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  • Open Invite - Age of Azar

    The Empire was destroyed.

    Winds blew through its empty streets, the sands engulfed its buildings with hunger. Its pillars, which stood strong for hundreds of years, shattered at once under the pressure of the Underworld. Earth itself cried as it was forced to burst open, allowing the dead to claim the city. Eventually, when the storm passed, nothing - not even a name - was left behind. The desert claimed the city as its own.

    But the desert is not a constant thing. It is a dynamic, changing entity. Its sands shift and travel, moved by some sort of primordial hunger. It dances. It sings an ancient song about life and death, wisdom and pride.

    The desert also remembers things, secrets no one else upon the face of Earth knows. Many hidden treasures from bygone eras are covered by its sands, while the wind whispers their stories to anyone who is willing to listen. It is a constant reminder that our lives are only temporary. Eventually, the desert will cover us too, and only it would remember our lost names...

    Yet nothing is lost forever. The sands shift, and the past in uncovered. Things which seemed to be lost forever rise once more, guided by the gentle hands of Fate, as written in the stars.

    An Empire was destroyed... but another rose from its ruins.

    Kemet, the Black Land. Birthed in the middle of the desert by the flow of the Nile, the Old Kingdom stands strong. Its gods are life and death, the sun and the desert. Built on the broken pillars of the lost city, it created a whole new society, growing away from the secrets of the past and into the shinning future, guided by the light of the Sun. Its Pharaoh rules as the incarnation of the gods on two lands, its priests sing hymns honoring the powers which granted them life in the wasteland while guiding their souls to the afterlife. This is a land of power, of might, a land protected by the many gods it named.

    But as the blessed Sun falls to the Underworld, other things crawl out, holding their own secrets from the past.

    In the shadow of the Kingdom, things move. Beings claw their way out of their grave, filled with yearning for warmth, for blood. Those Hungry Dead walk through the streets, sing their own hymns to the same gods worshiped by the living. Many cults compete each other over both blood and faith, each carrying its god with pride. Sutek, Re, Nebthet, Djehuty - each of those and more sings its own Requiem in the dark night, orchestrated by the great House of the Dead. They respect their mortal king and accept his authority, yet they live under their own rules. The living must protect the dead, both those who lie in their grave and those who aren't.

    Yet, not all gods sing the same song - and when those hymns meet, a discord is heard. Some try to deafen the song, others whisper among the dead and few seek to only bring silence. Not only that, other kingdoms also find themselves drawn to the land of the Nile, bringing with them their own gods and faithful - from the passionate dead of Mesopotamia, through the silent idols of Canaan and even up to the shadow haunted Punt, Kemet has become the center where they interact, trade secrets and whisper wars. And other kingdoms are not the only problem - for the wasteland hides its own dangers. Wolves, hyenas and jackals roam through the desert, their eyes burn with hunger. Cults search after ruins of the past in the desert, forsaking the path of light granted by the great vizer and willing to endanger themselves through poison and death. Darkness sleeps beneath the sands, always hungering, always waiting. Dangers are found everywhere for those who dare the travel between lands - just enough to make you forget how dangerous Kemet itself really is.

    But everyone is going to be reminded soon enough.

    The ancient star rises once more, causing the sands to shift again - and it happens in the worst timing it could possibly be. A bloodthirsty king rules the throne, stopping ancient traditions out of spite and a hunger for power. The old cults discover their gods rising from their graves, carrying with them the power of the ruined empire. Madness covers the land, disrupting the eternal Requiem for a lost city and replacing it with something else - a song about victory and triumph against time itself. For long years, the Sun blessed the Black Land, but not any longer.

    The Sun sets. Its Age has passed.

    And the Age of Azar finally begins.
    Last edited by Deionscribe; 02-11-2016, 10:36 AM.


    "My Homebrew Hub"
    Age of Azar
    The Kingdom of Yamatai

  • #2
    Ladies and Gentlemen, you have just read what will be the Introduction to Age of Azar, a homebrew supplement that has (until this point) been a collaboration between myself, Arcanist, and LostLight (who wrote the intro fluff in the post above). The campaign outlined in this budding project takes place in the era of the First Sothic Turn, but this time through the lens of the various other games of the Chronicles of Darkness. Furthermore, we are hopeful that it will be the first in a series of Dark Eras which all take place in the Black Land and its immediate neighbours, covering such time periods as the Second and Third Sothic Turns, and existing lore from various blue looks like the Camarilla and the Witch King, Akhenaten.

    At over 5000 Pageviews, I would like again to thank everyone for all the attention and critique that this open project has received, and will receive.


    We are looking forward to more of your ideas, and appreciate all the help you can put in making this a reality.

    General:
    •​ Life Along the River - People of the Black Land*
    Seats of the Gods - Cities of the Black Land*
    ​• A Land of Many Gods - Mystery Cults of Kemet
    The Dominion of Re*

    Beast: The Primordial

    Changeling: The Lost

    Geist: The Sin-Eaters


    Hunter: The Vigil
    A Vigil on the Black Land - Hunters of the First Turn
    Endowment: Netjer Sma (Cult of Sutek)
    Endowment: Words of Irkalla (The Su)

    Mage the Awakening
    The Five-Fold Path - Awakened of the Black Land
    Awakened Perception on Seba

    Mummy: The Curse
    Mummy: 2nd Edition House Rules
    Akhu and Khat
    Lifewebs

    Vampire: The Requiem
    Requiem for Azar - Clans of the Black Land
    Bloodline: Neferi
    Covenant: Per Ankh
    Covenant: Per Henet

    Werewolf: The Forsaken
    Apep, The Chaos Serpent
    Gods and Monsters - Shapeshifters of the Black Land
    The Openers of Ways - Werewolves of the Black Land
    Lodge of the Red Sands

    --=--

    * - Original Text taken from Sothis Ascends.
    Last edited by Deionscribe; 12-06-2016, 03:28 AM.


    "My Homebrew Hub"
    Age of Azar
    The Kingdom of Yamatai

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    • #3
      Here it is. I just skimmed through the material for now but it all seems great, guys. Kudos for what you have already written and for embarking on a project of this size.


      Cinder's Comprehensive Collection of Creations - Homebrew Hub

      I write about Beast: The Primordial a lot

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      • #4
        Originally posted by Cinder View Post
        Here it is. I just skimmed through the material for now but it all seems great, guys. Kudos for what you have already written and for embarking on a project of this size.
        Thanks

        Hopefully, we'll have more added to what we already have.

        That said, added in the GDoc on fluff for Changing Breed and Shapechangers, with the write-ups for the Baal-Hadad and Mimma Lemnua done by LostLight.


        "My Homebrew Hub"
        Age of Azar
        The Kingdom of Yamatai

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        • #5
          This looks fascinating. I'll be watching this.

          Also, if you need anything on Sin-Eaters or the Underworld, I've got some ideas.

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          • #6
            Originally posted by espritdecalmar View Post
            This looks fascinating. I'll be watching this.

            Also, if you need anything on Sin-Eaters or the Underworld, I've got some ideas.
            Feel free to put them up here on this thread.

            Arcanist and I have a 2E Geist Conversion on our checklist, after all. Which we will probably tackle after we finish our Mummy Conversion.


            "My Homebrew Hub"
            Age of Azar
            The Kingdom of Yamatai

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            • #7
              Your invite is accepted.


              "There is a remedy for everything but death, a hope for everything but wickedness, and everything will lapse except righteousness."

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              • #8
                I will be following this with interest. So far i've only read the Apep work, and i really liked it. I think you have made her (it?) justice. Loving the feel of the big, lazy yet raging Idigam. I feel however, that one aditional detail will be in order: talk about Seth a little. Among all the rest of stuff Seth was supposed to do, he was the one to fight Apep and pin her (it?) down to the abyss with silver knives, so the titan-snake would not swallow the Sun. As the only one (apart from Urfarah) to fight him, i think is a nice adition.

                Or... wait. The typhonic beast was something almost canine. Much slender than a wolf, for sure, but not far from a coyote, or a chacal. Maybe Father Wolf would eventually be assimilated into this form? The silver mention to his knives could be a reference to the Moon ties to the Wolf, maybe.


                Userhat Aegpts Vlrs. Coren "Ojos de Fuego". Mithrael. Menehet.

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                • #9
                  Very, very exciting stuff. I can't wait to see more.


                  Remi. she/her. game designer.

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                  • #10
                    So just for clarification, this takes place during the first Sothic Turn? What time period is that, and for those of us who don't have that book could we get a lil detail on it?

                    I'm reading through the Requiem for Azar and I really dig that. Hats off to you guys for making it interesting.


                    I am no longer participating in the community. Please do not contact me about my previous work.

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                    • #11
                      Thanks for the support guys- it's been interesting developing this extremely broad setting, but we couldn't have done it without the awesomeness that is Sothis Ascends. Building on a rock solid foundation and such.

                      I've got some killer mechanics for Lifewebs and Sybaris waiting in the wings.

                      First Turn is Fith Dynasty Egypt during the reign of Pharaoh Unas, known for having the Cannibal Hymn written. When we update Mummy we'll give a brief summary of the fabulous Sothis Ascends content for context.
                      Last edited by Arcanist; 02-11-2016, 02:01 PM.


                      My Homebrew Hub

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                      • #12
                        Originally posted by Phersus View Post
                        I will be following this with interest. So far i've only read the Apep work, and i really liked it. I think you have made her (it?) justice. Loving the feel of the big, lazy yet raging Idigam. I feel however, that one aditional detail will be in order: talk about Seth a little. Among all the rest of stuff Seth was supposed to do, he was the one to fight Apep and pin her (it?) down to the abyss with silver knives, so the titan-snake would not swallow the Sun. As the only one (apart from Urfarah) to fight him, i think is a nice adition.

                        Or... wait. The typhonic beast was something almost canine. Much slender than a wolf, for sure, but not far from a coyote, or a chacal. Maybe Father Wolf would eventually be assimilated into this form? The silver mention to his knives could be a reference to the Moon ties to the Wolf, maybe.
                        well, that's part of the fun thing about myths- that they are open to interpretations :P

                        Some words about Apep- during writing his background, I deliberately distanced it from the "Iremite mythology" in order to explain why it doesn't show up in Mummy. As part of it, no other Egyptian god shows up in the writeup (sure, you have its hate toward Helios as a mirror for how it tries to devour Re, but the two beings are not the same.. as far as we know). The fact it's bound by the Nine Daughters is also meant to explain why its name was not mentioned in the Old Kingdom (although there were images of it), which also creates the plot hook we hope to develop (that is, its awakening). The whole myth of Apep fighting the many deities of Kemet could be a mirror of that "future", epic fight- although I must say I do like the interpretation of Father Wolf as Set. Of course, deciding which part of the myth represent which part of Apep's true history twisted through mortal eyes is something each individual ST is supposed to do, in the way it serves his game the best.

                        Anyway, I'm happy to see so many people like what we wrote!


                        Check my STV content, Or My Homebrew

                        "And all our knowledge is, Ourselves to know"- An Essay on Man

                        I now blog in here

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                        • #13
                          Originally posted by Leetsepeak View Post
                          So just for clarification, this takes place during the first Sothic Turn? What time period is that, and for those of us who don't have that book could we get a lil detail on it?

                          I'm reading through the Requiem for Azar and I really dig that. Hats off to you guys for making it interesting.
                          As Arcanist said, Fifth Dynasty of the Old Kingdom, under the reign of King Unas.
                          We'll put up a summary of the content from Sothis Ascends soon, once we've worked out our 2E Conversion for Mummy.
                          Glad to know you like what we've done, so far.



                          "My Homebrew Hub"
                          Age of Azar
                          The Kingdom of Yamatai

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                          • #14
                            Looks cool! Haven't read everything yet, but I liked Apep in he Idigam thread. I need to finish writing up The Oil First and take care of RL business, but after that I'll see if I can carve myself out a niche. Question though, what time range are you looking at? Just Unas' reign? The first 100 years of the Turn? First 200? The Sothic Turn starts in 2371 BCE, then the 4.2 k Aridifaction Event occurs at about 2200 BCE. That's a pretty big climatic shift, centred in the Saharah and the Near East (although China and Iberia get hit too). May be something neat to tie into the Dark Era.

                            Edit: Also if anyone was wondering, these are the approximate dates of the Pharaohs in Dynasty V in the First Sothic Turn:
                            - 2375 to 2345: Unas
                            - 2345 to 2333: Teti
                            - 2333 to 2331: Userkare
                            - 2331 to 2287: Pepi I
                            - 2287 to 2278: Merenre I
                            - 2278 to 2184: Pepi II
                            - 2184: Merenre
                            - 2184 to 2181: Netjerkara Siptah
                            Last edited by Second Chances; 02-11-2016, 08:13 PM.


                            Chris H | Patreon | He/His | Currently Writing: Daughters of Hera (Scion, Nexus) | God Companion (Scion, OPP)

                            CofD booklists: Beast I Changeling | Demon | Deviant (WIP) | Geist l Hunter l Mage | Mummy | Promethean | Vampire | Werewolf

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                            • #15
                              Originally posted by Second Chances View Post
                              Looks cool! Haven't read everything yet, but I liked Apep in he Idigam thread. I need to finish writing up The Oil First and take care of RL business, but after that I'll see if I can carve myself out a niche. Question though, what time range are you looking at? Just Unas' reign? The first 100 years of the Turn? First 200? The Sothic Turn starts in 2371 BCE, then the 4.2 k Aridifaction Event occurs at about 2200 BCE. That's a pretty big climatic shift, centred in the Saharah and the Near East (although China and Iberia get hit too). May be something neat to tie into the Dark Era.
                              As far as I can tell, it's the entire First Sothic Turn.
                              :3
                              So you can imagine how big a creative space we have here, seeing as that's á whole lot of time. Though, so far, the written material we have


                              "My Homebrew Hub"
                              Age of Azar
                              The Kingdom of Yamatai

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