; hairy, with a pronounced snout, large ears, beady eyes, and stocky, powerful build. He has a lingering fear and hatred of humans and will violently protect his rural sanctuary against any human intruders. His intellect is limited, but he may be persuaded to interact peacefully with creatures of a similarly bestial appearance.



                Virtue: Survivor; Vice: Hatred
                Aspiration: To live in peace, to never return to The Cage.
                Mental Attributes: Intelligence 1, Wits 4, Resolve 5
                Physical Attributes: Strength 6, Dexterity 4, Stamina 6
                Social Attributes: Presence 2, Manipulation 2, Composure 3
                Skills: Athletics 3, Brawl 3, Crafts 2(Shelter), Intimidate 3, Survival 4(Foraging), Stealth 3, Weaponry 2(Hammers)
                Merits: Danger Sense, Hardy 2, Iron Stamina 2, Trained Observer
                Potency: 3
                Willpower: 11
                Size: 6
                Initiative: 7
                Armor: 1
                Defense: 7 (this Horror is animalistic, and uses the higher of Dexterity or Wits for Defense)
                Speed: 16 (Species 6)
                Health: 12
                Weapons/Attacks
                Unarmed [+0L melee; 9 dice]
                Sledgehammer [+3L melee;-4 Initiative; 9 dice]
                Dread Powers: Armored Hide, Home Ground, Hunter’s Senses (Humans)

                Last edited by Reighnhell; 04-29-2017, 09:51 AM.


                The Artificer's Workshop - A collection of Exalted Artifacts
                Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
                The Horror Lab - A collection of Beasts, Monsters and less definable things.
                Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
                Twilight Menagerie - A collection of Ephemeral Entities

                Comment


                • #23
                  Since I planned on doing some 2e geist stuff, I made a few horrors of the underworld, since anomalies = horrors. Has dvergr (dwarves), psychopomps, and vilderavn.


                  Genius templates: Super Science Mini-Template for Demon: the Descent

                  Oracle the Endbringers: Time-Manipulator Fan-Splat

                  Comment


                  • #24
                    I have already Liked all of these, but let me go ahead and say they're all amazing. The idea of Enigmas is excellent, as well. I just have some questions. What does the Reaper look like when flying, and how does he Snuff Out someone? I imagine that he has wings of shadow, and his Blast looks like he's gesturing for someone to come closer, a mist rolls out of their mouths, and they drop dead on the spot. How does Red Thursday fly?

                    And what is puzzling me the most is if the Slender Man should be a Horror or Brief Nightmare. Depending on who you ask, he could fit into either category. Let's suppose he has a big impact on the Chronicle but acts from the shadows most of the time, like a True Fae in 2ED. That would make him a Horror. How would you stat him up in that case, Reighnhell? Distortion is similar to him, but Slendy still has that fairy tale vibe, and may be more human in mindset than he appears.

                    EDIT: It's worth noting that Slendy may be frail. He almost never interacts physically with anyone, and AFAIK, is not seen attacking on-screen. I see him with claws, fangs and tentacles ripping people to pieces in fanart. It has been suggested he needs Proxies and lesser Horrors to carry out such tasks. If he was very strong and could manifest Natural Weaponry at will, he'd get rid of people himself much more often.

                    He is known for teleporting, and in the few times where he is seen moving, he is often slow and liquid in his movement, until someone catches his attention. Then he jerks his head and limbs in a weird way, or otherwise contorts himself. He seems less likely to teleport or change his behavior drastically when being observed directly. That could be tied to a Quantum Locking Dread Power of sorts. Or you could go with Surprise Entrance, Vanish/Discorporate and a Ban related to being observed/filmed/photographed.

                    His effect on people's minds deserves special attention, as well. Madness And Terror, Hallucination, Aggressive Meme, Sign and Implant Mission are a good start, but they don't cover everything. The rules of his interference with electronic equipment and plague-spreading are worth describing, as well. Gremlin and Awful Presence sound fitting.

                    He probably has very alien and far-reaching senses. Pierce Mind, Interface, Seek, Eye Spy, Hunter's Senses and Needs Must could represent that. He should have one or more weaknesses that disrupt his senses enough to let you hide from him.

                    He is said to prefer stalking children, and he sometimes attracts people by stretching out his arms as if offering a hug. Hypnotic Gaze, maybe?

                    If he needs a quick minion, he could have something like the Hellhounds Exploit. It has been suggested that the Rake might be a Proxy that has been mutated by too much exposure to whatever strange energies are emitted by Slendy.

                    It is implied he has some psychokinetic and space-time bending powers too. He might have the Maze, Abduct, Telekinesis and Firestarter. Another idea would to give him a single Dread Power that mimics the effects of Influence (Space 5, Time 5).

                    I don't think he has any Banes, and he likely has the Immortal Dread Power. However, he could have one or more Bans that make him behave like a Huntsman.That is, those who are being chased by him can establish rules for him to follow, be it through the power of focused thought, rituals, fringe science or any combination/permutation of those methods.

                    He doesn't need to have all of that in the same Chronicle, of course. The best part about him is that you can fine-tune his powers, limits and habits into something that is scary for you.
                    Last edited by GibberingEloquence; 03-25-2016, 03:28 AM.


                    Bye.

                    Comment


                    • #25
                      RE: The Reaper and Others

                      In like creating write ups that give enough detail to create a background and some story hooks, but leaving certain elements up to interpretation.
                      For Reaper, I see its flight as a eerily silent levitation. Its Blast (snuff out) doesn't have any real manifestation, perhaps a ripple in the air or a chilling breeze. Those struck by it just..die. An autopsy would reveal some form a natural death,perhaps a nasty brain hemorrhage or undetected heart defect. Its an avatar of Death, it doesn't have to be ostentatious.
                      As far as Red Thursday, he would just defy gravity. He probably doesn't do so often (his motorcycle is so much cooler), but he can.
                      My head cannon for creatures like Reaper or Red Thursday is that they are Myths Made Flesh; creatures that are living manifestations of mythic archetypes. Reaper is the Avatar of Death (obviously), while Red is the storm god/brawling hero (aka Thor). Over in the fictional character thread I have a similar write up for Santa Claus and the Krampus.

                      Re: Slender Man

                      Sorry to say I know precious little about the ever-evolving mythology of the Slender Man, but I do appreciate the creatures position as an internet spawned urban legend. One of these days I will need to read up on him,if only to add to my collection of monsters.
                      Last edited by Reighnhell; 03-25-2016, 02:15 AM.


                      The Artificer's Workshop - A collection of Exalted Artifacts
                      Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
                      The Horror Lab - A collection of Beasts, Monsters and less definable things.
                      Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
                      Twilight Menagerie - A collection of Ephemeral Entities

                      Comment


                      • #26
                        Because of course there is, there is a Creepypasta wiki, which has a variety of internet spawned urban legends nicely organized and cross-linked. It includes the Slenderman and the aforementioned Rake. Though most of the knowledge of the former I got from some Marble Hornets movie.

                        I'd also like to say I share GibberingEloquence's feelings on the matter, these are all very great and helpful and I really appreciate you sharing them with us.

                        Comment


                        • #27
                          Originally posted by Reighnhell View Post
                          RE: The Reaper and Others

                          In like creating write ups that give enough detail to create a background and some story hooks, but leaving certain elements up to interpretation.
                          For Reaper, I see its flight as a eerily silent levitation. Its Blast (snuff out) doesn't have any real manifestation, perhaps a ripple in the air or a chilling breeze. Those struck by it just..die. An autopsy would reveal some form a natural death,perhaps a nasty brain hemorrhage or undetected heart defect. Its an avatar of Death, it doesn't have to be ostentatious.
                          As far as Red Thursday, he would just defy gravity. He probably doesn't do so often (his motorcycle is so much cooler), but he can.
                          My head cannon for creatures like Reaper or Red Thursday is that they are Myths Made Flesh; creatures that are living manifestations of mythic archetypes. Reaper is the Avatar of Death (obviously), while Red is the storm god/brawling hero (aka Thor). Over in the fictional character thread I have a similar write up for Santa Claus and the Krampus.

                          Re: Slender Man

                          Sorry to say I know precious little about the ever-evolving mythology of the Slender Man, but I do appreciate the creatures position as an internet spawned urban legend. One of these days I will need to read up on him,if only to add to my collection of monsters.
                          Ah, I should have figured that the Reaper wouldn't have that much flash and fanfare. I am reminded of the scene from Prince Of Egypt where the Angel Of Death descends upon the Earth. Red Thursday might also jump so high that he is effectively flying, like the Hulk or old timey Superman.

                          Take your time with reading about Slendy. What I like the most about your write-ups is that you research the characters quite well. Your layout is very elegant too. Who knows, maybe he will work better as a genuine True Fae. Let's wait and see how Changeling 2ED handles them.

                          Your guidelines for choosing between Horror and Brief Nightmare are excellent.

                          EDIT: That's a cool new user pic, by the way. Have I mentioned I sometimes read your posts in the voice of Morte from Planescape: Torment?
                          Last edited by GibberingEloquence; 03-25-2016, 02:55 AM.


                          Bye.

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                          • #28
                            Honestly, I think the Slender Man would be an ephemeral entity. He's almost never shown physically interacting with anything, and he clearly demonstrates use of several Manifestations, which Horrors can't normally get. Some of them could be imitated with Dread Powers, but he seems to have so many, and Horrors cap out at 8 Dread Powers at Potency 10.

                            He definitely uses Possession or maybe Fetter on his Proxies. The apparent teleportation could be due to activating and deactivating the Image Manifestation. The fan arts that do show him ripping into people with tentacles could indicate that he has Materialize, even if he doesn't use it often. As for Numena, he's definitely got Left Handed Spanner. Probably Sign and Aggressive Meme. Maybe Innocuous. I'm just not sure what his Influences or Ban and Bane would be.


                            Going by Willow now, or Wil for short. She/Her/Hers.

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                            • #29
                              Originally posted by Charlaquin View Post
                              Honestly, I think the Slender Man would be an ephemeral entity. He's almost never shown physically interacting with anything, and he clearly demonstrates use of several Manifestations, which Horrors can't normally get. Some of them could be imitated with Dread Powers, but he seems to have so many, and Horrors cap out at 8 Dread Powers at Potency 10.

                              He definitely uses Possession or maybe Fetter on his Proxies. The apparent teleportation could be due to activating and deactivating the Image Manifestation. The fan arts that do show him ripping into people with tentacles could indicate that he has Materialize, even if he doesn't use it often. As for Numena, he's definitely got Left Handed Spanner. Probably Sign and Aggressive Meme. Maybe Innocuous. I'm just not sure what his Influences or Ban and Bane would be.
                              These are all good points. Even if you took Reighnhell's advice of turning 5 dots of Skills into 1 Dread Power, it would be hard to cover everything Slendy does.

                              What kind of ephemeral would he be? I think he works as an Exiled Angel, probably a Psychopomp or Analyst. Those who develop strange powers and weaknesses by interacting with him directly or indirectly could be Stigmatics. Minions like the Rake could be Cryptids. All those paranormal phenomena hiding in plain sight and cryptic missions carried out by Proxies sound a lot like Cults building and protecting Infrastructure to me.

                              Slendy's powers that can't be represented with Numina, Manifestations or Influences could be modeled as Incepts and Angelic Form advantages. The Covers of Angels are normally stable enough to not have Glitches. Demons acquire those weaknesses as a result of Compromise, Primum 6+ and being targeted with certain supernatural powers (mostly Angelic ones). But Slendy has been Exiled for a long time, so whatever "Cover" he uses is actually just an Influence, Manifestation or what have you that makes him stealthier and hides his tracks. If you really wanted to, you could give him Price Of Power and invest it into the Shifting Dread Power of the Idigam. That feels a bit like cheating, though.

                              I'm unsure of what Rank he'd be. I'm tempted to make him Rank 5 so he can have as many powers as possible, but honestly, he seems more like Rank 3 or 4 to me most of the time.

                              I don't have the Demon Storyteller's Guide, so I can't say what Incepts he'd have.

                              More things to consider: what was Slendy's original Mission? How did he get Exiled? What would he be like as a Demon?

                              EDIT: Since the discussion has moved away from Slendy as a Horror, I think it would be better if we started another thread for this. Does that sound reasonable?

                              EDIT 2: My bad, I do have the DSG. It was in the wrong folder.
                              Last edited by GibberingEloquence; 03-25-2016, 09:08 PM.


                              Bye.

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                              • #30
                                I'm all for a new thread for Slendy talk.


                                Going by Willow now, or Wil for short. She/Her/Hers.

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