This turned out to be more of an opinion piece, if you have any thoughts on the points brought up please post them below.
I like Genius: the Transgression, never though I'd be saying that but I do none the less. It shows what creativity a fan game can bring to the table, and it's ideas can inspire stories that wouldn't normally come up in a Chronicle of Darkness.
This is what make me so disappointed in Genius' failings though. For all it's themes of inspiration, potential, and creativity the game itself is one of the most stifling gamelines of the fan-made series. And here's why, my own thesis if you will: Geniuses must be scientists.
Sure, this might be the obvious point of the game. Play as a mad scientists, create impossible inventions, explore infinite dimensions, Ect. But not all geniuses are scientists, but in Genius the Inspired must become scientist or inventors in order to do anything involving Wonders. There are no artists who seek to create masterpieces in mediums never before attempted, no athlete so dedicated to the craft that their mind masters the physics of the game to elevate it to new dimensions, no musician who writes a song so inspiring that it births a sentient thought form in the depths of the human subconsciousness. If any of those examples became Inspired, their only hope to be playable is to don the white lab coat, strap on goggles, or take oration lessons because there is no way their Wonders will ever see the light of gameplay the way the rules are now. And that is the very opposite of inspiring.
Again, this might just be the point of the game though. Being a mad scientist. But consider this: having the option to be a Genius from any background and profession opens up unlimited possibilities for character creation. Having the option to only play a Genius who's from a scientific field limits players options at character creation. Playing a mad scientist is achievable in both of the above options, while any other option is only available in one.
I like Genius: the Transgression, never though I'd be saying that but I do none the less. It shows what creativity a fan game can bring to the table, and it's ideas can inspire stories that wouldn't normally come up in a Chronicle of Darkness.
This is what make me so disappointed in Genius' failings though. For all it's themes of inspiration, potential, and creativity the game itself is one of the most stifling gamelines of the fan-made series. And here's why, my own thesis if you will: Geniuses must be scientists.
Sure, this might be the obvious point of the game. Play as a mad scientists, create impossible inventions, explore infinite dimensions, Ect. But not all geniuses are scientists, but in Genius the Inspired must become scientist or inventors in order to do anything involving Wonders. There are no artists who seek to create masterpieces in mediums never before attempted, no athlete so dedicated to the craft that their mind masters the physics of the game to elevate it to new dimensions, no musician who writes a song so inspiring that it births a sentient thought form in the depths of the human subconsciousness. If any of those examples became Inspired, their only hope to be playable is to don the white lab coat, strap on goggles, or take oration lessons because there is no way their Wonders will ever see the light of gameplay the way the rules are now. And that is the very opposite of inspiring.
Again, this might just be the point of the game though. Being a mad scientist. But consider this: having the option to be a Genius from any background and profession opens up unlimited possibilities for character creation. Having the option to only play a Genius who's from a scientific field limits players options at character creation. Playing a mad scientist is achievable in both of the above options, while any other option is only available in one.
Comment