Originally posted by Sith_Happens
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Taking a moment to address a thing or two from earlier now that I'm not typing on mobile:
or that an entire quarter-page-long section is five pages off from where one about Pathway modifiers should be? […] The "Lair Traits" and "Accessing the Lair" rules aren't even next to each other, in fact; they're separated by "Inflicting Nightmares" and "Destroying the Lair."
"These sections on mechanics aren't near each other" means practically nothing for this book — that is, in fact, the reason that I made this thread to begin with.
A section titled "Chambers and Lair Traits," whose first paragraph is entirely about imposing Lair Traits and is therefore quite correctly situated in its current place on a page all about Lair Traits.
Previous arguments have pointed to the similarity listings not being reproduced in the Chart Quick Reference that the worlds-and-Traits modifiers for Pathways can be found in as evidence that it's not meant to apply to Pathway rolls while completely ignoring that 1) it's not a chart in the first place and so has no place in the Chart Quick Reference, and 2) if that logic flew then the penalties wouldn't be meant to apply to imposing Lair Traits, either.
There is, in short, no readily apparent reason why "Chambers and Lair Traits" would or should contain any references to opening Pathways,
The benefit of the Gorged Condition and the Dramatic Failure result for a Pathway roll makes it plain that Pathways are supposed to bridge Chambers with locations that match them to some degree, and the Primordial Pathways section makes direct reference to the roll taking an additional penalty to use a similar location, which the Chambers and Lair Traits section refers directly back to, even if it doesn't use a page reference in either case; if that was supposed to reference the chart delineating the adjusted difficulty of opening a Pathway by external world, there would be little reason for the paragraphs immediately following that statement, which are essentially just saying what the chart says in generalities.
The listing for Chamber similarity levels is clearly supposed to be in the game as a means of encouraging Beasts to repeat the circumstances that formed their Chambers in the same types of locations to give them more places from which they can easily access their Lairs, but Lair Traits inhabit a mechanical space where every Beast starts with a foot in the door for imposing their Lair Traits anywhere without issue or cost provided that the current environmental conditions include minor hazards like "bright," "cold," "smelly," "slippery," or "loud."
You can make the case that the relation between the similarity listing and Pathways is supposed to be "roll to impose Lair Traits to give a bonus to offset the penalty from not being the seed location," but 1) imposing Lair Traits in this way is more expensive and less effective than daisy-chaining off of an existing Trait, and 2) it feels extremely unlikely that the intent is for Beasts using a substitute location to impose almost every Lair Trait they have (losing Satiety and Willpower in the process) on an external point they're exploiting for Pathways (which also cost Willpower to open with substitute locations) on a regular basis.
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