Originally posted by Super Vlad
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Curiouser and Curiouser Bargains - 10 Homebrew Contracts, 9 Entitlements, 1 Court
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Originally posted by Demigod Beast View Post
Might I use this Contract in a game I’m running right here on this very website?
Of course! All of these Contracts and Entitlements are free to use in any of your games, in fact, I'd love for them to be used in any game!!!
Proud creator of Curiouser and Curiouser Bargains, a collection of 20+ Homebrew Contracts and 10+ Entitlements! Now on STV!
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Originally posted by Super Vlad View PostI DID NOT COME UP WITH THIS IDEA! A very talented person named Guest did, and he has given me permission to post a heavily modified version of the Contract here.
March Hare Apparent (Spring, Royal)
The changeling touches a mundane animal symbolic of spring (a rabbit, a bee, a dove, etc) and infuses it with the essence of the season, transforming the creature into an avatar of growth and life, a loyal servant of the Antler Crown.
Cost: 3 Glamour
Dice Pool: None
Action: Instant
Duration: Until the sun next crosses the horizon
Effect: The animal, suffused with the essence of spring, begins to grow until it reaches Size 4 in a humanoid form with clothes. It grows a basic intelligence, its feelings become well disposed toward the changeling, and it can speak one language that the changeling herself speaks. The animal acts as a Retainer with a dot rating equal to the Changeling’s Mantle. The creature retains all its natural abilities, and their natural instincts count as its area of specialty for the purposes of the Retainer merit. The Changeling can only have one avatar at a time.
The animal gains Wyrd 1 and a maximum Glamour pool of 6, with one goblin Dread Power based on its nature.
At the end of the Contract’s duration, the changeling may spend Experiences equal to the Retainer merit’s rating to make the magic permanent. They no longer count towards the maximum avatar count. You can transfer the magic over to someone new, but doing so causes a clarity attack with damage equal to the Changeling’s Mantle.
Loophole: The changeling makes a crown of ivy and flowers and places it on the animal’s head, bestowing a fitting noble title, such as Prince of Spring or Baroness of the Lushest Meadow.
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Originally posted by Demigod Beast View Post
Me am use this, too?
Proud creator of Curiouser and Curiouser Bargains, a collection of 20+ Homebrew Contracts and 10+ Entitlements! Now on STV!
My House Rules!
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Another homebrew Contract! Would like feedback on the power level of this one...
Gorgon’s Gaze (???, Royal)
The Changeling lowers their mask for a split second, and gives a silent howl in fury. The target must be looking at the Changeling directly, and not through indirect visualization, such as through mirrors and cameras.
Cost: 3 Glamour + 1 Willpower
Dice Pool: Presence + Intimidation + Wyrd - Stamina
Action: Instant
Duration: Instant
Success: The Changeling’s wrath turns the target to stone, inflicting the Immobilized Condition for turns equal to the successes rolled. The immobilized target turns into an object, having Durability 5.
Exceptional Success: The target’s body remains stone-like and rigid after de-petrification, suffering a -2 to all physical actions for a scene.
Failure: The Contract fails.
Dramatic Failure: The Changeling’s wrath turns on herself, suffering Immobilized for two turns.
Ogre: The Ogre may ignore three points of the statue’s Durability when attempting to destroy it.
Elemental: The Elemental may target up to half her Wyrd in additional characters with one invocation. They must still be looking at her.
Loophole: The target locks eyes with the Changeling for more than a turn.
(inspired by Flesh to Stone from Promethean)
Proud creator of Curiouser and Curiouser Bargains, a collection of 20+ Homebrew Contracts and 10+ Entitlements! Now on STV!
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Originally posted by Super Vlad View PostAnother homebrew Contract! Would like feedback on the power level of this one...
Gorgon’s Gaze (???, Royal)
The Changeling lowers their mask for a split second, and gives a silent howl in fury. The target must be looking at the Changeling directly, and not through indirect visualization, such as through mirrors and cameras.
Cost: 3 Glamour + 1 Willpower
Dice Pool: Presence + Intimidation + Wyrd - Stamina
Action: Instant
Duration: Instant
Success: The Changeling’s wrath turns the target to stone, inflicting the Immobilized Condition for turns equal to the successes rolled. The immobilized target turns into an object, having Durability 5.
Exceptional Success: The target’s body remains stone-like and rigid after de-petrification, suffering a -2 to all physical actions for a scene.
Failure: The Contract fails.
Dramatic Failure: The Changeling’s wrath turns on herself, suffering Immobilized for two turns.
Ogre: The Ogre may ignore three points of the statue’s Durability when attempting to destroy it.
Elemental: The Elemental may target up to half her Wyrd in additional characters with one invocation. They must still be looking at her.
Loophole: The target locks eyes with the Changeling for more than a turn.
(inspired by Flesh to Stone from Promethean)
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Another homebrew Contract for you all!
Guardian Angel (Shield, Common)
Have you ever had that little voice whispering on your shoulder, telling you, “you can do it”? Did your pen ever seem to glide along the page, helping you write that manuscript you always wanted to? That might be your Guardian Angel. The invocation of the Contract consists of a short (minimum 10 second) talk with the target, encouraging or promising to help them.
Cost: 2 Glamour
Dice Pool: None
Action: Instant
Duration: Until the task is fulfilled, or one chapter (whichever comes sooner)
Effect: The changeling designates a mundane action or task that they vow to help the target with somehow. When the action happens, even if the changeling is nowhere near them, they may assist reflexively with a teamwork action. Those in tune with the Wyrd might see a glimpse of an ethereal version of Changeling guiding their target through the action. A target can only be affected by one instance of Guardian Angel at a time.
Beast: The Beast gains +3 bonus dice and 8-again on their teamwork roll.
Fairest: The Fairest may designate up to her Wyrd in additional targets with one invocation, however, it must be the same task.
Ogre: The Ogre may grant Steadfast Condition to the target for the duration of the Contract.
Wizened: The Wizened’s teamwork action doesn’t have to be the same as the target’s primary dice pool, but it must make sense somehow.
Loophole: The changeling is somewhere in the scene cheering the target on when the action happens. If they are not, the Contract ends before it takes effect unless she pays the Glamour cost.
(inspired by Command from Promethean)
Proud creator of Curiouser and Curiouser Bargains, a collection of 20+ Homebrew Contracts and 10+ Entitlements! Now on STV!
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Here's a very cool homebrew contract I made!
Unyielding Will (Shield, Royal)
Cost: 1 Glamour
Dice Pool: None
Action: Instant
Effect: Any supernatural attempt to read or control the Changeling's mind or fate (ex. Goblin’s Eye, Spinning Wheel, Tumult) triggers a Clash of Wills, showing glimpses of Arcadia on a failure. If they know the effect is happening, the Changeling may willingly let the effect go through.
For the purposes of Oneiromancy, this only affects the dreamer as an oneiropomp, and not their entire mind.
Beast: The Beast’s glimpses are especially horrifying, and the Changeling can inflict a Clarity 3 attack on the aggressor if they’re a Changeling, or Spooked if they are not.
Darkling: The Darkling may make the aggressor suffer the Blinded (both eyes) tilt for their Wyrd in turns if the target fails a Clash of Wills.
Elemental: If the Elemental is inside a location that displays his element, he can spend a point of Willpower to roll twice for their Clash of Wills and keep the best result. This does not add +3 dice.
Fairest: The Fairest may extend the benefits of this Contract to up to her Wyrd in willing targets, paying 1 Glamour each per additional person. Having sworn an Oath to the target counts as fulfilling the Loophole.
Ogre: If the Ogre spends a point of willpower, Unyielding Will lasts until the sun next passes the horizon.
Wizened: The Wizened knows when a Clash of Wills attempt happens, even when it succeeds or fails. They know the exact details of what the aggressor attempted to do, and gets a brief flash of the aggressor.
Loophole: The Changeling has swore a pledge to himself (see Deed Vows).
(inspired by Mind Shield from MtAw, and Cutting the Strings from VtR)
Proud creator of Curiouser and Curiouser Bargains, a collection of 20+ Homebrew Contracts and 10+ Entitlements! Now on STV!
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and another! Important note about this one, I DID NOT COME UP WITH THIS IDEA! The idea comes from Eternal Noire.
Princess-In-Rags (Crown, Common)
The changeling calls upon the tale of the Donkeyskin princess, forced to flee from unwanted attention.
Cost: 1 Glamour
Dice Pool: Presence + Empathy + Wyrd vs Resolve + Wyrd (hostiles)
Action: Instant/Contested
Success: The Changeling appears non-threatening and harmless, and cannot be the target of physical, mental, or social attacks. She also becomes unremarkable, losing all dots in Striking Looks or Fame for the duration, appearing as “some guy.” Those who have a reason to perceive her as a threat or hostile may roll Resolve + Wyrd to resist the Contract, gaining +3 bonus dice if she has brought them any kind of harm within the same scene. The Contract ends if she takes any aggressive action, such as an attack or shouting at someone, or inflicts any kind of harm or supernatural effect on anyone.
Exceptional Success: People pity the Changeling, and will do minor acts of kindness to help her.
Failure: The Contract fails.
Dramatic Failure: People immediately see through the façade, and the changeling sticks out like a sore thumb. To enemies, she looks like the biggest threat that needs to be eliminated in the scene.
Fairest: The Fairest gains an exceptional success on three successes when invoking this contract.
Darkling: Any attempt to recall the Darkling’s presence or describe her features suffers a penalty equal to her Stealth.
Ogre: The Ogre may invoke this Contract on one of her companions instead.
Loophole: The changeling is dressed in bland or shabby clothing (no Fashion bonus) and is carrying no visible weapons.
Proud creator of Curiouser and Curiouser Bargains, a collection of 20+ Homebrew Contracts and 10+ Entitlements! Now on STV!
My House Rules!
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Another homebrew Contract!
Blood on My Hands (Sword, Common)
What have I done, and who have I become?
Cost: 1 Glamour
Dice Pool: None
Action: Reflexive
Effect: The Changeling gains 8-again on Brawl and Weaponry dice pools.
At the end of the Contract, the Changeling suffers the Guilty Condition. If the changeling invokes Blood on My Hands again while Guilty, they suffer a Clarity 2 breaking point.
Fairest: The Fairest gains 8-again on Empathy, Socialize, Expression, and Persuasion to emotionally hurt or tear someone down.
Ogre: The Ogre suppresses the negative effects of all Physical tilts, and cannot be Beaten Down.
Elemental: If the Elemental deals more damage than a target’s Stamina, they can inflict one Tilt: Arm Wrack, Blinded, Deafened, Knocked Down, or Leg Wrack.
Loophole: The Changeling throws the first blow in a conflict before anyone can react.
(inspired by Killer Instinct from WtF)
Proud creator of Curiouser and Curiouser Bargains, a collection of 20+ Homebrew Contracts and 10+ Entitlements! Now on STV!
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And another custom Contract! Remember, the most updated version of these are in the document.
Doorway to Nowhere (Steed, Royal)
The Changeling performs a ritual in front of a dormant Hedge Gate, and steps through…
Cost: 2 Glamour or 3 Glamour + 1 Willpower
Dice Pool: None
Action: Instant
Duration: Instant
Effect: For 2 Glamour, the Changeling goes through one portal and exits out of another Hedge Gate she has seen before within (Wyrd x 10) miles. This doesn’t need to be in the same realm, as a Changeling can enter in the Ironside and exit in the Hedge.
For 1 additional Glamour and 1 Willpower, the Changeling spontaneously creates a Hedge Gate anywhere that she has visited before to exit out of, even if there was not one there before.
Doorway to Nowhere cannot enter Hollows or Bastions uninvited.
Beast: The Beast may instead spontaneously create a Hedge Gate nearby someone she has a Pledge to, instead of a location she has visited before.
Darkling: The Darkling may attempt to enter Hollows or Bastions with a Clash of Wills.
Fairest: The Fairest may keep the connection open for up to her Wyrd in turns.
Loophole: The changeling has the keys to both of the doors, OR The changeling has buried a vial of her blood at both locations.
(inspired by Paths of Desire and Harmony of Portals)
Proud creator of Curiouser and Curiouser Bargains, a collection of 20+ Homebrew Contracts and 10+ Entitlements! Now on STV!
My House Rules!
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one homebrew Entitlement updated from 1e to 2e!
The Magi of the Gilded Thorn
Prerequisites: Wyrd 2, Occult 2, Survival 2
Heraldry Token: Briarwood Staff (• to •••••)
Its mask looks like a simple walking stick, but its mein looks like a staff entangled with the Hedge’s thorns, always eager to return.
Upon activation, the staff may “mark” locations inside of the Hedge. When seeking marked locations, act as if you are on a Trod (token rating). This doesn’t penalize your Hedgespinning rolls, nor can others benefit from being on said Trod. You may mark up to (token rating) locations, while marking locations above the limit removes the oldest marked location.
Attempting to mark a hostile Hollow provokes a Clash of Wills.
Catch: Spend at least an hour inside of said location studying the local environment.
Drawback: Being in the Hedge for so long isn’t healthy. Gain the Withdrawn condition.
Wisdom of the Thorns (••••)
Glamour gain
Enhanced new Specialty
Additional Thread
Two Additional Abilities
Gain Hedge Sense, and gain 9-again when Hedgespinning or while navigating the Hedge, and to find Icons, food, shelter, and goblin fruit there.
You are immune to mundane and Hedge Environmental conditions and tilts of up to an Extreme Environment level of (Wyrd/2). This ability only protects against indirect damage, like heat and cold and minor hazards like hail. The Magi can still drown or be crushed by crashing waves.
Touchstone: A mortal whom you have frequently led out of the Hedge, despite your horror stories.
Curse: Clarity attacks suffered from seeing others suffer the perils of the Hedge add damage dice equal to ranks invested in this merit.
Beat: Whenever the Magi goes into the Hedge instead of the Ironside in a way that would hinder himself or his motley, take a beat.
Proud creator of Curiouser and Curiouser Bargains, a collection of 20+ Homebrew Contracts and 10+ Entitlements! Now on STV!
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and another homebrew Entitlement updated from 1e to 2e!
Hound Tribunal
Prerequisites: Wyrd 2, Subterfuge 2, Stealth 2, 3 dots of Brawl, Firearms, or Weaponry
Heraldry Token: Cloak of the Hound (• to •••••)
Upon activation, any attempt to notice the Hound takes (token rating) as a penalty. Any surprise attack made adds (token rating) to the attack roll. If lying about themself, add (token rating) to the Subterfuge roll.
Catch: The Hound is performing a task in service of someone else.
Drawback: The Hound suffers a -2 to all social rolls (besides Intimidation and Subterfuge) until the sun next crosses the horizon.
Judgement and Justice (••••)
Glamour gain
Enhanced new Specialty
Additional Thread
Two Additional Abilities
The Hound may spend 1 Glamour and 1 Willpower to mark a target by having touched, smelled, seen, or otherwise sensed a person or object. They can tell in what direction it lies, and gain the Rote quality to locate it. They can have (Wyrd/2) marks at a time.
Gain Untouchable, even if you don’t meet the prerequisites. Gain Anonymity (Wyrd/2). This stacks on top of any Anonymity the user may already have, as well as the benefit you get from being in a Hollow.
Touchstone: A mortal who has pledged themselves in service of the Hounds OR a mortal who is a target of the Hounds.
Curse: Clarity attacks suffered from harming the innocent add damage dice equal to ranks invested in this merit.
Beat: Whenever the Hound pursues justice in a way that would hinder himself or his motley, take a beat.
Proud creator of Curiouser and Curiouser Bargains, a collection of 20+ Homebrew Contracts and 10+ Entitlements! Now on STV!
My House Rules!
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