So every once in a while, we'll get a thread about Beast crafting, and the usual citation is of the various Giant's being crafters of things, like the cyclops forging Zeus's lightning bolts, and there's the usual underlying vibe of "Well, everyone else has some kind of special magic item thing, why not Beasts" and if my tone is not an indicator, I usually dismiss these threads readily-not becaus I expect them to be bad, but it answers a question I don't think the game asked.. Nevertheless, I have idly swirled the idea around in my head on occasion, partially because some ideas never come up and I think they should, partially because I once asked "So if we did something like the Clan Books Sam's team does for Requiem, what would be the special subsystems of each Family?" and I made the same connection everyone did with Giants but went a different way in my thoughts.
So, I don't have, like, an actual recommendation on how to do Beast Crafting? I honestly wouldn't try, and I'll address that, but in the interest of at least hopefully directing people to more pleasing attempts for me, I'm gonna point at some of the tenets I think would be the most useful for trying to make it happen, useful precedents for the doing.
1) Horror Mask
Yeah, I'm kind surprised the one instance we have of crafting isn't raised up more and considered for these sort of projects. A few things to take note of is that crafting is probably part of the Obcasus Rites in general, there's a predilection to improve what's already there than providing something new, and there's a predilection of the self as expressed through the item. "The gun is an extension of the person's power in the east, where as it empowers the person using it in the west", that sort of thing.
2) Perfected Materials
Yeah, here's another one I don't see come up a whole lot when it seems obvious to me. As natural world walkers and people who could hypothetically set up a centrifuge running through multiple worlds with Obcasus Rites (at risk, admittedly), Beasts do a lot of the footwork that makes it easier to refine materials into their perfected forms. It'd also be cool to understand perfected materials in their context with other entities who aren't mages, and it's a neat short hand of bringing the divine into the material in the way that Beasts-as-gods work with, and those properties being extrapolated from is also just good ideas.
3) Devouring and Incarnation
As with all instances for regarding the relationship between the Astral Dreaming and the real and who wears what like a sock puppet, it pays to notice Devouring as the major exception to the no manifestation aspect of the goetia/dreamborn and consider what it says about crafting with Beasts. Incarnation is also not an inapt metaphor for Astral crafting, realizing the ideal in ascendant harmony and suicidal apotheosis. Emulation and paralleling both of those are decent angles of attacking how to understanding crafting in Primordial.
4) Crafting as Mankind's "I Wanna Be Like You"
Mankind has always taken inspiration from the world around them for the tools they make, and in particular their animal kin. In fact, a lot of tools are often made in the hopes of somehow translating those traits people see in the animal and the world onto themselves, pretending to the wildness as though one were as strong as a lion or as calm as a placid lake. If I were ever going to seriously try for Beast crafting, I'd probably honestly call them Pretenses, probably develop them akin to near-field gadgets or Dramaturgical principles, making it a way to play with the form and function of Atavisms and Lair Traits primarily, stuff like that.
5) Crossover and Cult
If the points about perfected materials as a result of world-walking and the notion of crafting as Obcasus Rites and the fact that this is Beast wasn't a tip off, yeah, sure, the kin you have involved with craft should probably influence-crafting with a changeling might allow a loophole for reducing any costs, crafting with a Sin-Eater might allow for taking a doom for a power boost, etc. But actually, this section is more for the general notion that I take from my own conclusions, which is that these craftings probably are less important for the Beasts themselves and more of use to kin and cultists than to the Beasts directly, with the general idea that they already benefit from their own strengths and weakness, but can fill in for others or otherwise empower them as being a psychospiritual actor-and-prop for them. Which brings me around to the thing.
The General Gist of My Problem with Beast Crafting.
I'm about to run gob-smack straight into any "Why Human When Supernatural" argument thread had that's gone on for any significant length of time, but there is something very weird about the splat that acknowledges and even finds power and wisdom in the animalistic, atavistic part that is present in humanity even to this day having a craftable thing. Sure, as those afore mentioned threads will eventually point out, humans are not the only tool using species on the planet, and while we are the most adept at that train so far demonstrated, that fact points out that tool-creation-and-usage is still an animal trait, and likewise there's no reason to imagine Beasts as somehow rejecting it-I have trouble seeing Beasts, as a whole, taking issues with wheelchairs or eyeglasses, let alone guns and knives, for examples.
But there is something in that Beasts lean into the sweat of the brow and the strength of their flesh, where in it feels imagistically stronger for one of the Children to tear someone apart with their hands rather than with knives, even if those knives sing with the song of thunder and flash across a throat to the dance of lightning. THere is something in that the Beast is the source of power, that tools used by them are an extension of them telling their Legend their way, and in this way the tools are incidental to the Beast's own strengths and force of being acting.
Or in other words, I just never really felt like Beasts gain anything narratively or thematically from having their own crafting thingamajig. Making tools that are powerful feels at odds with a series that turns towards relationships, self-understanding, and self-expression as power. If anything, it feels more like Hero schtick than Beastly, and Heroes don't need an extended crafting system for their relationship to tools in this sort of narrative.
I dunno, it's a me thing.
So, I don't have, like, an actual recommendation on how to do Beast Crafting? I honestly wouldn't try, and I'll address that, but in the interest of at least hopefully directing people to more pleasing attempts for me, I'm gonna point at some of the tenets I think would be the most useful for trying to make it happen, useful precedents for the doing.
1) Horror Mask
Yeah, I'm kind surprised the one instance we have of crafting isn't raised up more and considered for these sort of projects. A few things to take note of is that crafting is probably part of the Obcasus Rites in general, there's a predilection to improve what's already there than providing something new, and there's a predilection of the self as expressed through the item. "The gun is an extension of the person's power in the east, where as it empowers the person using it in the west", that sort of thing.
2) Perfected Materials
Yeah, here's another one I don't see come up a whole lot when it seems obvious to me. As natural world walkers and people who could hypothetically set up a centrifuge running through multiple worlds with Obcasus Rites (at risk, admittedly), Beasts do a lot of the footwork that makes it easier to refine materials into their perfected forms. It'd also be cool to understand perfected materials in their context with other entities who aren't mages, and it's a neat short hand of bringing the divine into the material in the way that Beasts-as-gods work with, and those properties being extrapolated from is also just good ideas.
3) Devouring and Incarnation
As with all instances for regarding the relationship between the Astral Dreaming and the real and who wears what like a sock puppet, it pays to notice Devouring as the major exception to the no manifestation aspect of the goetia/dreamborn and consider what it says about crafting with Beasts. Incarnation is also not an inapt metaphor for Astral crafting, realizing the ideal in ascendant harmony and suicidal apotheosis. Emulation and paralleling both of those are decent angles of attacking how to understanding crafting in Primordial.
4) Crafting as Mankind's "I Wanna Be Like You"
Mankind has always taken inspiration from the world around them for the tools they make, and in particular their animal kin. In fact, a lot of tools are often made in the hopes of somehow translating those traits people see in the animal and the world onto themselves, pretending to the wildness as though one were as strong as a lion or as calm as a placid lake. If I were ever going to seriously try for Beast crafting, I'd probably honestly call them Pretenses, probably develop them akin to near-field gadgets or Dramaturgical principles, making it a way to play with the form and function of Atavisms and Lair Traits primarily, stuff like that.
5) Crossover and Cult
If the points about perfected materials as a result of world-walking and the notion of crafting as Obcasus Rites and the fact that this is Beast wasn't a tip off, yeah, sure, the kin you have involved with craft should probably influence-crafting with a changeling might allow a loophole for reducing any costs, crafting with a Sin-Eater might allow for taking a doom for a power boost, etc. But actually, this section is more for the general notion that I take from my own conclusions, which is that these craftings probably are less important for the Beasts themselves and more of use to kin and cultists than to the Beasts directly, with the general idea that they already benefit from their own strengths and weakness, but can fill in for others or otherwise empower them as being a psychospiritual actor-and-prop for them. Which brings me around to the thing.
The General Gist of My Problem with Beast Crafting.
I'm about to run gob-smack straight into any "Why Human When Supernatural" argument thread had that's gone on for any significant length of time, but there is something very weird about the splat that acknowledges and even finds power and wisdom in the animalistic, atavistic part that is present in humanity even to this day having a craftable thing. Sure, as those afore mentioned threads will eventually point out, humans are not the only tool using species on the planet, and while we are the most adept at that train so far demonstrated, that fact points out that tool-creation-and-usage is still an animal trait, and likewise there's no reason to imagine Beasts as somehow rejecting it-I have trouble seeing Beasts, as a whole, taking issues with wheelchairs or eyeglasses, let alone guns and knives, for examples.
But there is something in that Beasts lean into the sweat of the brow and the strength of their flesh, where in it feels imagistically stronger for one of the Children to tear someone apart with their hands rather than with knives, even if those knives sing with the song of thunder and flash across a throat to the dance of lightning. THere is something in that the Beast is the source of power, that tools used by them are an extension of them telling their Legend their way, and in this way the tools are incidental to the Beast's own strengths and force of being acting.
Or in other words, I just never really felt like Beasts gain anything narratively or thematically from having their own crafting thingamajig. Making tools that are powerful feels at odds with a series that turns towards relationships, self-understanding, and self-expression as power. If anything, it feels more like Hero schtick than Beastly, and Heroes don't need an extended crafting system for their relationship to tools in this sort of narrative.
I dunno, it's a me thing.
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