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  • Making Autumn Sorcery

    "The Autumn Court doesn't have a dedicated sorcery subsystem. Rather, in Changeling parlance, sorcerers are people who aggressively pursue magical secrets, powers, and talismans.

    When you think of a changeling sorcerer, think of the royal magician with with his hypnotic crystals, his knowledge of the stars and the spirits, his uncanny ability to interpret dreams, his bargains with powerful supernatural allies, and more than a few tricks that are as much showmanship as magic. A John Dee figure."​ - Rose Bailey
    ...but what if it did? I'm thinking of making a basic form of Autumn Sorcery for my friend's game (he really wants it and knows me as an avid homebrewer) and I'm not sure which system to base it on. So far the options I have are:
    • Blood Sorcery
      • Ranking 1-5, one dice pool, need tiered ability
    • Werewolf's Rites
      • Rankings 1-5, creative dice pools, anyone within splat can access
    • Geist's Ceremonies
      • Rankings 1-5, set dice pools, anyone within splat can access
    • Mummy's Rituals
      • Open Mastery or Closed, set dice pools, Rule of Three, need merit to access
    Last edited by Super Vlad; 03-20-2023, 07:43 PM.


    Proud creator of Curiouser and Curiouser Bargains, a collection of 20+ Homebrew Contracts and 10+ Entitlements! Now on STV!
    My House Rules!

  • #2
    There was a project, Wyrd Sorcery, that was based on Vampire's Blood Sorcery. It's still on this forum.

    I'm partial to suggesting Ritual Sorcery as the basis. Something about the Closed Rites' Rule of Three really clicks "fairy" to me. Maybe you can have the sorcerers add Goblin Fruits or Goblin Debt instead of Pillars for the augmenting effects. (Call it "Goblin Sorcery", then?)

    There's probably a way to weld hedgespinning, oneiromancy, Tokens (especially Trifles from OAT), and the expanded pledgecraft & dramaturgy from K&K into this, but I don't have K&K so I can't really tell.


    MtAw Homebrew:
    Even more Legacies, updated to 2E
    New 2E Legacies, expanded

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    • #3
      Originally posted by 21C Hermit View Post
      There was a project, Wyrd Sorcery, that was based on Vampire's Blood Sorcery. It's still on this forum.

      I'm partial to suggesting Ritual Sorcery as the basis. Something about the Closed Rites' Rule of Three really clicks "fairy" to me. Maybe you can have the sorcerers add Goblin Fruits or Goblin Debt instead of Pillars for the augmenting effects. (Call it "Goblin Sorcery", then?)

      There's probably a way to weld hedgespinning, oneiromancy, Tokens (especially Trifles from OAT), and the expanded pledgecraft & dramaturgy from K&K into this, but I don't have K&K so I can't really tell.
      Wyrd Sorcery is better represented by Dramaturgy these days.

      To the original post, I'd more readily propose a set of Autumn Mantle-linked metamagic merits than a whole new subsystem. Changeling already has a lot of magic in it and learning a whole new one is just edious. It's probably more on point for Autumn to get more bang for their buck in that way, more akin to Incepts.


      Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
      The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
      Feminine pronouns, please.

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      • #4
        Originally posted by ArcaneArts View Post

        Wyrd Sorcery is better represented by Dramaturgy these days.

        To the original post, I'd more readily propose a set of Autumn Mantle-linked metamagic merits than a whole new subsystem. Changeling already has a lot of magic in it and learning a whole new one is just edious. It's probably more on point for Autumn to get more bang for their buck in that way, more akin to Incepts.
        What’s dramaturgy like, bare-bones? As said, I don’t have K&K, so it’s hard to say anything. (At least the name sounds appropriate…)


        MtAw Homebrew:
        Even more Legacies, updated to 2E
        New 2E Legacies, expanded

        Comment


        • #5
          Originally posted by 21C Hermit View Post
          What’s dramaturgy like, bare-bones? As said, I don’t have K&K, so it’s hard to say anything. (At least the name sounds appropriate…)
          The player-facing elements are largely concerned with Contract Loopholes and making the Wyrd consider you to be a specific other person for magical purposes, but it's also the framework by which the True Fae create fetches and baubles, as well as the way hobgoblins develop new Contracts or choose how the main power of a Hedge-forged token will manifest.

          It's sympathetic magic based around mimicry and transference of qualities — leveraging props or actions appropriate to the force from which a Contract is derived lets you use that Contract without Glamour for basically the same reason a mage's Shadow Name can give them a substantial Persona Yantra, with the right materials and a suitable audience a changeling can swear or break an oath "as" somebody else for a short time.


          Resident Lore-Hound
          Currently Consuming: Demon: the Descent 1e

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          • #6
            Originally posted by Satchel View Post
            The player-facing elements are largely concerned with Contract Loopholes and making the Wyrd consider you to be a specific other person for magical purposes, but it's also the framework by which the True Fae create fetches and baubles, as well as the way hobgoblins develop new Contracts or choose how the main power of a Hedge-forged token will manifest.

            It's sympathetic magic based around mimicry and transference of qualities — leveraging props or actions appropriate to the force from which a Contract is derived lets you use that Contract without Glamour for basically the same reason a mage's Shadow Name can give them a substantial Persona Yantra, with the right materials and a suitable audience a changeling can swear or break an oath "as" somebody else for a short time.
            Mmm. My inner crossover-happy, Prime-thaumaturgicking mage is giddy for my next planned book to pick up.


            Back to the thread topic; what you may want here, OP, could be a more rigidly formalized version of dramaturgy right there. A part of me still digs for Ritual Sorcery, but still.


            MtAw Homebrew:
            Even more Legacies, updated to 2E
            New 2E Legacies, expanded

            Comment


            • #7
              Originally posted by ArcaneArts View Post

              Wyrd Sorcery is better represented by Dramaturgy these days.

              To the original post, I'd more readily propose a set of Autumn Mantle-linked metamagic merits than a whole new subsystem. Changeling already has a lot of magic in it and learning a whole new one is just edious. It's probably more on point for Autumn to get more bang for their buck in that way, more akin to Incepts.
              What do you mean by making it like Incepts? You mean like the type Angels get?


              Proud creator of Curiouser and Curiouser Bargains, a collection of 20+ Homebrew Contracts and 10+ Entitlements! Now on STV!
              My House Rules!

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              • #8
                Originally posted by Super Vlad View Post
                What do you mean by making it like Incepts? You mean like the type Angels get?
                The ones that can modify other angelic powers, yep.


                Resident Lore-Hound
                Currently Consuming: Demon: the Descent 1e

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                • #9
                  Originally posted by Satchel View Post
                  The player-facing elements are largely concerned with Contract Loopholes and making the Wyrd consider you to be a specific other person for magical purposes, but it's also the framework by which the True Fae create fetches and baubles, as well as the way hobgoblins develop new Contracts or choose how the main power of a Hedge-forged token will manifest.

                  It's sympathetic magic based around mimicry and transference of qualities — leveraging props or actions appropriate to the force from which a Contract is derived lets you use that Contract without Glamour for basically the same reason a mage's Shadow Name can give them a substantial Persona Yantra, with the right materials and a suitable audience a changeling can swear or break an oath "as" somebody else for a short time.
                  ​​​​​Like stealing another user IP from the Wyrd magical network?

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                  • #10
                    Originally posted by Raistlin View Post
                    ​​​​​Like stealing another user IP from the Wyrd magical network?
                    Like convincing the Wyrd you're the poor Bright One whose Icon you found so that the Huntsman pursuing you tracks them down instead, or using a bauble to offload Goblin Debt onto the person whose dreams it was made from, or tricking the magic that tells the fae gatekeeper your name into thinking your name is Janglebones because that's the loyalist whose rings and identity you stole. What the Lost call a galoshin is a sort of impersonatory performance that tricks the Wyrd for a little while as long as none of the fae witnesses you used to do it let on that you're not Janglebones or a latchkey kid or a Fairest.


                    Resident Lore-Hound
                    Currently Consuming: Demon: the Descent 1e

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                    • #11
                      Originally posted by Raistlin View Post

                      ​​​​​Like stealing another user IP from the Wyrd magical network?
                      It's identity theft.


                      Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
                      The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
                      Feminine pronouns, please.

                      Comment


                      • #12
                        If I had to design a specifically Autumn magic, I would probably imagine a sub-system of Dramaturgy centered around the manipulation of the Loopholes of the Trinkets and Baubles you possess - possibly to inflict them to your adversaries in the form of Frailties, or to "lock" a certain behavior behind the Loophole (as long as you haven't performed it, a certain thing/being/course of action appears ominous or impossible to you, incurring Clarity damage or Glamour hemorrhage if you try). Obviously, there's already existing ways for changelings to obtain these kinds of results - K&K has a Contract for Frailty infliction - but since it incentivizes the naturally Autumn ways of looking for weird artifacts, oblique Fae methods and fear-based coercion.

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