So, this is a thing. Before I get into it, here's the good stuff.
Of note, all of the fluff and some of the mechanics use the verbiage from the playtest documents - I did not write these and it is not a wholly original product.
I love Second Edition Changeling, and I also love having huge amounts of character options. When I saw that the number of Kiths in the release version of changeling was vastly lower than what we saw in the previews of Olivia's version, I was a little disappointed, but it made a kind of sense. Thankfully, 2E included rules for creating new Kiths, and Olivia's work certainly laid plenty of groundwork for inspiration. I converted my first one (Brewer) several months ago, but over the past few days I sat down and decided to just go ahead and convert them all. This has been quite a process.
Things I learned:
Of note, all of the fluff and some of the mechanics use the verbiage from the playtest documents - I did not write these and it is not a wholly original product.
I love Second Edition Changeling, and I also love having huge amounts of character options. When I saw that the number of Kiths in the release version of changeling was vastly lower than what we saw in the previews of Olivia's version, I was a little disappointed, but it made a kind of sense. Thankfully, 2E included rules for creating new Kiths, and Olivia's work certainly laid plenty of groundwork for inspiration. I converted my first one (Brewer) several months ago, but over the past few days I sat down and decided to just go ahead and convert them all. This has been quite a process.
Things I learned:
- The Kith creation guidelines are solid, but following them too rigidly leads to everything feeling same-y. When I revisit this again, I'll probably make some more unique takes on things.
- Olivia Hill's product had too many Kiths. So many of them were basically 'the same concept, but recycled in this slightly different manner' and could really have just been flavor adjustments of each other, instead of wholly new Kiths. Several also felt like particular expressions of the Elemental Seeming that didn't need to be a Kith in the first place. That said, I did convert each of them as their own 'Thing' and did my best to differentiate their Blessings and Trickeries to make differences between similar Kiths more meaningful.
- Similarly, some of the Kiths in the original product had mechanics in their blessing that were essentially 'like this other Kith's blessing, but better'. I tried to eliminate that, but as there was a lot of overlap, I'm sure there are several instances where I failed.
- Wyrd Scaling - I tried to include a lot of this so that the Trickeries would feel useful throughout the game. It might be too much, or (my main concern) it might lead to a lot of these being too underwhelming early game. If you test any of these out in actual play experience, please let me know what you think.
- Blessings - There are 62 Kiths and only 24 skills, but the vast majority of Blessings only benefit a small subset of skills, and many skills aren't represented here at all. I would love some ideas to build variety in represented skills here, without sacrificing the integrity of the Kiths in question.
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