Hello people, I am about to start a Demon Game set in Las Vegas, and as the title suggests, I thought that sharing the material I'm writing for it here, whether it gets praise, criticism or helps someone else with their game, won't hurt. It's stuff I have to write anyways, so it's not a lot of extra work.
First of all, I was totally out of creative juice for this game and asked for help in this thread, where a lot of smart people wrote a lot of smart ideas and helped me unlock my brain. Check it out, it's a really interesting thread (and not thanks to me)
Here I'm gonna share pretty much all the aspects of the game I think could be worth sharing. Since my hope is for you to like and use some of these, it's essentially going to be a collection of ideas, not much different (in shape, at least) from those one can find in the Demon Seed Collection. I'm gonna add stuff as the game hopefully goes on, writing it as the chronicle requires. There will be fluff, there will be crunch, there will be NPCs. There's not gonna be a schedule, since this is not meant to be an ongoing "project" but rather an addition which came to be because of my Storyteller duties
This is in all honesty the first time I run Demon, which is a game I like a lot (would not run it otherwise) but not the one I think I'd be able to write at the best of my skills. One has to know his strengths Still, I do have plenty of ideas for it and I hope you'll like those as much as I hope my players will.
As always, criticism and comments are welcome. Alright, let's begin.
EDIT: I'm also gonna add some commentary under the various entries so that people can see how I'm gonna use it in game or my reasonings behind certain choices. For that purpose, I will use my Storyteller's voice
Unchained Las Vegas: Introduction
According to popular perception, the general idea is that Las Vegas is a sort of empty spot when it comes to the God-Machine’s presence, a place where Demons can exploit the peculiarities of the city to their own benefit. The constant circulation of people makes it easy to hide, odds behaviors and assorted weirdness are less evident than they would be elsewhere and the gambling culture, with its high and lows, makes it almost too easy to make Pacts and build Covers. The Unchained seem to be free to do as they please in Vegas almost as the God-Machine and its Angels have no interest in them.
Experienced Demons are quick to point out how that’s just a carefully constructed lie. The God-Machine is very much at work in Las Vegas, it’s just that nobody can truly point out what It is aiming at. Whatever Its plans are, the God-Machine is keeping Its cards close. After enduring a series of heavy blows to its Command and Control Infrastructures back in the 60s, the God-Machine invested a huge amount of resources to essentially reorganize the vast majority of Its operations in Vegas, something that required decades of careful planning and concealment. During the first years, it seemed as if the God-Machine abandoned the table, leading the Demon to believe they had scored a definitive victory against their maker and gained control of the city. In truth, it was just a bluff that is still playing out today. Nowadays, the truly important operations are well hidden. The God-Machine sends Its Angels to create new Infrastructure constantly but a considerable part of those, while still valuable, are considered sacrificable. Little affordable losses that help make the Demon feel safe while the God-Machine is playing the long game. It’s not unusual for Demons in Vegas to discover a chain of operations that seems important at first sight but eventually leads to nothing. With time, some Unchained came to the conclusions that the risks were not worth the results and decided to leave the God-Machine play Its harmless games. More wise and cynical Demons says that’s exactly what their former master wants.
That’s further attested by the general attitude of Angels around the city. It is true that Angels are relatively less aggressive in Vegas but, while they generally don’t seem to act first against Demons, they don’t tolerate interferences. The God-Machines exploits the very same aspects of Las Vegas the Unchained use to hide Its own activities. The idea Demons have free reign is just part of the game. Many Unchained hear those stories and come into town expecting to find easy fortunes. Those that don’t learn quickly how subtle and dangerous the Angels of Vegas are, pay with their lives for their bravado. The Unchained that remain in Las Vegas for long are either clever, patient, ruthless or just plain lucky. Probably a combination of all those.
Ultimately, those who have lived in Las Vegas for a while will tell that the God-Machine is working on something big, playing a game that has been going on for decades and does not look as if it’s gonna end soon. The cosmic intelligence moves Its pieces slowly, effectively grating more breathing room than usual to Demons, but it never truly left. The Unchained might obtain small victories and allow themselves to feel proud about it, but secretly they all dread the moment the God-Machine decides to play seriously and start wiping people off the table.
The choice of Las Vegas comes both from practical and narrative reasons. My group this time is new to CoD as a whole and I needed a good example of city I could use to showcase the whole "dark reflection of our world" aspect of the game. It's also a city a group of non-American players can picture in their mind. It might be a flawed picture, but everyone as at least an idea of what Las Vegas is.
There are several good points that make Vegas a great city for Demon, many explained better by others in the first thread I made, but, that aside, for me it all dates back to the first mentions of Demon we got back in the day. I don't remember who wrote this example, probably Rose or Matt, but I remember reading of a Demon clinging to a radio tower in the desert, talking in eldritch techgnostic languages. In my mind, I always imagined it happening in the Mojave (hey, I was playing Fallout) and told myself "If you ever happen to run Demon, you'll set it in Vegas". Here we are.
Unchained Culture of Las Vegas
Locations
Stigmatics
First of all, I was totally out of creative juice for this game and asked for help in this thread, where a lot of smart people wrote a lot of smart ideas and helped me unlock my brain. Check it out, it's a really interesting thread (and not thanks to me)
Here I'm gonna share pretty much all the aspects of the game I think could be worth sharing. Since my hope is for you to like and use some of these, it's essentially going to be a collection of ideas, not much different (in shape, at least) from those one can find in the Demon Seed Collection. I'm gonna add stuff as the game hopefully goes on, writing it as the chronicle requires. There will be fluff, there will be crunch, there will be NPCs. There's not gonna be a schedule, since this is not meant to be an ongoing "project" but rather an addition which came to be because of my Storyteller duties
This is in all honesty the first time I run Demon, which is a game I like a lot (would not run it otherwise) but not the one I think I'd be able to write at the best of my skills. One has to know his strengths Still, I do have plenty of ideas for it and I hope you'll like those as much as I hope my players will.
As always, criticism and comments are welcome. Alright, let's begin.
EDIT: I'm also gonna add some commentary under the various entries so that people can see how I'm gonna use it in game or my reasonings behind certain choices. For that purpose, I will use my Storyteller's voice
Unchained Las Vegas: Introduction
According to popular perception, the general idea is that Las Vegas is a sort of empty spot when it comes to the God-Machine’s presence, a place where Demons can exploit the peculiarities of the city to their own benefit. The constant circulation of people makes it easy to hide, odds behaviors and assorted weirdness are less evident than they would be elsewhere and the gambling culture, with its high and lows, makes it almost too easy to make Pacts and build Covers. The Unchained seem to be free to do as they please in Vegas almost as the God-Machine and its Angels have no interest in them.
Experienced Demons are quick to point out how that’s just a carefully constructed lie. The God-Machine is very much at work in Las Vegas, it’s just that nobody can truly point out what It is aiming at. Whatever Its plans are, the God-Machine is keeping Its cards close. After enduring a series of heavy blows to its Command and Control Infrastructures back in the 60s, the God-Machine invested a huge amount of resources to essentially reorganize the vast majority of Its operations in Vegas, something that required decades of careful planning and concealment. During the first years, it seemed as if the God-Machine abandoned the table, leading the Demon to believe they had scored a definitive victory against their maker and gained control of the city. In truth, it was just a bluff that is still playing out today. Nowadays, the truly important operations are well hidden. The God-Machine sends Its Angels to create new Infrastructure constantly but a considerable part of those, while still valuable, are considered sacrificable. Little affordable losses that help make the Demon feel safe while the God-Machine is playing the long game. It’s not unusual for Demons in Vegas to discover a chain of operations that seems important at first sight but eventually leads to nothing. With time, some Unchained came to the conclusions that the risks were not worth the results and decided to leave the God-Machine play Its harmless games. More wise and cynical Demons says that’s exactly what their former master wants.
That’s further attested by the general attitude of Angels around the city. It is true that Angels are relatively less aggressive in Vegas but, while they generally don’t seem to act first against Demons, they don’t tolerate interferences. The God-Machines exploits the very same aspects of Las Vegas the Unchained use to hide Its own activities. The idea Demons have free reign is just part of the game. Many Unchained hear those stories and come into town expecting to find easy fortunes. Those that don’t learn quickly how subtle and dangerous the Angels of Vegas are, pay with their lives for their bravado. The Unchained that remain in Las Vegas for long are either clever, patient, ruthless or just plain lucky. Probably a combination of all those.
Ultimately, those who have lived in Las Vegas for a while will tell that the God-Machine is working on something big, playing a game that has been going on for decades and does not look as if it’s gonna end soon. The cosmic intelligence moves Its pieces slowly, effectively grating more breathing room than usual to Demons, but it never truly left. The Unchained might obtain small victories and allow themselves to feel proud about it, but secretly they all dread the moment the God-Machine decides to play seriously and start wiping people off the table.
The choice of Las Vegas comes both from practical and narrative reasons. My group this time is new to CoD as a whole and I needed a good example of city I could use to showcase the whole "dark reflection of our world" aspect of the game. It's also a city a group of non-American players can picture in their mind. It might be a flawed picture, but everyone as at least an idea of what Las Vegas is.
There are several good points that make Vegas a great city for Demon, many explained better by others in the first thread I made, but, that aside, for me it all dates back to the first mentions of Demon we got back in the day. I don't remember who wrote this example, probably Rose or Matt, but I remember reading of a Demon clinging to a radio tower in the desert, talking in eldritch techgnostic languages. In my mind, I always imagined it happening in the Mojave (hey, I was playing Fallout) and told myself "If you ever happen to run Demon, you'll set it in Vegas". Here we are.
Unchained Culture of Las Vegas
Locations
Stigmatics
Comment