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Ephemeral Entities and Doors?

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  • The Throne
    replied
    Thanks to all

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  • Elfive
    replied
    Seems to be. It's a directly equivalent trait to the ones given.

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  • The Throne
    replied
    Originally posted by Dave Brookshaw View Post
    Yes, they do, and the rules for Gathra (what used to be called Chiminage - bargaining with spirits) in Forsaken Second Edition use Social Manuevering as their base.



    So, yeah. Spirits have Doors.
    Uhm so, the base number od Doors, for ephemeral, is "Resistence"?

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  • Xenesis
    replied
    Thanks guys, cleared that right up.

    Originally posted by Michael Kenner View Post
    Edit: Just an additional note. For any sort of creature their resistance attribute only supplies the base number of doors. In your post you ask about the total doors, which can vary from that based on the target's aspirations, virtue and vice.
    Yeah, total was the wrong word to use there.

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  • Dave Brookshaw
    replied
    Yes, they do, and the rules for Gathra (what used to be called Chiminage - bargaining with spirits) in Forsaken Second Edition use Social Manuevering as their base.

    Werewolves often have to negotiate with spirits in order
    to manage their hunting grounds, conducting diplomacy in
    the First Tongue. Spirits are often willing to deal despite their
    distrust of the half-fleshed, but require something in return — a
    gift Ithaeur call gathra. The more powerful and high-ranking
    the spirit, and the more it hates the Uratha, the greater its
    price. Some spirits require service, tasks that will either generate
    sources of Essence or further the spirit’s position in the
    courts and umia. Others simply require Essence as a one-off
    or repeated donation.

    Treat negotiations with a spirit as a Social maneuvering
    action (see p. 163). Most spirits have average or hostile first
    impressions with Forsaken, and require Soft Leverage in the
    form of gathra to Open Doors. Unlike mortal subjects of
    Social maneuvering, spirits can’t agree to deals unless they’ve
    been paid — until then, the Uratha’s player doesn’t roll to
    open Doors. Hard Leverage — threats of Siskur-Dah, and other
    strong-arm tactics — might force a spirit to accept a proposition
    after a perfunctory gift.

    The scale of gathra varies, decided by the Storyteller, but
    in general two points of Essence, removing a Hursih from
    politics, or a change to the material world that will produce
    a small amount of Essence are the bare minimum, and would
    move the first impression of a Hursih. Any lesser offering
    requires Hard Leverage.
    So, yeah. Spirits have Doors.

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  • Michael Kenner
    replied
    Unfortunately this isn't explicitly stated (or at least nowhere I can find).

    I checked Werewolf: The Forsaken 2nd Edition, which seems the most obvious place to look for interacting with Ephemeral Entities, and it doesn't state it anywhere in the section on Goals and Doors on page 164.

    It does clearly show that the system is intended to work on spirits as it includes this in the rules. "Against humans Hard Leverage removes one Door if the character’s Harmony is 8 or more; used on spirits remove one Door if the character’s Harmony is 2 or less." WtF 2nd Edition, page 164.

    In the Chronicles of Darkness alpha PDF it does implicitly suggest it though if you compare two sections.

    "The base number of Doors is equal to the lower of the character’s Resolve or Composure." - Page 81
    "Resistance describes how well the entity can avoid imposition from its peers, and how easily it is damaged. It is used for all rolls that call for Stamina, Resolve, or Composure." - Page 127

    However this requires a little bit of an assumption here as technically speaking it isn't a "roll", I do think it's a fairly minor assumption to make however.

    Edit: Just an additional note. For any sort of creature their resistance attribute only supplies the base number of doors. In your post you ask about the total doors, which can vary from that based on the target's aspirations, virtue and vice.
    Last edited by Michael Kenner; 01-20-2016, 04:04 AM.

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  • Xenesis
    started a topic Ephemeral Entities and Doors?

    Ephemeral Entities and Doors?

    Hi, I can't find anywhere that explicitly states how many Doors an ephemeral entity should have. I'm assuming that they should have base doors equal to their Resistance, but it'd be nice to know if that is explicitly stated.
    Last edited by Xenesis; 01-20-2016, 07:05 PM.
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