The woman with no nose,
I know where she goes.
The old guy with the gold eye,
We go back, he and I.
Don't smile.
We don't do that here, baby.
—The Magnetic Fields, "Love in the Shadows"
I know where she goes.
The old guy with the gold eye,
We go back, he and I.
Don't smile.
We don't do that here, baby.
—The Magnetic Fields, "Love in the Shadows"
The Darkness
The Darkness exists everywhere. It's in every corner and attic and basement. It hides in alleyways and on rooftops. It also hides inside people. When a mugger threatens your life for your money, it's the Darkness that's taking your wallet. When the doctors say they'll have to amputate, that's the Darkness talking. Sometimes, rarely, the Darkness even takes on physical form, becoming a winding serpent of shadows or an obscured looming figure.
The Darkness hungers and the Darkness takes.
Those Who Lack
Victims of the Darkness are called shades. The Darkness has taken part of them away, swallowed it up like candy or cough syrup, yum yum yum. And now they're missing a piece of themselves. That really sticks in a shade's craw. Most of them liked being whole.
The Darkness takes all kinds of things from people. It might take a finger, or an eye, or a heart. It'll take one's moral center or ability to feel joy. It'll suck out your breath and drink your blood if you let it.
The Darkness gives back, though, in its own way. Never in the way you want it to, but shades are not defenseless in the world of bad things. In their rat-infested tenements and bayou huts, many a shade is an expert in black magic, skulduggery, or unnecessary surgery.
They have their price. You already know what it is.
The woman on the train with an eyepatch who scowls at everyone who looks her way: maybe she's a shade. How about the man who works in your office whose smile never seems to make it to his ear-line? Perhaps. Anyone can be a victim of the Darkness. It's everywhere. It's right in the name of this very game, staring you in the face this entire time.
Unbuilding a Shade
To create a shade, once you've made a mortal character, you must come up with a Missing Piece. This is what the Darkness took from someone to make him or her into a shade. Missing Pieces can be literal: an arm or a leg. They can be more conceptual: a shade might be missing desire or friendship. They can be esoteric or occult: a shade can live without blood or kidneys, or the darkness has stolen the shade's very shadow (unlikely, but it could happen). Their are rumors that the Darkness will take a person's entire body in hunger, leaving behind an incorporeal spirit that can do nothing but stare at the world of solid flesh and seethe.
The Missing Piece acts as a Persistent Condition attached to the shade. It comes with a drawback, certainly, but also brings with it some boon from the Darkness. Nature abhors a vacuum, after all. Again, sometimes this is literal, sometimes it is esoteric.
Here are some examples of Missing Pieces, along with their drawback and boon:
Blood: The shade has no blood. He appears pale and maybe a little corpse-like. He's lost some of his ability to impose himself on the world; subtract two dice from any roll that uses a Power Attribute. Having no blood means he can't bleed to death though. Exsanguination effects don't hurt him, and he only suffers a wound penalty when his entire Health Track is filled with damage.
Eyes: The shade has no eyes. Something took them from her sockets. She suffers from the Blind Condition. The voids in her skull, though, can glimpse the unseen. She can detect the presence of ephemeral entities.
Sight: The shade has eyes, but still can't see. She suffers from the Blind Condition. In exchange, her other senses are heightened, and she adds two dice to rolls of perception or discernment that rely on a non-visual sense.
Anger: The shade doesn't get mad anymore. Well, that's not quite true. He can still feel petty stings, small jealousies that drive one to spiteful acts, but complete rage, the moral clarity of thymos, is lost to him. He can't spend Willpower on attack rolls. However, his anger can't be manipulated, since he has none. This can protect him from certain types of Social actions, as well as various emotional magics. Changelings can't harvest anger Glamour from him.
Liver: The shade doesn't have a liver. It's gone now. Maybe he drank it away. Maybe the darkness crashed his car. He's still walking around fine though, but losing such a vital organ also meant losing a bit of his courage as well. The shade subtracts two dice from rolls made to resist fear effects. The Darkness replaces his liver with its all-consuming hunger, and he no longer suffers from the Poisoned or Drugged Tilts.
Voice: The shade can't speak. She's completely mute. Good thing sign language is fairly common nowadays, but still, it can be a hassle. The inability to speak has imbued her with a jealous guard for secrets; she can't be affected by powers or moves that attempt to force her to reveal something she is keeping hidden.
Bearing a Grudge
Shades are full of pettiness and malice: the Darkness put it in their hearts (or where their heart used to be). They have an affinity for certain harmful magics known as Grudges. A shade begins play with one Grudge, and can buy more at the rate of 3 Experiences each.
Grudges hurt people, plain and simple. They are often backbiting, subtle, and cold in nature. One Grudge might curse a victim with bad luck, another makes someone's words falter at just the right moment. A Grudge that damages someone wouldn't throw a bolt of lightning, but instead cause them to step on a nail or make someone drop something from a window the target is passing under.
Grudges are fueled by Spite (see below). Against someone who has wronged the shade in some way, the roll to activate a Grudge enjoys a +3 bonus. What it means for someone to have wronged a shade is usually up to the individual shade, but it is usually something on the petty side. Some people wrong others just by existing.
The dice pool for a Grudge is generally a Finesse Attribute + Occult, Larceny, or Subterfuge, but there are other possibilities.
Cutting Off Your Nose
For shades, Spite is a tangible force, an essential part of their nature and tie to the Darkness. By utilizing a point of Spite, the shade can do one of the following effects:
- Activate a Grudge.
- Ignore penalties from one source for a Scene.
- Add one die to any roll.
- Add three dice to a roll meant to harm someone who has wronged the shade.
- Other things, possibly.
- In a Health box currently filled with damage.
- In a spent point of Willpower.
- In a dot of Attribute or Skill the shade does not possess.
- A harmful Condition or Tilt the shade is suffering from.
Every 24 hours, a point of Spite dissipates (player's choice).
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