Pondering what I'd like to see in a Chronicles version of Changeling, it occurred to me that there is a lot of stuff in Demon that inspires me. Here's what I came up with:
1) I'd like to see Clarity abandoned in favor of Mask. Your Mask doesn't just hide you from humans, it hides you from the True Fae. When you get back, you have Mask 1, representing the weak glamour of your former self that you project. You can get a quick increase by joining a Court, which strengthens the mask and gives you a set of Breaking Points fitting their milieu. Killing your fetch and regaining your life gives you a hefty increase. Alternatively, you can make a new identity and start building it from scratch or, maybe, using Pledges like Demons do. Stuff like flagrant use of magic or letting your Mask slip to take advantage of Seeming benefits would be Breaking Points. This helps bring the threat of the Others more front and center, as well as the role of the Courts in keeping them at bay.
2) I've never liked the conceit that you lost major capabilities of your Seeming when you came back through the Hedge. It always seemed like an excuse to keep from having to have ways to allow things like flight and breathing underwater for starting characters. What I'd prefer is something like Demon's Demonic Form. You have a toolbox of capabilities with which you build your Seeming. The downside is that, like Demon, you have to shed your Mask to access them. No hiding that you are actually a winged horse when you take to the sky. Similarly, when you lift that motorcycle and throw it at a guy, the ogre shines through.
3) One thing I was disappointed with was that Demon kept, for the most part, the Pledge system from Changeling which I always felt was too fiddly and easy to abuse. One thing they did remove was the ability for Demons to pump their own abilities and merits with Pledges. If the Pledge system is retained, I'd at least like to see this change applied. As it stands, it is just too easy to acquire merits to get around the problems of being a Changeling by making on oath with someone. As one of my frequent Changeling players pointed out: There is no reason any Changeling should be homeless or broke. Since a main theme of the game is having your life stolen, I'd prefer there not be an easy way to acquire money, shelter, and new social contacts.
4) The themes need to be kept different. You can't just import Cover and its trappings because they serve the espionage theme of Demon. I propose altering it to feel more like theater, like a masquerade where you are pretending to be the human you no longer are. This is what Changelings are, after all, is faeries playing at being human. The languages and the details should be tweaked to support this. The Court are just another layer of this, a play meant to confuse the Others with its rotating monarchs determined by the time of year. It is a masquerade ball and you rely on your Mask so that nobody knows who is who.
5) I do like the threat of becoming too Fae but I think that should be moved to Wyrd. If you want more powerful faerie magic, you are trading off your humanity to get it. The stronger you get, the more you are bound by bans and oaths and compulsions. Wyrd 10 should be a step away from True Fae. It would be cool if your Seeming had a lot to do with how you change as your Wyrd goes up. Maybe your Seeming gets stronger but it imposes more restrictions. A Wyrd 1 Ogre may be able to still be an intellectual, but not a Wyrd 8 one. The Wyrd 8 Ogre will be strong as hell, though.
Anyway, just stuff I thought about while taking a shower. Let me know what you think.
1) I'd like to see Clarity abandoned in favor of Mask. Your Mask doesn't just hide you from humans, it hides you from the True Fae. When you get back, you have Mask 1, representing the weak glamour of your former self that you project. You can get a quick increase by joining a Court, which strengthens the mask and gives you a set of Breaking Points fitting their milieu. Killing your fetch and regaining your life gives you a hefty increase. Alternatively, you can make a new identity and start building it from scratch or, maybe, using Pledges like Demons do. Stuff like flagrant use of magic or letting your Mask slip to take advantage of Seeming benefits would be Breaking Points. This helps bring the threat of the Others more front and center, as well as the role of the Courts in keeping them at bay.
2) I've never liked the conceit that you lost major capabilities of your Seeming when you came back through the Hedge. It always seemed like an excuse to keep from having to have ways to allow things like flight and breathing underwater for starting characters. What I'd prefer is something like Demon's Demonic Form. You have a toolbox of capabilities with which you build your Seeming. The downside is that, like Demon, you have to shed your Mask to access them. No hiding that you are actually a winged horse when you take to the sky. Similarly, when you lift that motorcycle and throw it at a guy, the ogre shines through.
3) One thing I was disappointed with was that Demon kept, for the most part, the Pledge system from Changeling which I always felt was too fiddly and easy to abuse. One thing they did remove was the ability for Demons to pump their own abilities and merits with Pledges. If the Pledge system is retained, I'd at least like to see this change applied. As it stands, it is just too easy to acquire merits to get around the problems of being a Changeling by making on oath with someone. As one of my frequent Changeling players pointed out: There is no reason any Changeling should be homeless or broke. Since a main theme of the game is having your life stolen, I'd prefer there not be an easy way to acquire money, shelter, and new social contacts.
4) The themes need to be kept different. You can't just import Cover and its trappings because they serve the espionage theme of Demon. I propose altering it to feel more like theater, like a masquerade where you are pretending to be the human you no longer are. This is what Changelings are, after all, is faeries playing at being human. The languages and the details should be tweaked to support this. The Court are just another layer of this, a play meant to confuse the Others with its rotating monarchs determined by the time of year. It is a masquerade ball and you rely on your Mask so that nobody knows who is who.
5) I do like the threat of becoming too Fae but I think that should be moved to Wyrd. If you want more powerful faerie magic, you are trading off your humanity to get it. The stronger you get, the more you are bound by bans and oaths and compulsions. Wyrd 10 should be a step away from True Fae. It would be cool if your Seeming had a lot to do with how you change as your Wyrd goes up. Maybe your Seeming gets stronger but it imposes more restrictions. A Wyrd 1 Ogre may be able to still be an intellectual, but not a Wyrd 8 one. The Wyrd 8 Ogre will be strong as hell, though.
Anyway, just stuff I thought about while taking a shower. Let me know what you think.
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