Late-night ramble that I'll likely come back to edit for readability and coherence in subsequent weeks once I've cleared various other plates on my table. Most of this is half-formed, so questions are welcome.
Attempting to reframe the Begotten by addressing the fact that the human is not so much a skin for the beast as a proximity marker/gateway for the beast — not Bigfoot, but the guy around whom Bigfoot sightings happen who is sometimes Bigfoot.
First thing: Fix the sliders on the emotional language being used. The nightmares a Beast inflicts aren't traumatic on the level of night horrors intrinsically, they're just memorable. The Temenos's truck with resonant ideas is at play here, and the deep-deep-depths of the Dark Dream have it that human culture is built on a bedrock of fear, but we don't judge vampires by draugr or werewolves by zi'ir. Let the Begotten play experience have middle gears. The play space is Edgy Cryptid In A Tricky Position, not Irredeemable Bastard From Day One. We have kappas and simurghs on the list of example Beasts, and one of the sample Incarnates is literally Sasquatch, if his list of names is anything to go by. Pathos is awesome, but getting in the way of readers' understanding and propagating an exaggerated view of the splat isn't.
Second thing: Horrorspawn are a bigger deal. Horrors of the non-Begotten sort as well, because, as Arc correctly observed, it's a lot easier to run Beast independently when you have the generic monster-making mechanics at the ready. Remote feeding and red herrings let the arc of the Big Monster story play out on a more gradual timescale.
Other second thing: Kinship Nightmares from Dreamborn, and also a system for digesting connection with a supernatural being into Kinship Nightmares. Maybe just the Investigation rules but sideways. The Unfettered can easily take up residence here, as can Temenotic Walkers.
Third thing: greater potential emphasis on the Astral as a feeding ground. Maybe there'll be wider-reaching consequences if you do the exact sort of thing that messes with the Temenos to feed without material harm, but deliberately sowing nightmares to feed should be a thing, as should claiming Chambers in the back-and-forth between the Bright and Dark Dreams. It's novel that the Astral shamanoids do most of their work in physical reality, but the collective unconscious is too interesting a battleground to relegate to niche interests.
Other third thing: More attention to the mid-length stuff involved in preparing the ground for you to expand your Lair (whether by forming a new Chamber or cultivating similarity to an old one). There should be a building process to drawing a target or a pursuer into your Lair before you pull the snare and open a Pathway for the big reveal. Probably also a little more shop-talk about best practices for these things — the BPG's note that spending Satiety down to 5 before attempting a High Satiety feeding is a simple example, but advice on linking feeding to Aspirations and vice-versa certainly couldn't hurt, especially when combined with feeding in the Temenos and exerting large-scale social influence.
Fourth thing: lean into the fact that High Satiety is Stealth Mode and Low Satiety is Loud Mode. Scale the visibility of your Horror (whether through distance or obfuscation) with how well-fed you are, and tie this into the impact of your Legend on the Temenos. At a high rating, conflicting rumors and heightened feeding specificity incline you to lay low and take it easy while your Horror becomes a thing of mystery, able to be anywhere at a moment's notice; at a low rating, the sharp edge of hunger and the restless energy of desperation push you to personal action while your Horror acts as a localized and extremely blunt instrument, an awful revelation about the world racing between the Burrows and making itself a known quantity the longer it goes unfed; between these two scales, you lack the grounding in either state, and are susceptible to having your narrative co-opted. "Satiety" could stand to be replaced as a term, since it's an awkward fit beyond its role in the Hunger lens — language is tricky, but the rename I've got for the moment is "Embellishment," which I partially like because it doubles as a noun you could expend.
More later, probably.
Attempting to reframe the Begotten by addressing the fact that the human is not so much a skin for the beast as a proximity marker/gateway for the beast — not Bigfoot, but the guy around whom Bigfoot sightings happen who is sometimes Bigfoot.
First thing: Fix the sliders on the emotional language being used. The nightmares a Beast inflicts aren't traumatic on the level of night horrors intrinsically, they're just memorable. The Temenos's truck with resonant ideas is at play here, and the deep-deep-depths of the Dark Dream have it that human culture is built on a bedrock of fear, but we don't judge vampires by draugr or werewolves by zi'ir. Let the Begotten play experience have middle gears. The play space is Edgy Cryptid In A Tricky Position, not Irredeemable Bastard From Day One. We have kappas and simurghs on the list of example Beasts, and one of the sample Incarnates is literally Sasquatch, if his list of names is anything to go by. Pathos is awesome, but getting in the way of readers' understanding and propagating an exaggerated view of the splat isn't.
Second thing: Horrorspawn are a bigger deal. Horrors of the non-Begotten sort as well, because, as Arc correctly observed, it's a lot easier to run Beast independently when you have the generic monster-making mechanics at the ready. Remote feeding and red herrings let the arc of the Big Monster story play out on a more gradual timescale.
Other second thing: Kinship Nightmares from Dreamborn, and also a system for digesting connection with a supernatural being into Kinship Nightmares. Maybe just the Investigation rules but sideways. The Unfettered can easily take up residence here, as can Temenotic Walkers.
Third thing: greater potential emphasis on the Astral as a feeding ground. Maybe there'll be wider-reaching consequences if you do the exact sort of thing that messes with the Temenos to feed without material harm, but deliberately sowing nightmares to feed should be a thing, as should claiming Chambers in the back-and-forth between the Bright and Dark Dreams. It's novel that the Astral shamanoids do most of their work in physical reality, but the collective unconscious is too interesting a battleground to relegate to niche interests.
Other third thing: More attention to the mid-length stuff involved in preparing the ground for you to expand your Lair (whether by forming a new Chamber or cultivating similarity to an old one). There should be a building process to drawing a target or a pursuer into your Lair before you pull the snare and open a Pathway for the big reveal. Probably also a little more shop-talk about best practices for these things — the BPG's note that spending Satiety down to 5 before attempting a High Satiety feeding is a simple example, but advice on linking feeding to Aspirations and vice-versa certainly couldn't hurt, especially when combined with feeding in the Temenos and exerting large-scale social influence.
Fourth thing: lean into the fact that High Satiety is Stealth Mode and Low Satiety is Loud Mode. Scale the visibility of your Horror (whether through distance or obfuscation) with how well-fed you are, and tie this into the impact of your Legend on the Temenos. At a high rating, conflicting rumors and heightened feeding specificity incline you to lay low and take it easy while your Horror becomes a thing of mystery, able to be anywhere at a moment's notice; at a low rating, the sharp edge of hunger and the restless energy of desperation push you to personal action while your Horror acts as a localized and extremely blunt instrument, an awful revelation about the world racing between the Burrows and making itself a known quantity the longer it goes unfed; between these two scales, you lack the grounding in either state, and are susceptible to having your narrative co-opted. "Satiety" could stand to be replaced as a term, since it's an awkward fit beyond its role in the Hunger lens — language is tricky, but the rename I've got for the moment is "Embellishment," which I partially like because it doubles as a noun you could expend.
More later, probably.
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