So, I finally noticed this tidbit when rereading the Arcadian Contracts (page 128), "The Contracts below present two seeming benefits each, but Storytellers are encouraged to add their own". This seems like a cool idea to me, so I figured, why not brainstorm a few new Seeming benefits for existing Contracts?
I began by looking at Fae Cunning, a Common Shield Contract (page 140), which is a fantastic defensive boost. We're provided with benefits for Elementals and Ogres, so I've designed additional benefits.
Beast: The Beast relies on her instincts to protect her, using the higher of Wits or Dexterity to determine her Defense. (This was the simplest. Animals have the greater Defense calculation, now so does the Beast)
Darkling: Attacks seem to fade through the Darkling’s body. Rolls to Dodge gain the 9-again quality. If they already have 9-again, they gain 8-again. (I'm ambivalent towards this one, but I wasn't sure how else to make this concept work mechanically)
Fairest: The Fairest beguiles her would-be assailants. If an attack against her fails, the attacker gains the Awestruck Condition. (It seemed like the Fairest would impose a condition when someone fails to hit them, and Awestruck fits perfectly)
Wizened: The Wizened is prepared even if her Defense fails her. She temporarily gains general and ballistic armor equal to half of her Wyrd (rounded down). This armor dissolves after a single hit. (This was the hardest to come up with. Given the Wizened's theme of creating, I felt that it made the most sense that this effect create something to help them if Defense fails. I wasn't sure how to do that, and figured that a one-use armor boost fit the mold best)
I tried to make these fit the milieu of each seeming, just as Ogres become tough enough to break weapons that strike them or Elementals become quicker. I would really appreciate feedback here, since I'm not sure if these are over- or under-powered, as well as your own ideas for Seeming Benefits.
I began by looking at Fae Cunning, a Common Shield Contract (page 140), which is a fantastic defensive boost. We're provided with benefits for Elementals and Ogres, so I've designed additional benefits.
Beast: The Beast relies on her instincts to protect her, using the higher of Wits or Dexterity to determine her Defense. (This was the simplest. Animals have the greater Defense calculation, now so does the Beast)
Darkling: Attacks seem to fade through the Darkling’s body. Rolls to Dodge gain the 9-again quality. If they already have 9-again, they gain 8-again. (I'm ambivalent towards this one, but I wasn't sure how else to make this concept work mechanically)
Fairest: The Fairest beguiles her would-be assailants. If an attack against her fails, the attacker gains the Awestruck Condition. (It seemed like the Fairest would impose a condition when someone fails to hit them, and Awestruck fits perfectly)
Wizened: The Wizened is prepared even if her Defense fails her. She temporarily gains general and ballistic armor equal to half of her Wyrd (rounded down). This armor dissolves after a single hit. (This was the hardest to come up with. Given the Wizened's theme of creating, I felt that it made the most sense that this effect create something to help them if Defense fails. I wasn't sure how to do that, and figured that a one-use armor boost fit the mold best)
I tried to make these fit the milieu of each seeming, just as Ogres become tough enough to break weapons that strike them or Elementals become quicker. I would really appreciate feedback here, since I'm not sure if these are over- or under-powered, as well as your own ideas for Seeming Benefits.
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