I found the existing Hedge Navigation rules to both be complicated (the chase rules are a bit on the heavy side for me, but combining the chase rules with yet another separate table of modifiers pushed it over the edge for me), and not actually all that interesting. I want Hedge navigation to be relatively simple mechanically, but also provide some interesting twists and turns and force the characters to maybe make some hard choices. I also hated how easy it was for a group to get separated in the Hedge unless they moved at the pace of the least lucky or skilled member.
In my modified system, instead of being a chase using varying die pools, it is an extended and contested roll using Clarity. This is a system more about navigating the Hedge instead of racing through it - if you're being chased, use the chase rules. This is more about answering the question "Can you find your way to your destination despite the Obstacle the Hedge throws in your way?"
Each turn of the extended action, you roll your Clarity, and the Hedge rolls its dice. If you beat the Hedge, you add to your total successes. If you fail, instead of gaining a Condition (the normal penalty for failing a roll in an extended action) you instead encounter some Obstacle in the Hedge. If the Hedge beats you, you don't add any successes to your total but you can voluntarily choose to encounter some Obstacle in the Hedge to add your successes to the total anyways.
Characters can help you navigate using the Teamwork rules, but with a wrinkle - if you're trying to help using Teamwork and the Hedge beats your number of successes, you get separated from the group unless you fight through an Obstacle. If you get the whole group scouting paths and trying to find a way forward you might get where you're going much faster - or you might just all end up separated in the Hedge.
What's an Obstacle? It's just some barrier the Storyteller decides you run into in the Hedge. Every character needs to get past it, not just the leader. You can do it as a simple Attribute + Skill roll with some penalty for failure (roll Dexterity + Athletics to down that rocky slope without suffering the Leg Wrack Tilt, or roll Resolve + Survival crawl through the pile of Hobgoblin maggots without getting the Shaken Condition, etc), or run it as a mini-scene.
Google doc to the full text is below, feel encouraged to leave any comments you may wish, or just reply to this thread with your insights and suggestions!
In my modified system, instead of being a chase using varying die pools, it is an extended and contested roll using Clarity. This is a system more about navigating the Hedge instead of racing through it - if you're being chased, use the chase rules. This is more about answering the question "Can you find your way to your destination despite the Obstacle the Hedge throws in your way?"
Each turn of the extended action, you roll your Clarity, and the Hedge rolls its dice. If you beat the Hedge, you add to your total successes. If you fail, instead of gaining a Condition (the normal penalty for failing a roll in an extended action) you instead encounter some Obstacle in the Hedge. If the Hedge beats you, you don't add any successes to your total but you can voluntarily choose to encounter some Obstacle in the Hedge to add your successes to the total anyways.
Characters can help you navigate using the Teamwork rules, but with a wrinkle - if you're trying to help using Teamwork and the Hedge beats your number of successes, you get separated from the group unless you fight through an Obstacle. If you get the whole group scouting paths and trying to find a way forward you might get where you're going much faster - or you might just all end up separated in the Hedge.
What's an Obstacle? It's just some barrier the Storyteller decides you run into in the Hedge. Every character needs to get past it, not just the leader. You can do it as a simple Attribute + Skill roll with some penalty for failure (roll Dexterity + Athletics to down that rocky slope without suffering the Leg Wrack Tilt, or roll Resolve + Survival crawl through the pile of Hobgoblin maggots without getting the Shaken Condition, etc), or run it as a mini-scene.
Google doc to the full text is below, feel encouraged to leave any comments you may wish, or just reply to this thread with your insights and suggestions!
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