Originally posted by Rose Bailey
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Originally posted by Omegaphallic View Post
What happened to Miami and Toronto Freeholds, I mean Toronto is still in the Anthology, so I thought it was still in as a setting for the core???
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I'm afraid to say I'm pretty disappointed with the smattering of Kiths, and the return to four seasonal courts. I'm sincerely hoping Contracts haven't followed suit.
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Contracts had a pretty extensive preview on the blog, if you want to look that over.
There's support for custom courts with custom mantles, and each of the sample settings has its own courts.
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Originally posted by MCN View Post@Charlaquin There's a couple mechanics that references Clarity. There's a couple that say "you risk Clarity damage," which I originally presumed to mean "roll for a breaking point" in different language. Then, I saw a bit that talked about taking mild Clarity damage and severe Clarity damage. Don't know if that perks your interest or not.
Going by Willow now, or Wil for short. She/Her/Hers.
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Originally posted by Charlaquin View PostYeah, I have heard here and there that Clarity works like a health track, and I really dont like the sound of that. I would like to see the full context before coming to any conclusions, but everything I’ve heard about it so far has only reminded me of everything I dislike about Sanity systems in other games, particularly those influenced by Call of Cthulhu.
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Originally posted by Rose Bailey View PostContracts had a pretty extensive preview on the blog, if you want to look that over.
There's support for custom courts with custom mantles, and each of the sample settings has its own courts.
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I've only skimmed here and there but overall I like what I'm seeing. While I liked the concept of your Seeming being how you escaped rather than what your Keeper did to you, I have to admit the new write ups feel more flexible. The previous set felt like a specific charachter rather than a foundation. I think the physical decscriptions of Wizened fit much better than the old cyborg ones. I'm still hopeful that one day there will be a damsel in distress kith who's blessing helps convince others that they are innocnent, harmless, and should be rescued (truthfully or to trick them). The Notary Kith was a pretty awesome addition, I'm hoping at some point there'll be some mechanics for a Notary using the specific pledge they represent against their keeper.
The give and take for the Courts were also a step up from the old Approaches. Approaches gave points to Huntsmen, but nothing stopped a Huntsman taking it's full starting pool and going straight for the capture. Autumn and Winter were particularly good, since they forced the Gentry to play to the Changling Court's strength. Autumn gets plenty of time to hit the books, and since Winter inflicts a horrible disadvantage in open combat the Gentry are all but forced to try and catch changelings alone in dark alleyways - and Winter plays that game well. Spring and Summer didn't capture me the same way. Spring controls when the Gentry/Huntsmen/Loyalists are aloud to attack, but doesn't change the methods they can use after they make their move. Summer feels like it would discourage open conflicts in favour of striking isolated weak targets, but on the other hand we haven't seen the mechanics for Gentry and Huntsman yet. If there's plenty of ways for them to escape then this becomes a useful bonus, even if not specifically a bonus about not being abducted again.
The Hedge seemed solid, but I'd like to see mechanics on that.
Originally posted by PenDragon View PostI'm afraid to say I'm pretty disappointed with the smattering of Kiths.
“There are no rules. Only Principles and natural laws.” - Promethius
My Homebrew no longer fits in a signature, you can find an index of it here.
Full length fan-books I contributed too: Princess: the Hopeful, Leviathan: the Tempest, Dream Catchers
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It looks like they're separate.
“There are no rules. Only Principles and natural laws.” - Promethius
My Homebrew no longer fits in a signature, you can find an index of it here.
Full length fan-books I contributed too: Princess: the Hopeful, Leviathan: the Tempest, Dream Catchers
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Originally posted by xiongrey View PostI like the Fairest Curse.
A Lot.
Actually I like all of them, but the Fairest Curse is. Well it's good.
nWoD Warhammer Fantasy RPG,
WoD Wraith: The Oblivion
and Infernum-style Demon: The Descent, Shadows of Abaddon --> http://madnessforums.com/forums/inde...opic,26.0.html
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