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  • #31
    By the way, in case anyone is interested in statting up these or other Horrors, I worked with Mr. Gone to create a character sheet specifically for antagonists created using the new Horrors system. Check it out.


    Going by Willow now, or Wil for short. She/Her/Hers.

    Comment


    • #32
      Re: Horror Sheet

      Nice! that is going to be amazingly useful.

      And since its been awhile, a few new horrors!

      The Gardener
      Up in the hills, at least several hours hike from the nearest town, is the cabin of the Gardener. Just a few years ago, she and her husband were an active couple that enjoyed the outdoors and collecting mushrooms. They had even started a small mushroom farming business. But ever since his death, she hasn’t been the same. On her increasingly infrequent trips to town, her appearance is haggard and her hygiene neglected, with dirt caked on her boots and under her nails. But the mushrooms she brings to the market have never been finer or more flavorful.
      It was an easy mistake. The mushroom seemed innocent enough, virtual indistinguishable from a common edible variety. But when it was consumed, it in turned consumed the woman from the inside out. Now its energy is dedicated to growing its offspring in dark soil, fertilized by decomposing flesh. Animals are good, but humans are so much better. And accidents happen to hikers all the time.




      Virtue: Maternal; Vice: Single Minded
      Aspiration: Tend the mushroom garden
      Mental Attributes: Intelligence 2, Wits 3, Resolve 4
      Physical Attributes: Strength 5, Dexterity 3, Stamina 6
      Social Attributes: Presence 2, Manipulation 2, Composure 6
      Skills: Athletics 2, Brawl 2, Drive 1(Off-Road), Larceny 2, Medicine 1, Science 1(Fungi), Stealth 3, Subterfuge 2, Survival 4(Mushroom Farming), Weaponry 2 (Improvised)
      Merits: Area of Expertise (Fungi), Hardy 2, Holistic Awareness, Indomitable, Iron Stamina 1
      Potency: 3
      Willpower: 13
      Size: 5
      Initiative: 9
      Defense: 5
      Speed: 12
      Health: 11
      Bane: Fire
      Weapons/Attacks
      Unarmed [+0B melee; 7 dice]
      Garden Spade [+1 melee; 8 dice]
      Dread Powers: Home Ground (Mushroom Garden), Regenerate, Toxic



      The Midnight Titan
      The Midnight Titan is a jet-black Titan Series Mack truck. The vehicle has heavily tinted windows and a Texas license plate that doesn’t correspond to any existing vehicle registration. No driver has ever been identified or even seen. The vehicle appears in the dead of night along lonely stretches of highway in the south west. It will pull close to unwary travelers, alerting them to its presence with a blast of its horn and the glare of its lights. It then proceeds to attack the vehicle, crashing into it in an attempt to run it from the road, often destroying the targeting vehicle, and killing or wounding any of its passengers. Afterwards the vehicle drives off into the night, disappearing seemingly without a trace.



      Best At: 10 (Offensive Driving, Intimidation)
      Worst At: 2 (Appearing Non-threatening, Communication)
      Aspiration: Terrorize Motorists
      Willpower/Scene: 6
      Initiative: 7
      Speed: 75; Fast Acceleration
      Size: 18
      Structure: 23
      Durability: 5
      Dread Powers: Armored Hide 2, Gauntlet Cloak, Hunter’s Senses (Isolated Motorists), Jump Scare, Regeneration, Madness and Terror




      Proteus
      The creature that calls itself “Proteus” was once a microbiologist back packing through the Amazon as part of a research project. Ignoring the dire warnings of the natives, he ventured into a section of the rainforest filled with an assortment of plants and animals, all showing signs of severe defects and mutations. That evening, he became deathly ill, when his flesh started to run like melted wax, the natives returned his body to the forbidden section of forest and left him to die. But he did not die. Somehow, despite being reduced to little more than runny porridge and suffering through unrelenting pain, it could still think and feel.
      Through constant agony and subsisting on the blood of whatever it could catch, “Proteus” learned to control its shape. Proteus barely remembers who it was before its ordeal and now considers itself a god-like being above the laws and morality of mere humanity.
      Proteus is a nearly unparalleled shapeshifter, capable of assuming nearly any biological form it can think of. The creature cannot greatly expand or condense its mass, or mimic plant, mineral, or synthetic materials. Proteus is also vampiric, and regardless of form must consume blood (or other protein and mineral rich liquid) to survive.




      Virtue: Perseverance; Vice: Megalomaniac
      Aspiration: Indulge its Whims
      Mental Attributes: Intelligence 4, Wits 4, Resolve 4
      Physical Attributes: Strength 5, Dexterity 5, Stamina 5
      Social Attributes: Presence 3, Manipulation 3, Composure 3
      Skills: Academics 2, Athletics 4, Brawl 3, Investigation 2, Larceny 2, Medicine 2, Science 3 (Microbiology), Subterfuge 3 (Shapeshifting), Stealth 3, Survival 3
      Merits: Double Jointed 2, Fast Reflexes 2, Iron Stamina 3, Iron Will
      Potency: 4
      Willpower: 11
      Size: 5
      Initiative: 10
      Defense: 7
      Speed: 15
      Health: 10
      Weapons/Attacks
      Natural Weapons [+1 melee; 8dice]
      Dread Powers: Chameleon Horror, Monstrous Resilience, Regenerate, Shifting*


      Shifting: The Horror can reform its shape in accordance to its needs. Once per turn, as a reflexive action, it may change itself in a significant manner. The Horror can only sustain a number of alterations equal to its Potency at one time. The possibilities include:
      • Alter its appearance to copy a person or animal. This grants a +3 bonus to disguise attempts.
      • Dissolve into a liquid, allowing it to escape a grapple and move through tiny gaps, grilles and channels.
      • Exchange one Dread Power for another - typically limited to powers that can be described as physical alterations.
      • Form Natural Weapons with a +1 weapon modifier (this alteration may be selected twice)
      • Gain Armor 1 (this alteration may be selected twice)
      • Gain an additional mode of movement (such as Burrowing, Flight, or Swimming)
      • Gain +10 to its Speed (this alteration may be selected twice).
      • Increase its Mass; adding +1 to Strength, Stamina, and Size (this alteration may be selected twice)
      • Shift dots from one Physical Attribute to another on a one-for-one basis, up to its Potency in dots per round.



      Last edited by Reighnhell; 08-02-2017, 07:33 PM. Reason: Updated Proteus


      The Artificer's Workshop - A collection of Exalted Artifacts
      Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
      The Horror Lab - A collection of Beasts, Monsters and less definable things.
      Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
      Twilight Menagerie - A collection of Ephemeral Entities

      Comment


      • #33
        Neat! Though I have a somewhat hilarious image in my head of the Titan pulling up to a fancy sports car and smashing into it... only for the Unchained behind the wheel (too angry to care about stealth) to mutter "Alright then. My turn." and activate Demon Car, as the Titan watches in silent horror as the sports car turns into the collective wet dream of the military-industrial complex.

        Comment


        • #34
          Indeed! I always like it when the situation takes a turn for the darkly comedic.

          Speaking of which, here is something in honor of the holiday.

          The Hare
          The animal referred to as “The Hare” appears to be an ordinary grey rabbit, of the type common to much of North America. However, unlike the other hare’s, this one has an appetite for flesh. The creature lives primarily on vegetation, but sporadically hunts and devours live prey. As a hunter, the creature is dazzlingly fast, killing with bites to soft tissues and vital arteries with its razor sharp teeth. Its appetite is ravenous; and is capable of eating several times its weight in flesh. In addition, it is greatly resistant to harm and age, with the only documented specimen being kept in captivity for over 50 years before it escaped.



          Best At: 10 (Killing, Appearing Innocent)
          Worst At: 2 (Intimidation)
          Aspiration: Hunt when the urge strikes, Survival
          Willpower/Scene: 6
          Initiative: 10
          Armor: 1
          Defense: 10
          Speed: 18
          Size: 2
          Health: 12
          Weapons/Attacks
          Bite [+2L melee; 10 dice, Armor Piercing 2]
          Dread Powers: Armored Hide, Immortal, Jump Scare, Natural Weapons 2 (Bite), Prodigious Leap, Swift


          Last edited by Reighnhell; 03-16-2017, 08:51 PM.


          The Artificer's Workshop - A collection of Exalted Artifacts
          Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
          The Horror Lab - A collection of Beasts, Monsters and less definable things.
          Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
          Twilight Menagerie - A collection of Ephemeral Entities

          Comment


          • #35
            What, no Bane: Explosives?


            Malkydel: "And the Machine dictated; let there be adequate illumination."
            Yossarian: "And lo, it was optimal."

            Comment


            • #36
              feeling creative today

              The Black Forest Troll
              The creature known as “The Black Forest Troll” has haunted the most remote reaches of Germany’s Black Forest since medieval times and perhaps even longer. While most people who live and work in the Black forest of heard tales of the creature, most dismiss it has fairy tales told to children and gullible tourists. However, the Troll is quite real. Eyewitnesses describe a creature with the physique of a primitive man, but of gigantic proportion. His hide is leathery, warty, and covered in coarse hair. And his continence is crude and fantastical ugly, with beady eyes and a wide mouth filled with crooked, yellowed teeth. And true to the legends, he has a taste for human flesh. He has been alive for centuries, and has a surprising degree of intelligence and cunning, often capturing his prey alive and chatting with them for hours before devouring them.



              Virtue: Sly; Vice: Gluttonous
              Aspiration: Staying well Fed
              Mental Attributes: Intelligence 2, Wits 3, Resolve 5
              Physical Attributes: Strength 8, Dexterity 3, Stamina 7
              Social Attributes: Presence 4, Manipulation 1, Composure 3
              Skills: Athletics 4(Climb), Brawl 5, Crafts 1, Intimidation 4, Socialize 1, Stealth 4 (Forest), Survival 4(Tracking), Weaponry 2 (Improvised)
              Merits: Iron Stamina 3, Style: Relentless Assault 3, Trained Observer 3
              Potency: 4
              Willpower: 12
              Size: 7
              Initiative: 6
              Armor: 1
              Defense: 7
              Speed: 17 (Species 6)
              Health: 14
              Banes: Fire
              Weapons/Attacks
              Bite/Claw [+0L melee; 13 dice]
              Dread Powers: Armored Hide, Elusive*, Hideous Strength*, Regenerate

              Elusive: Creatures with this dread power only ever appear on camera as a blurred silhouette of their actual shape. Humanoid monsters can easily be mistaken for humans or upright bears, while unusually large creatures blend into the scenery. Humans have a hard time remembering exact detail about creatures they encounter. Rolls to accurately describe or recall such events are made at a –3 modifier.

              Hideous Strength: The creature’s might is truly formidable; by spending a point of Willpower, the Horror can increase its Strength by its Potency until the end of the scene. Furthermore, it adds its Potency as automatic successes on Strength + Stamina rolls made to perform a feat of strength, such as lifting a massive object or breaking free of restraints.



              The Girl
              The Roth’s enjoyed lives of comfort and privilege, with both husband and wife coming from a long line of well-heeled New England dynasties. Rather than become entrapped in the social demands of wealth, they instead lived quietly away from their families, opening up an antiques store and dabbling in the arts. When Alexis was born, they considered their lives to be perfect. But it was apparent from early on that Alexis was different. Missing pets, injured playmates, babysitters that stopped returning calls and a fire that burned down the nursery were just some of the incidents that plagued their lives, and no amount of counseling seemed to cure her amoral and cruel personality. Now with the child’s 13th birthday fast approaching, the Roth’s have grown to fear the Girl, who has begun to demonstrate abilities that are blatantly unnatural. Alexis is a pretty blond child with blue eyes who is tall for her age. She is sweet and polite until the minute she doesn’t get what she wants, at which point she becomes short tempered, demanding, and mean.



              Virtue: Creative; Vice: Cruel
              Aspiration: To have her whims indulged
              Mental Attributes: Intelligence 4, Wits 4, Resolve 4
              Physical Attributes: Strength 2, Dexterity 3, Stamina 2
              Social Attributes: Presence 4, Manipulation 5, Composure 3
              Skills: Academics 1, Athletics 1, Crafts 2(Sabotage), Empathy 2, Intimidate 2, Investigation 2(Blackmail), Larceny 2, Persuasion 3, Socialize 2, Subterfuge 4 (Innocence), Stealth 3, Weaponry 1
              Merits: Closed Book 3, Striking Looks 2, Style: Improvised Weapons1, Untouchable
              Potency: 3
              Willpower: 10
              Size: 4
              Initiative: 6
              Defense: 4
              Speed: 9
              Health: 6
              Weapons/Attacks
              Scissors [+0L melee; 4 dice]
              Dread Powers: Know Soul, Pierce Mind, Telekinesis


              Mr. Suit
              Mr. Suit is a name given to a suspected serial killer by the FBI agents that have been tracking the case for over 15 years. Unlike many such killers, who display obsessive and repetitive behaviors, Mr. Suit frequently switches methods and tactics; at different points using blades, guns, strangulation and even explosives to dispatch his victims. If not for his habit of periodically leaving a witness alive, it is likely his murders would never have been connected to each other. So far 18 known victims have been attributed to Mr. Suit.
              Mr. Suit is described as a tall, athletic man who wears a well-tailored suit (typically black or gray). He sports black gloves and an apron if the work is going to be messy. He always wears a mask; the masks design varies but he seems to favor a rubber gas mask.



              Virtue: Clever; Vice: Competitive
              Aspiration: The be the most successful killer that ever lived
              Mental Attributes: Intelligence 5, Wits 4, Resolve 4
              Physical Attributes: Strength 4, Dexterity 4, Stamina 3
              Social Attributes: Presence 3, Manipulation 4, Composure 4
              Skills: Academics 2, Athletics 3, Brawl 4, Crafts 2(Explosives), Firearms 2, Investigation 2(FBI procedure), Stealth 3(evade pursuit), Subterfuge 3, Weaponry 4
              Merits: Murder Expert, Resources 4, Untouchable
              Potency: 3
              Willpower: 11
              Size: 5
              Initiative: 8
              Defense: 7
              Speed: 13
              Health: 8
              Weapons/Attacks
              Knife [+0 melee; 8 dice]
              9mm Pistol [+1 ranged; 6 dice]
              Dread Powers: Hunter’s Senses (victims), Jump Scare
              Last edited by Reighnhell; 03-16-2017, 08:54 PM.


              The Artificer's Workshop - A collection of Exalted Artifacts
              Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
              The Horror Lab - A collection of Beasts, Monsters and less definable things.
              Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
              Twilight Menagerie - A collection of Ephemeral Entities

              Comment


              • #37
                Hey, Reighnhell. I have been writing some notes for potentially comical Horrors, and I'd like to test the waters. What comes to your mind when your hear the words "Unemployed Man In Black"? How about "The Glorious Knight From Nowhere"?


                Bye.

                Comment


                • #38
                  Re: Comical Horrors

                  Hmmm..An interesting question. A solid thread of dark comedy runs through nearly any game I run, but trying to cast a creature in a horror game as humorous without being entirely off-genre is ..tricky.

                  What comes to mind for "Unemployed Man in Black" would be someone similar to Agent 003. A "MIB",who after years of faithfully following "the Companies" shadowy agenda, goes AWOL in order to pursue his true passion - writing Romance Novels. He spends his time evading his former employers and trying to get " Chrome Surrender" published.

                  With the Glorious Knight, I will give him a write up below.

                  The Glorious Knight from Nowhere
                  He remembers his name was Wulfric of Sutton, and he has been alive a very long time. He is a knight, and has never forgotten his honor. He served King Richard..or was it a George. Might have been a Henry. But any way, while battling in the Holy Lands, he was cursed by a Witch. A Demon. A Dragon. Yes, a Dragon.
                  Look, the details don’t matter, he was cursed with immortality. If you think about it, immortality is a pretty awesome curse. It could have been boils and flatulence. That would have sucked. ANYWAYS, Sir Wulfric continues to battle the forces of darkness, and seeks other noble souls to aid him in his quest.
                  Sir Wulfric did indeed fight under the banner of King Richard during the crusades, but the means of how he becomes immortal are lost to time and his spotty recollections. Wulfric is a handsome middle aged man, with dark hair that is greying stylishly, an athletic build and above average height (practically a giant in his day). He is partially amnesiac and somewhat delusional, prone to both poor recollections and deliberate fabrications about the events of his long, long life. While he is clever enough to blend in with modern society, he sometimes forgets himself and slips back into archaic modes of speech and behavior.



                  Virtue: Valiant; Vice: Anachronism
                  Aspiration: Fight for righteousness and honor
                  Mental Attributes: Intelligence 2, Wits 3, Resolve 5
                  Physical Attributes: Strength 5, Dexterity 4, Stamina 6
                  Social Attributes: Presence 5, Manipulation 3, Composure 4
                  Skills: Academics 1(History, Warfare), Athletics 3, Brawl 3, Crafts 2, Intimidate 3, Ride 2, Socialize 1(Medieval), Stealth 2, Survival 3, Weaponry 5 (Sword)
                  Merits: Hardy 2, Indomitable, Striking Looks 1, Style: Heavy Weapons 4
                  Potency: 4
                  Willpower: 13
                  Size: 5
                  Initiative: 8
                  Defense: 6
                  Speed: 14
                  Health: 11
                  Weapons/Attacks
                  Unarmed [+0B melee; 8 dice]
                  Bastard Sword [+3L melee, -2 Initiative; 11 dice]
                  Dread Powers: Immortal, Monstrous Resilience, Regenerate 2

                  Last edited by Reighnhell; 03-16-2017, 08:57 PM.


                  The Artificer's Workshop - A collection of Exalted Artifacts
                  Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
                  The Horror Lab - A collection of Beasts, Monsters and less definable things.
                  Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
                  Twilight Menagerie - A collection of Ephemeral Entities

                  Comment


                  • #39
                    Originally posted by Reighnhell View Post
                    Re: Comical Horrors

                    Hmmm..An interesting question. A solid thread of dark comedy runs through nearly any game I run, but trying to cast a creature in a horror game as humorous without being entirely off-genre is ..tricky.

                    What comes to mind for "Unemployed Man in Black" would be someone similar to Agent 003. A "MIB",who after years of faithfully following "the Companies" shadowy agenda, goes AWOL in order to pursue his true passion - writing Romance Novels. He spends his time evading his former employers and trying to get " Chrome Surrender" published.

                    With the Glorious Knight, I will give him a write up below.

                    The Glorious Knight from Nowhere


                    He remembers his name was Wulfric of Sutton, and he has been alive a very long time. He is a knight, and has never forgotten his honor. He served King Richard..or was it a George. Might have been a Henry. But any way, while battling in the Holy Lands, he was cursed by a Witch. A Demon. A Dragon. Yes, a Dragon.
                    Look, the details don’t matter, he was cursed with immortality. If you think about it, immortality is a pretty awesome curse. It could have been boils and flatulence. That would have sucked. ANYWAYS, Sir Wulfric continues to fight to battle the forces of darkness, and seeks other noble souls to aid him in his quest.
                    Sir Wulfric did indeed fight under the banner of King Richard during the crusades, but the means of how he becomes immortal are lost to time and his spotty recollections. Wulfric is a handsome middle aged man, with dark hair that is greying stylishly, athletic build and above average height (practically a giant in his day). He is partially amnesiac and somewhat delusional, prone to both poor recollections and deliberate fabrications about the events of his long, long life. While he is clever enough to blend in with modern society, he sometimes forgets himself and slips back into archaic modes of speech and behavior.

                    Virtue: Valiant; Vice: Anachronism
                    Aspiration: Fight for righteousness and honor
                    Mental Attributes: Intelligence 2, Wits 3, Resolve 5
                    Physical Attributes: Strength 5, Dexterity 4, Stamina 6
                    Social Attributes: Presence 5, Manipulation 3, Composure 4
                    Skills: Academics 1(History, Warfare), Athletics 3, Brawl 3, Crafts 2, Intimidate 3, Ride 2, Socialize 1(Medieval), Stealth 2, Survival 3, Weaponry 5 (Sword)
                    Merits: Hardy 2, Indomitable, Striking Looks 1, Style: Heavy Weapons 4
                    Potency: 4
                    Willpower: 13
                    Size: 5
                    Initiative: 8
                    Defense: 6
                    Speed: 14
                    Health: 11
                    Weapons/Attacks
                    Unarmed [+0B melee; 8 dice]
                    Bastard Sword [+3L melee, -2 Initiative; 11 dice]
                    Dread Powers: Immortal, Monstrous Resilience, Regenerate 2

                    That's an excellent write up! I sent you a private message with more thoughts about it, and a request for some advice. Do you mind if I post other ideas for Horrors here in the future?


                    Bye.

                    Comment


                    • #40
                      Originally posted by Reighnhell View Post
                      Re: Comical Horrors
                      Warehouse 13 had a cursed dodgeball that, once bouncing, does nothing but patiently bounce and wait for the nearest person to lower their guard. When they do, it hits them, and spawns another ball. Starts out comical, escalates into infuriating and uncontainable.

                      ...oh, also apparently they're physically strong enough to literally bludgeon five army cadets to death, although all you have to do to end the threat is catch a single one. More of a Nightmare than a Horror, I guess, but there you go.

                      Comment


                      • #41
                        In case anyone's interested, the SCP Foundation wiki has a page for Joke SCPs and other humorous articles. There are many funny SCPs in the Main List too, such as Larry The Loving Llama.


                        Bye.

                        Comment


                        • #42
                          Originally posted by Charlaquin View Post
                          By the way, in case anyone is interested in statting up these or other Horrors, I worked with Mr. Gone to create a character sheet specifically for antagonists created using the new Horrors system. Check it out.
                          Thanks for the help with it.


                          MrGone's Character Sheets
                          For all your WoD Character Sheet Needs
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                          Buy books & pdfs from DTRPG and support my web site! Click Here
                          Support my site on Patreon! Click Here

                          Comment


                          • #43
                            A few new Horrors

                            The Hazelwood Academy
                            The Hazelwood Academy (est. 1880) is a prestigious private high school located in New England. The school provides award winning education in art, history, language, literature, mathematics, and science. The school is a full boarding school, and most of the students spend the majority of their year on campus. While most of the students are the children of the wealthy and powerful, many of the students come from humbler backgrounds, and are offered special scholarships that cover the cost of their education. Graduates almost universally go on to become successful and wealthy individuals. The current Headmistress is Dr. Mara Drake, herself a graduate of the Academy.
                            The Hazelwood Academy was established by members of the 7th Generation, with the goal of raising those with the blood of hell with education and influence befitting their station. In addition to the more mundane curriculum, students are also educated in the occult and trained in using their infernal gifts. The environment in the school is brutally competitive, and one or two students each year die from mishap or suicide (which is always neatly covered up).
                            The Headmistress is a tall, attractive woman in her mid-thirties. She is vaguely ethnic, with dark hair, almond shaped hazel eyes, and an olive complexion. She is a member of the 7th generation, and is known for being exceptionally powerful.




                            Virtue: Understanding; Vice: Controlling
                            Aspiration: provide education and guidance to her students
                            Mental Attributes: Intelligence 5, Wits 4, Resolve 4
                            Physical Attributes: Strength 6, Dexterity 5, Stamina 4
                            Social Attributes: Presence 4, Manipulation 5, Composure 4
                            Skills: Academics 4(Psychology), Brawl 2, Empathy 4, Firearms 3, Occult 4(Demons), Persuasion 4(Students), Politics 3, Subterfuge 3, Stealth 3
                            Merits: Defensive Combat (Brawl), Mystery Cult 4, Resources 4, Striking Looks 2
                            Potency: 5
                            Willpower: 13
                            Size: 5
                            Initiative: 9
                            Defense: 6
                            Speed: 15
                            Health: 9
                            Weapons/Attacks
                            Unarmed [+0L melee; 8 dice]
                            Heavy Pistol [+2L ranged; 8 dice]
                            Dread Powers: Madness & Terror, Regenerate, Swift, Unlucky*

                            Unlucky: This Dread Power isn’t so much about causing misfortune as it is about ensuring a level of reduced fortune. Characters within (2+Potency) yards of the Horror no longer gain the 10-Again rule on rolls, and, in addition, any failures are treated as dramatic failures. The Horror may spend a point of Willpower to exclude up to (Potency) individuals from this effect until the end of the scene.


                            The Incubus
                            The Incubus appears to be a handsome young man in his early twenties (although he is much older), who has haunted the singles scene in major cities across the country, always moving on before his face and his reputation become too well known. He is a consummate liar and seducer, stealing the vital energy of his conquests (both male and female) in order to maintain his own vitality. He was born in the early 1900’s, and left on the steps of an orphanage at the age of 3. Even at an early age, he demonstrated strange abilities and a devious mind. He was thrown out of the home at the age of 13 after several incidents of precocious sexuality and has been on his own ever since. Despite his nature, he knows little of the occult, and has only the vaguest notion of what he might actually be. However, he is content to just enjoy what pleasure life offers rather than searching for answers he may not want to know.



                            Virtue: Independent; Vice: Hedonist
                            Aspiration: To seek pleasure
                            Mental Attributes: Intelligence 3, Wits 4, Resolve 4
                            Physical Attributes: Strength 4, Dexterity 4, Stamina 4
                            Social Attributes: Presence 5, Manipulation 6, Composure 4
                            Skills: Athletics 2, Brawl 2, Empathy 3, Persuasion 4(Seduction), Socialize 4, Stealth 2, Streetwise 3, Subterfuge 5
                            Merits: Anonymity 1, Barfly, Striking Looks 2, Style: Fast Talking 4
                            Potency: 4
                            Willpower: 12
                            Size: 5
                            Initiative: 8
                            Defense: 6
                            Speed: 13 Flight 23
                            Health: 9
                            Weapons/Attacks
                            Unarmed [+0B melee; 6 dice]
                            Dread Powers: Drain, Hypnotic Gaze, Pierce Mind, Regenerate



                            Mark II
                            According to official records, Dr. Mark Yamada was killed in a bizarre electrical accident over 10 years ago.Dr. Yamada was a brilliant engineer, who spent the majority of his adult life making notable advancements in the fields of robotics and programing autonomous systems. The accident occurred while he was putting the final touches on a prototype anthropomorphic done. While his body had been slain, his consciousness had somehow been transferred to the drone. At first, he had been desperate to reclaim his life and his humanity. But as the years have ticked by, he has watched his friends move on, his wife remarry, and his children grow up without him. Now, he has dedicated himself to exploring the possibilities of his new form, all the while becoming increasingly detached from humanity, and even starting to forget details of his prior life, as if waking from a dream.
                            “Mark II” is a roughly humanoid drone, constructed of high grade metals and plastics. The creature is obviously inhuman; Mark II has taken pains to avoid detection or discovery. Modifications over the years have greatly enhanced the drones precision and performance, and at times it seems to be altering itself without any direct modification.




                            Virtue: Analytical; Vice: Bitter
                            Aspiration: Learn more about his current state
                            Mental Attributes: Intelligence 6, Wits 6, Resolve 4
                            Physical Attributes: Strength 5, Dexterity 4, Stamina 5
                            Social Attributes: Presence 3, Manipulation 2, Composure 4
                            Skills: Academics 3, Brawl 2, Computers 4(Automation), Crafts 4(Electronics, Robotics), Intimidation 2, Investigation 2, Larceny 2, Science 3(Physics), Stealth 2, Streetwise 1
                            Merits: Area of Expertise (Robotics), Eidetic Memory, Indomitable, Professional Training 3 (Computers, Crafts, Science)
                            Potency: 4
                            Willpower: 12
                            Size: 6
                            Initiative: 8
                            Defense: 4
                            Speed: 16 (Species 7)
                            Health: 11
                            Weapons/Attacks
                            Strike [+0L melee; 7 dice]
                            Dread Powers: Gremlin, Hideous Strength*, Interface, Unbreakable

                            Hideous Strength: The creature’s might is truly formidable; by spending a point of Willpower, the Horror can increase its Strength by its Potency until the end of the scene. Furthermore, it adds its Potency as automatic successes on Strength + Stamina rolls made to perform a feat of strength, such as lifting a massive object or breaking free of restraints.

                            Last edited by Reighnhell; 03-10-2018, 11:13 AM.


                            The Artificer's Workshop - A collection of Exalted Artifacts
                            Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
                            The Horror Lab - A collection of Beasts, Monsters and less definable things.
                            Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
                            Twilight Menagerie - A collection of Ephemeral Entities

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                            • #44
                              Reighnhell, can you make Naga, serpent people for the Mage To the Strongest Dark Era as Horrors? Here is what we have on the them in book:

                              Treat each Naga as a Rank 2 spirit with Countermagic as a Numen. The Naga can reflexively countermagic any form of magic, including covert spells. Spend one Essence and roll Power + Finesse. If successes rolled for the Naga meet or exceed those for the spell, the spell is countered.


                              My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
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                              • #45
                                RE: The Naga

                                To the Strongest doesn't give alot of detailed information about the Naga, so I filled in the blanks with what I think is a good story hook about the Naga in the current era. Comparing the numbers, a rank 2 Spirit feels roughly equivalent to a Horror with a Potency between 2 - 4. With the write up below I set him at a 3. Also, rather than doing a "generic" Naga, I went with a specific individual. Lastly, while I stayed within the Horror guidelines, it would be easy to add more skills, merits, or Dread Powers to round him out a little more.

                                The Naga
                                Ancient legends speak of strange creatures that dwelled within the reaches of the Himalayas. Among these beings were the Naga. Half man, and half serpent, the Naga dwelled in a temple city of advanced arts, science, and magic; far ahead of anything the ancient world had seen. Many seekers of wisdom dedicated themselves to locating the treasure of the Naga, but few gained even a glimpse of their fabled home.
                                The modern age has been far less kind to the Naga. Today, the Naga are a scattered people, the pathways to their ancestral home long since lost. They use their powers to disguise their reptilian nature, appearing human when they choose too (typically as humans of Indian or Himalayan descent). True to the legends, they are greatly resistant to magical effects. Physically, they are hairless, with smooth scales and an ophidian cast to their features. Their coloration varies, but is often similar to that of certain breeds of cobra. Their lower torso is a serpent’s coil.
                                This particular Naga travels under the name of Raj Singh, and travels the world as dealer of arts and antiquities. His true goal is to seek out artifacts of Naga origin, and to eventual be the one that finds the way back to the fabled lost city and lead his people home.




                                Virtue: Patient; Vice: Arrogant
                                Aspiration: Discover the lost City of the Naga.
                                Mental Attributes: Intelligence 4, Wits 4, Resolve 4
                                Physical Attributes: Strength 5, Dexterity 5, Stamina 3
                                Social Attributes: Presence 3, Manipulation 3, Composure 4
                                Skills: Academics 3 (Mythology), Athletics 2, Intimidate 2, Investigate 3, Occult 4(Naga), Persuasion 3, Weaponry 3(Sword)
                                Merits: Double Jointed, Fast Reflexes 2, Resources 3
                                Potency: 3
                                Willpower: 11
                                Size: 5
                                Initiative: 11
                                Defense: 6
                                Speed: 16 (Species 6)
                                Health: 8
                                Weapons/Attacks
                                Bite [+0 melee; 5 dice]
                                Sword [+2 melee; 9 dice]
                                Dread Powers: Countermagic*, Mortal Mask, Toxic Bite

                                Countermagic: The Naga can reflexively countermagic any form of magic, including covert spells. Spend one Willpower and roll Intelligence +Wits. If successes rolled for the Naga meet or exceed those for the spell, the spell is countered.


                                Last edited by Reighnhell; 04-02-2017, 05:42 PM.


                                The Artificer's Workshop - A collection of Exalted Artifacts
                                Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
                                The Horror Lab - A collection of Beasts, Monsters and less definable things.
                                Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
                                Twilight Menagerie - A collection of Ephemeral Entities

                                Comment

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