Originally posted by Cinder
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It's strong with the Agg and all, but consider that Dragon's Fire lets you do long burst multiple target Agg attacks and adds Lair as Damage. A Lair 4 Eshmaki deals 5 Agg minimum. With how you set up All is Dust, it would add +4 dice, which makes the damage far less reliable.
Of the three, this is the one I'm less confident about, but you think I should get back to the drawing board for It?
What do you think about this as an outline?
Normal - as is with your clarifications
Low - Amp up the Normal, objects with Durability < Lair are destroyed (magical items or enhanced items can be repaired once out of range), and mundane items with Durability >= Lair gain the Fragile Condition with a number of uses equal to (6 - Beast's Occult, min. 1) rather than the builder's Skill. Basically, highlight the futility of human innovations in the face of the finality of the Irkalla as tools break in their presence.
Expenditure - Keep the area effect, keep the exemption and all, as a single attack that only targets objects (no Dodging no worry about that) with Lair as a damage rating and ignores Durability. For the highest Durability object a person is holding/wearing, if the damage exceeds Structure, excess damage is dealt as Agg damage to the person. So a person who's highest Durability object is a Durability 3/Size 3 sword, and you real 8 damage on the roll, the person holding that sword has a destroyed sword and takes 2 Agg. Get fun imagery of the decay (or melting, or rotting, or whatever) spreading to the body.
This is very rough (just came up with it in a few minutes) but I think it might head in a strong direction.
Though I preferred to leave it open to the Storyteller. Having a "standard minion" stat block ready to use sure does make things easier, though.
As for Soul Loss, it's both. Thematic reasons aside, I felt they could use a tool to cause it more easily and can do wonders with other Family members.
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