Ok. I'm trying to understand the investigation system a little better. I've read through the long discussion of investigations that came after the core book release. I understand that it is meant to provide players with more sway/input over how the story goes. I generally decide on an Antagonist at the beginning of a chronicle and a general "end scene" I think it would be cool to have. After that I work towards those things, but I change the chronicle according to players actions. So that scene might happen, or that antagonist might end up an ally. Whatever.
If I wanted to create the ultimate sandbox. I would take that Antagonist. In my M:tA game, his name was the Mandarin. He was inspired by the villain of big trouble in little china, but he was far from comical. He was a long lived Thysus desperately seeking the immortality promised by legends of Taoist alchemists at the end of his life. He had a lot of plots happening at once to accomplish this. Some were straight forward to uncover, and some were not.
Let's say he had three:
1) Steal an Artifact from a Censor through a gang he has influence over
2) Kidnap itinerant young people and hide them in his shadow palace
3) Use the artifact & young people to compel a powerful spirit of Resurrection to take the youth as a sacrifice and remake him as a young man.
In the beginning of the Chronicle, I decide the following:
As they inspect an attempted break in at the censors home, I ask them "What are you looking for and how do you do it?", and my player responds with "I am looking for DNA Evidence", so they roll and get a success. So I give them the clue. It is "A small amount of blog is smeared on the wood base the glass cabinet is in.", and it has an element. This is a clue applying to the mystery of the first story. Later that day, the character runs the blood through a database looking for connections to mages. They roll, and they get a success. Then they get a clue to the main mystery. "They are directly connected to a servant of the mandarin." This clue doesn't really help solve the immediate mystery, but it contributes to the larger mystery. So by layering many interconnected mysteries, playing with intervals and careful setup... Chronicles of Darkness becomes the perfect sandbox.
What do you think?
If I wanted to create the ultimate sandbox. I would take that Antagonist. In my M:tA game, his name was the Mandarin. He was inspired by the villain of big trouble in little china, but he was far from comical. He was a long lived Thysus desperately seeking the immortality promised by legends of Taoist alchemists at the end of his life. He had a lot of plots happening at once to accomplish this. Some were straight forward to uncover, and some were not.
Let's say he had three:
1) Steal an Artifact from a Censor through a gang he has influence over
2) Kidnap itinerant young people and hide them in his shadow palace
3) Use the artifact & young people to compel a powerful spirit of Resurrection to take the youth as a sacrifice and remake him as a young man.
In the beginning of the Chronicle, I decide the following:
- I want the Chronicle to last for 20 sessions.
- Main Mysyery: Use the artifact & young people to compel a powerful spirit of Resurrection to take the youth as a sacrifice and remake him as a young man.
- Requires 10 clues
- Once per session interval
- Main Mysyery: Use the artifact & young people to compel a powerful spirit of Resurrection to take the youth as a sacrifice and remake him as a young man.
- I want the first story to last 10 sessions, for a slow start.
- Main Mystery: Steal an Artifact from a Censor through a gang he has influence over
- Requires 5 Clues
- Once per Session Interval
- Main Mystery: Steal an Artifact from a Censor through a gang he has influence over
- I want to plan for the second arch to take 10 session, but I want it to be faster paced.
- Main Mystery: Kidnap itinerant young people and hide them in his shadow palace
- Requires 10 clues
- Two per session interval
- Main Mystery: Kidnap itinerant young people and hide them in his shadow palace
As they inspect an attempted break in at the censors home, I ask them "What are you looking for and how do you do it?", and my player responds with "I am looking for DNA Evidence", so they roll and get a success. So I give them the clue. It is "A small amount of blog is smeared on the wood base the glass cabinet is in.", and it has an element. This is a clue applying to the mystery of the first story. Later that day, the character runs the blood through a database looking for connections to mages. They roll, and they get a success. Then they get a clue to the main mystery. "They are directly connected to a servant of the mandarin." This clue doesn't really help solve the immediate mystery, but it contributes to the larger mystery. So by layering many interconnected mysteries, playing with intervals and careful setup... Chronicles of Darkness becomes the perfect sandbox.
What do you think?
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