Originally posted by Extant Reality
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I suppose that depends on how exactly you want to affect time. Let's see. . . already existing Contracts with time-related effects allow a changeling to alter the flow of time on an object (Changeling Hours), gain a vision of a subject's past or future (Portents and Visions), witness past events in a reflective surface (Reflections of the Past), rewind time up to 10 seconds (Unravel the Tapestry), speed up or slow down passage through the Hedge (Flickering Hours), send a target into the future (Leaping Toward Nightfall), cause a target to grow into maturity (Blessing of Spring), and receive an omen of a future event (Twilight's Harbinger). So, what's missing? The first thing that jumps out at me is a "What if?" power, something that lets a changeling explore a possible future based on some variable. It'd probably be of the Mirror Regalia, as it pertains to gaining information, and also because Mirror seems to have the most time-related powers. I think it might look something like this:
Walk the Thread (Royal Mirror)
The future is uncertain, but a canny Lost understands that it tends to follow certain paths. Drawing on the multiple-choice ontology of Arcadia, the changeling ruminates on the potential consequences of his actions.
Cost: 1 Glamour
Dice Pool: Intelligence + Academics + Wyrd
Action: Instant
Success: The changeling chooses a single action that he could feasibly take in the scene (purchase a lottery ticket, swear an oath with the Duchess of Crystalline Nausea, etc). From the moment of the Contract's activation, events play out as if the action had occurred. If the action would require a dice roll, assume the changeling scored the bare minimum number of successes required for the event to come to pass. After a number of hours equal the successes rolled on this Contract, the changeling is brought back to the present moment. When the Contract expires, any changes to the user's person (damage gained or healed, Conditions suffered or resolved, Glamour or Willpower spent, etc) are reversed, though Clarity damage and Beats are preserved.
Exceptional Success: The changeling gains additional insight into the future. The next roll he makes related to the possible future he glimpsed gains a bonus equal to half his Wyrd (rounded up).
Failure: Nothing happens.
Dramatic Failure: The changeling experiences a horrible, traumatic vision, suffering a Clarity attack with his Wyrd as the dice pool.
Darkling: The Mountebank gains the Informed Condition related to the possible future glimpsed.
Fairest: If the Unicorn prevents some bad fate from befalling someone that she witnessed during the Contract, she regains a point of Willpower.
Loophole: As part of the activation, the changeling consults some sort of oracle device (Tarot cards, I Ching, etc).
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