This feels like a silly question, but how exactly do you/others access your lair? It talks about giving people access to your lair without you being present, and the "Hold the Door" section talks about your Lair having "entrances" but I don't see any further explanation about how they work. Is the primary way you access your lair by primordial pathways? That seems really weird because when you do that everyone around you gets pulled into your lair, so I don't see how granting permission comes into it. The in game example of how primordial pathways works also implies that you have to leave the current chamber you are in if you want to actually stay in your lair when the pathways closes, which is just strange.
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Basically the entrance is an area where a chamber was created (or exceptionally similar to it) as those are the places where the Primordial Pathway can be opened. Judging by the fact that Heroes can potentially invade and that the book brings up that the lair can have intruders I would say that other beings can open the pathway or access the lair if the being is able to open portals into other worlds. Hold the door can be interpreted two different ways from that. First granting someone easier access to the lair when they try and open an entrance into it. The more likely one though is making it easier to transition from an open Pathway into one of the actual chambers.
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Originally posted by GibberingEloquence View PostIf a Hero finds out that Anathema are something that they place on Beasts, do they gain the ability to choose which Anathema they inflict?Last edited by ajf115; 09-26-2018, 12:42 PM.
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Originally posted by GibberingEloquence View PostIf a Hero finds out that Anathema are something that they place on Beasts, do they gain the ability to choose which Anathema they inflict?
I think that's about as close as a Hero is coming to placing an anathema as a conscious decision. I don't think Heroes would be that big on accepting Anathema as a sort of magic power that they can inflict on Beasts, since that would make them ,and other like them, seem like just a group of people with a convenient magic power. As opposed to how most antagonist Heroes are likely to think of themselves which is "I am so badass I did this to the monster."
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Originally posted by ajf115 View PostI think that it's an instinctual thing. From the Hero's point of view, they don't place an Anathema. They realise that the Beast has a fundamental weakness. I'm not sure. I think that they might try to determine which one gets placed, but I don't know if they would succeed or not. i usually just choose the Anathema which is best for the story. perhaps the hero might learn to manipulate the story so that the Anathema he wants is the one that's most likely to be placed.Originally posted by nalak42 View PostDepends on the Anathema. I mean something like a weak point can easily be justified as having badly injured the Beast there and thus that's a spot to exploit. You might be able to swing some of the mental stuff like burning a collector's hoard causes it to go insane or something. Weaknesses are normally just things the Hero is going to "discover" unless it's pulling weird stuff like "my friend here is a powerful wizard and he has cursed you with a weakness to aluminum foil foul monster."
I think that's about as close as a Hero is coming to placing an anathema as a conscious decision. I don't think Heroes would be that big on accepting Anathema as a sort of magic power that they can inflict on Beasts, since that would make them ,and other like them, seem like just a group of people with a convenient magic power. As opposed to how most antagonist Heroes are likely to think of themselves which is "I am so badass I did this to the monster."
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Originally posted by GibberingEloquence View Post
That's what I suspected. If a Beast or anyone else said to the Hero that they were placing the weakness instead of discovering it, their inherent stubbornness would eliminate any doubts that might cross their minds. It would be good to have an official answer, though.
She wouldn't believe him.
"Nihhina kalekal-zidu kal masun, kal manudanadu. Nihhina kalekal-zidu nukal shaghu-desasudu — nihhina kalekal-zidu kal innu-desasudu udhkal samm." Arthur Ashe
She/her, contributing writer for Scion: Pride 2021
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Originally posted by GibberingEloquence View PostIf a Hero finds out that Anathema are something that they place on Beasts, do they gain the ability to choose which Anathema they inflict?
Crunch isn't a hobby; it's a calling.
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Well, first of all, I'm going to disagree with everyone else here to start with. While the heroes that Beasts tend to encounter are self-deluded glory seekers, they're not the whole of heroes. I'm also willing to bet that we're going to get a Hunter Conspiracy that effectively turns you into a Hero, much like we have Conspiracies that double as God-Machine cultists, Seer followers, and spirit pawns. Anyways, my point is that while early drafts of the game made heroes into deluded VanHellsing Hate Crime douchy tools, there are a couple of paths that a hero can follow. Some of them are less inclined to kill, and more inclined to other measures, like observing first, or (heaven forbid) actually talking. These more open minded heroes could very well come to understand what they are doing. Especially if they end up on friendly terms with a Beast and sit down to talk about their natures. And, yes, that does happen - social expert Beasts are very good at flipping heroes to the "dark side." It doesn't take a rocket scientist to realize that a removable and changable weakness has to have a cause.
Also, remember that there are several ways to place an Anathema. The default is in the middle of combat as part of an attack. A hero can learn a gift to place the weakness through research or through vocally denouncing the Beast (Loremaster and Saint's Whisper). Now, the research method mirrors how one discovers ephemeral being's weaknesses and shred a Demon's cover, so most people with this method aren't likely to realize its creating a weakness instead of discovering it. However, the vocal denouncement? That's very much thematically appropriate for a choice to be made as part of what you're telling the Beast.
All this is theorycrafting, of course. Chances are this won't come up in play. To be honest, I've had trouble with having PCs actually hang out in the Sated Condition for any reasonable length of time to leave themselves vulnerable enough to be hit with an Anathema, and, frankly, approaching a Beast without an Anathema is suicidal for all but the most tweaked out hero band. But it is theoretically possible.
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