Back on the old forums, there was a thread called "Chilling Images", which was full of mini-Creepypastas and story/chronicle hooks for players to use. Some of these were collected into a PDF (http://tagsessions.blogspot.co.uk/20...-nwod-and.html), and I can't find a repost or revival thread of the concept on the forum, so I decided to try posting a new one.
I'll start:
1) Local legend speaks of an enormous hound, shaggy with matted hair and black as midnight, that stalks the graveyard of the smallest church in the area. It is fiercely territorial, driving off people who try to walk through the cemetery at night, among other things; a number of amateur "ghost-hunters" have been sent to hospital with deep, gouging bites. The priests insist it be left alone, and the congregation is encouraged to speak little of its presence. One night, whether from a fed-up resident or a sicko with a shotgun, the animal's skull is blown open by several rounds; it is left to bleed against a gravestone.
The body is gone by morning, and only a faint stain remains on the stone's surface. The next night, the dog roams again, albeit with a hideous scar over a portion of its head. One of the congregation goes missing the same evening.
2) They say that, on the eve of the Midwinter Solstice, if you lock yourself for an entire day in a dark room without food, water or light, you will emerge into the world of the spirits. You will gain a vision of the future, but only if you walk to the nearest church, circling around it in a particular pattern on your arrival. Those who don't come back from this journey are often unsolved missing persons cases; a common excuse by those who know better is "they were walking to a friend's house".
3) If you see a light bouncing through the swamplands at night, and don't hear footsteps following it, do not. Get. Closer. If you start seeing the faces of dead friends and family in the water, run away as fast as you can towards the nearest settlement. If you are chasing a farm animal or pet through the swamps, coming across these sights as you follow it, the animal was never yours in the first place.
I'll start:
1) Local legend speaks of an enormous hound, shaggy with matted hair and black as midnight, that stalks the graveyard of the smallest church in the area. It is fiercely territorial, driving off people who try to walk through the cemetery at night, among other things; a number of amateur "ghost-hunters" have been sent to hospital with deep, gouging bites. The priests insist it be left alone, and the congregation is encouraged to speak little of its presence. One night, whether from a fed-up resident or a sicko with a shotgun, the animal's skull is blown open by several rounds; it is left to bleed against a gravestone.
The body is gone by morning, and only a faint stain remains on the stone's surface. The next night, the dog roams again, albeit with a hideous scar over a portion of its head. One of the congregation goes missing the same evening.
2) They say that, on the eve of the Midwinter Solstice, if you lock yourself for an entire day in a dark room without food, water or light, you will emerge into the world of the spirits. You will gain a vision of the future, but only if you walk to the nearest church, circling around it in a particular pattern on your arrival. Those who don't come back from this journey are often unsolved missing persons cases; a common excuse by those who know better is "they were walking to a friend's house".
3) If you see a light bouncing through the swamplands at night, and don't hear footsteps following it, do not. Get. Closer. If you start seeing the faces of dead friends and family in the water, run away as fast as you can towards the nearest settlement. If you are chasing a farm animal or pet through the swamps, coming across these sights as you follow it, the animal was never yours in the first place.
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